Last change
on this file since 2117 was
2083,
checked in by landauf, 16 years ago
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made some small adjustments in Pickups branch
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File size:
1.7 KB
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1 | #ifndef _ShipItems_H__ |
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2 | #define _ShipItems_H__ |
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3 | #include <string> |
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4 | #include "SpaceShip.h" |
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5 | #include <map> |
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6 | #include "ShipEquipmentClasses.h" |
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7 | |
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8 | |
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9 | |
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10 | namespace orxonox{ |
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11 | class _OrxonoxExport ShipItem{ |
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12 | |
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13 | enum itemType{ //Diffrent Types of Items |
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14 | |
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15 | Useable, |
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16 | Powerups, |
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17 | Permanent |
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18 | }; |
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19 | |
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20 | public: |
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21 | itemType CheckType(); |
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22 | virtual |
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23 | |
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24 | private: |
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25 | itemType type; |
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26 | string itemname; |
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27 | }; |
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28 | |
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29 | |
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30 | /* Useables are Items the Player can choose when to activate and then show an instant action/effect |
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31 | * or for a certain duration */ |
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32 | class _OrxonoxExport Useable : public ShipItem{ |
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33 | |
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34 | |
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35 | enum subItemTypeUseable{ //Diffrent Types of Items of the Type Useable |
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36 | Rockets, |
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37 | Repairkits, |
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38 | Triggers, //trigger events usable by the player (Quests f.exp.) |
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39 | Boosters, |
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40 | Shields, |
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41 | Appearance, |
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42 | }; |
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43 | |
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44 | public: |
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45 | //subItemTypeUseable CheckSubType(); |
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46 | |
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47 | private: |
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48 | subItemTypeUseable subtype_usable; |
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49 | }; |
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50 | |
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51 | /* Permanents are Items, that effect the Player or his Ship from the instance he picks them up |
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52 | until he drops them again */ |
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53 | class _OrxonoxExport Permanent : public ShipItem{ |
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54 | |
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55 | enum subItemTypePermanent{ //Diffrent Types of Items of the Type Permanent |
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56 | Weapon, |
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57 | Thrusters, |
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58 | Shields, |
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59 | Armor |
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60 | }; |
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61 | public: |
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62 | subItemTypePermanent CheckSubType(); |
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63 | |
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64 | private: |
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65 | subItemTypePermanent subtype_permanent; |
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66 | }; |
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67 | |
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68 | // Powerups effect the Player right after he picks them up for a certain Duration /or permanently. |
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69 | class _OrxonoxExport Powerups : public ShipItem{ |
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70 | |
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71 | enum subItem TypePowerups{ //Diffrent Types of Items of the Type Powerups |
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72 | Weapon, |
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73 | Boosters, |
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74 | Shields, |
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75 | Repairkits, |
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76 | Appearance, |
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77 | Trigger |
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78 | }; |
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79 | public: |
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80 | //subItemTypePowerups CheckSubType(); |
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81 | |
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82 | private: |
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83 | subItemTypePowerups subtype_powerups; |
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84 | }; |
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85 | |
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86 | } |
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87 | |
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88 | |
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89 | |
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90 | |
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91 | |
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92 | |
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93 | |
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94 | |
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95 | |
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96 | |
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97 | #endif |
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