1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Damian 'Mozork' Frick |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file |
---|
31 | @brief Definition of the QuestEffect class. |
---|
32 | */ |
---|
33 | |
---|
34 | #ifndef _QuestEffect_H__ |
---|
35 | #define _QuestEffect_H__ |
---|
36 | |
---|
37 | #include "OrxonoxPrereqs.h" |
---|
38 | |
---|
39 | #include <list> |
---|
40 | |
---|
41 | #include "core/BaseObject.h" |
---|
42 | |
---|
43 | namespace orxonox |
---|
44 | { |
---|
45 | /** |
---|
46 | @brief |
---|
47 | Handles QuestEffects for Quests. |
---|
48 | QuestEffects are the only way for Quests to have any sideeffects in the game world. They are also the only way for a player to gain, complete or fail Quests. |
---|
49 | @author |
---|
50 | Damian 'Mozork' Frick |
---|
51 | */ |
---|
52 | class _OrxonoxExport QuestEffect : public BaseObject |
---|
53 | { |
---|
54 | public: |
---|
55 | QuestEffect(BaseObject* creator); |
---|
56 | virtual ~QuestEffect(); |
---|
57 | |
---|
58 | virtual bool invoke(PlayerInfo* player) = 0; //!< Invokes the QuestEffect. |
---|
59 | static bool invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects); //!< Invokes all QuestEffects in the list. |
---|
60 | |
---|
61 | |
---|
62 | }; |
---|
63 | |
---|
64 | } |
---|
65 | |
---|
66 | #endif /* _QuestEffect_H__ */ |
---|