1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Martin Polak |
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24 | * Co-authors: |
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25 | * ... * |
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26 | */ |
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27 | |
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28 | #include "OrxonoxStableHeaders.h" |
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29 | |
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30 | #include <vector> |
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31 | |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "core/XMLPort.h" |
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34 | #include "util/Debug.h" |
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35 | |
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36 | #include "WeaponPack.h" |
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37 | #include "objects/worldentities/pawns/Pawn.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | CreateFactory(WeaponPack); |
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42 | |
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43 | WeaponPack::WeaponPack(BaseObject* creator) : BaseObject(creator) |
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44 | { |
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45 | RegisterObject(WeaponPack); |
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46 | |
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47 | this->parentWeaponSystem_ = 0; |
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48 | this->firemode_ = 0; |
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49 | |
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50 | } |
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51 | |
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52 | WeaponPack::~WeaponPack() |
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53 | { |
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54 | } |
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55 | |
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56 | int WeaponPack::getSize() |
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57 | { |
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58 | return this->weapons_.size(); |
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59 | } |
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60 | |
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61 | void WeaponPack::fire() |
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62 | { |
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63 | for (int i=0; i < (int) this->weapons_.size(); i++) |
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64 | { |
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65 | //COUT(0) << "WeaponPack::fire (attached from WeaponSet) from Weapon: "<< i << std::endl; |
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66 | this->weapons_[i]->getAttachedToWeaponSlot()->fire(); |
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67 | } |
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68 | } |
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69 | |
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70 | Weapon * WeaponPack::getWeaponPointer(unsigned int n) |
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71 | { |
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72 | return this->weapons_[n]; |
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73 | } |
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74 | |
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75 | void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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76 | { |
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77 | SUPER(WeaponPack, XMLPort, xmlelement, mode); |
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78 | |
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79 | XMLPortObject(WeaponPack, Weapon, "", addWeapon, getWeapon, xmlelement, mode); |
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80 | XMLPortParam(WeaponPack, "firemode", setFireMode, getFireMode, xmlelement, mode); |
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81 | } |
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82 | |
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83 | void WeaponPack::setFireMode(unsigned int firemode) |
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84 | { |
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85 | //COUT(0) << "WeaponPack::setFireMode " << std::endl; |
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86 | this->firemode_ = firemode; |
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87 | } |
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88 | |
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89 | unsigned int WeaponPack::getFireMode() |
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90 | { |
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91 | return this->firemode_; |
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92 | } |
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93 | |
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94 | void WeaponPack::addWeapon(Weapon * weapon) |
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95 | { |
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96 | //COUT(0) << "WeaponPack::addWeapon:" << weapon << " munition " << weapon->getMunitionType() << std::endl; |
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97 | this->weapons_.push_back(weapon); |
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98 | } |
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99 | |
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100 | const Weapon * WeaponPack::getWeapon(unsigned int index) |
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101 | { |
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102 | return weapons_[index]; |
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103 | } |
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104 | |
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105 | void WeaponPack::setParentWeaponSystemToAllWeapons(WeaponSystem * weaponSystem) |
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106 | { |
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107 | for (int i=0; i < (int) this->weapons_.size(); i++) |
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108 | { |
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109 | this->weapons_[i]->setParentWeaponSystem(weaponSystem); |
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110 | } |
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111 | |
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112 | } |
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113 | |
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114 | void WeaponPack::attachNeededMunitionToAllWeapons() |
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115 | { |
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116 | for (int i=0; i < (int) this->weapons_.size(); i++) |
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117 | { |
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118 | this->weapons_[i]->attachNeededMunition(weapons_[i]->getMunitionType()); |
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119 | //hack! |
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120 | this->weapons_[i]->setWeapon(); |
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121 | } |
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122 | |
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123 | } |
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124 | |
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125 | } |
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