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source: code/branches/pickups/src/orxonox/objects/pickup/PickupCollection.h @ 3008

Last change on this file since 3008 was 2900, checked in by danielh, 16 years ago
  • some changes to the base framework
  • added DroppedItem
  • implemented usable items and a test UsableItem (Jump), console command to use an item is "useItem"
  • added ModifierType::Acceleration
File size: 4.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of PickupCollection.
32*/
33
34#ifndef _PickupCollection_H__
35#define _PickupCollection_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <map>
40#include <set>
41#include <string>
42
43#include "util/Math.h" 
44
45#include "ModifierType.h"
46
47namespace orxonox
48{
49    class BaseItem;
50    class UsableItem;
51    class Pawn;
52
53    /**
54        @brief PickupCollection for organising items.
55        @author Daniel 'Huty' Haggenmueller
56    */
57    class _OrxonoxExport PickupCollection
58    {
59    public:
60        PickupCollection();
61
62        bool add(BaseItem* item);       //!< Add an item to the collection.
63
64        bool checkSlot(BaseItem* item); //!< Check if there's a free slot in the collection for an item.
65
66        void clear();                   //!< Empty the collection
67        bool contains(BaseItem* item, bool anyOfType = false);                      //!< Check if the collection contains an item.
68
69        void remove(BaseItem* item, bool removeAllOfType = false);                  //!< Remove an item from the collection.
70
71        void useItem();                                                             //!< Use the first usable item.
72        void useItem(UsableItem* item);                                             //!< Use a usable item.
73
74        void addAdditiveModifier(ModifierType::Enum type, float value);             //!< Add an additive modifier.
75        void addMultiplicativeModifier(ModifierType::Enum type, float value);       //!< Add a multiplicative modifier.
76
77        float getAdditiveModifier(ModifierType::Enum type);                         //!< Get total additive modifier.
78        float getMultiplicativeModifier(ModifierType::Enum type);                   //!< Get total multiplicative modifier.
79
80        void removeAdditiveModifier(ModifierType::Enum type, float value);          //!< Remove an additive modifier.
81        void removeMultiplicativeModifier(ModifierType::Enum type, float value);    //!< Remove a multiplicative modifier.
82
83        float processModifiers(ModifierType::Enum type, float inputValue, bool addBeforeMultiplication = false);        //!< Apply the modifiers to a float.
84        Vector3 processModifiers(ModifierType::Enum type, Vector3 inputValue, bool addBeforeMultiplication = false);    //!< Apply the modifiers to a Vector3.
85
86        /**
87            @brief Get the map of contained items.
88            @return The map of items.
89        */
90        std::multimap<std::string, BaseItem*> getItems() const
91            { return this->items_; }
92
93        /**
94            @brief Get the owner of the PickupCollection.
95            @return Returns the pawn which owns the PickupCollection.
96        */
97        inline Pawn* getOwner() const 
98            { return this->owner_; }
99        /**
100            @brief Set the owner of the PickupCollection.
101            @param owner The new Pawn which owns the PickupCollection.
102        */
103        inline void setOwner(Pawn* owner)
104            { this->owner_ = owner; }
105
106        std::set<BaseItem*> getEquipmentItems();   //!< Get a list of equipment-type items.
107        std::set<BaseItem*> getPassiveItems();     //!< Get a list of passive items.
108        std::set<BaseItem*> getUsableItems();      //!< Get a list of usable items.
109    private:
110        Pawn* owner_;           //!< The owner of the PickupCollection.
111
112        bool bBlockRemovals_;   //!< Whether to block direct removals through remove().
113
114        std::multimap<ModifierType::Enum, float> additiveModifiers_;        //!< Contains additive modifiers (indexed by ModifierType).
115        std::multimap<ModifierType::Enum, float> multiplicativeModifiers_;  //!< Contains multiplicative modifiers (indexed by ModifierType).
116
117        std::multimap<std::string, BaseItem*> items_;                       //!< Map of items in the collection (indexed by pickupIdentifier of the items).
118    };
119}
120
121#endif /* _PickupCollection_H__ */
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