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source: code/branches/pickups/src/orxonox/objects/pickup/UsableItem.h @ 3050

Last change on this file since 3050 was 2900, checked in by danielh, 16 years ago
  • some changes to the base framework
  • added DroppedItem
  • implemented usable items and a test UsableItem (Jump), console command to use an item is "useItem"
  • added ModifierType::Acceleration
File size: 1.7 KB
RevLine 
[2864]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of UsableItem.
32*/
33
34#ifndef _UsableItem_H__
35#define _UsableItem_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include "BaseItem.h"
40
41namespace orxonox
42{
43    /**
44        @brief Base class for all usable items (not usable yet).
45        @author Daniel 'Huty' Haggenmueller
46    */
47    class _OrxonoxExport UsableItem : public BaseItem
48    {
49    public:
50        UsableItem(BaseObject* creator);
51        virtual ~UsableItem();
52
53        /**
[2900]54            @brief Method invoked when the item is being used.
55            @param pawn Pawn which is using the item.
[2864]56        */
57        virtual void used(Pawn* pawn) { }
58    };
59}
60
61#endif /* _UsableItem_H__ */
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