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source: code/branches/pickups/src/orxonox/objects/worldentities/ControllableEntity.cc @ 3008

Last change on this file since 3008 was 2826, checked in by landauf, 16 years ago

merged miniprojects branch back to trunk

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "ControllableEntity.h"
31
32#include <OgreSceneManager.h>
33
34#include "core/CoreIncludes.h"
35#include "core/ConfigValueIncludes.h"
36#include "core/Core.h"
37#include "core/XMLPort.h"
38#include "core/Template.h"
39
40#include "objects/Scene.h"
41#include "objects/infos/PlayerInfo.h"
42#include "objects/worldentities/Camera.h"
43#include "objects/worldentities/CameraPosition.h"
44#include "objects/gametypes/Gametype.h"
45#include "overlays/OverlayGroup.h"
46
47namespace orxonox
48{
49    CreateFactory(ControllableEntity);
50
51    ControllableEntity::ControllableEntity(BaseObject* creator) : MobileEntity(creator)
52    {
53        RegisterObject(ControllableEntity);
54
55        this->bHasLocalController_ = false;
56        this->bHasHumanController_ = false;
57
58        this->server_overwrite_ = 0;
59        this->client_overwrite_ = 0;
60        this->player_ = 0;
61        this->playerID_ = OBJECTID_UNKNOWN;
62        this->hud_ = 0;
63        this->camera_ = 0;
64        this->bDestroyWhenPlayerLeft_ = false;
65        this->cameraPositionRootNode_ = this->node_->createChildSceneNode();
66        this->bMouseLook_ = false;
67        this->mouseLookSpeed_ = 200;
68
69        this->gtinfo_ = 0;
70        this->gtinfoID_ = OBJECTID_UNKNOWN;
71        this->changedGametype();
72
73        this->server_position_         = Vector3::ZERO;
74        this->client_position_         = Vector3::ZERO;
75        this->server_linear_velocity_  = Vector3::ZERO;
76        this->client_linear_velocity_  = Vector3::ZERO;
77        this->server_orientation_      = Quaternion::IDENTITY;
78        this->client_orientation_      = Quaternion::IDENTITY;
79        this->server_angular_velocity_ = Vector3::ZERO;
80        this->client_angular_velocity_ = Vector3::ZERO;
81
82
83        this->setConfigValues();
84        this->setPriority( priority::very_high );
85        this->registerVariables();
86    }
87
88    ControllableEntity::~ControllableEntity()
89    {
90        if (this->isInitialized())
91        {
92            this->bDestroyWhenPlayerLeft_ = false;
93
94            if (this->bHasLocalController_ && this->bHasHumanController_)
95                this->stopLocalHumanControl();
96
97            if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this)
98                this->getPlayer()->stopControl(this, false);
99
100            if (this->hud_)
101                delete this->hud_;
102
103            if (this->camera_)
104                delete this->camera_;
105
106            for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it)
107                delete (*it);
108
109            if (this->getScene()->getSceneManager())
110                this->getScene()->getSceneManager()->destroySceneNode(this->cameraPositionRootNode_->getName());
111        }
112    }
113
114    void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
115    {
116        SUPER(ControllableEntity, XMLPort, xmlelement, mode);
117
118        XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode);
119        XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode);
120
121        XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode);
122    }
123
124    void ControllableEntity::setConfigValues()
125    {
126        SetConfigValue(mouseLookSpeed_, 3.0f);
127    }
128
129    void ControllableEntity::changedGametype()
130    {
131        //SUPER(ControllableEntity, changedGametype);
132        WorldEntity::changedGametype();
133
134        this->gtinfo_ = 0;
135        this->gtinfoID_ = OBJECTID_UNKNOWN;
136
137        if (this->getGametype() && this->getGametype()->getGametypeInfo())
138        {
139            this->gtinfo_ = this->getGametype()->getGametypeInfo();
140            this->gtinfoID_ = this->gtinfo_->getObjectID();
141        }
142    }
143
144    void ControllableEntity::addCameraPosition(CameraPosition* position)
145    {
146        if (!position->getIsAbsolute())
147        {
148            if (position->getAllowMouseLook())
149                position->attachToNode(this->cameraPositionRootNode_);
150            else
151                this->attach(position);
152        }
153        else
154        {
155            WorldEntity* parent = this->getParent();
156            if (parent)
157                parent->attach(position);
158        }
159        this->cameraPositions_.push_back(position);
160    }
161
162    CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const
163    {
164        unsigned int i = 0;
165        for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it)
166        {
167            if (i == index)
168                return (*it);
169            ++i;
170        }
171        return 0;
172    }
173
174    void ControllableEntity::switchCamera()
175    {
176        if (this->camera_)
177        {
178            if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0)
179            {
180                this->cameraPositions_.front()->attachCamera(this->camera_);
181            }
182            else if (this->cameraPositions_.size() > 0)
183            {
184                for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it)
185                {
186                    if ((*it) == this->camera_->getParent())
187                    {
188                        ++it;
189                        if (it != this->cameraPositions_.end())
190                            (*it)->attachCamera(this->camera_);
191                        else
192                            (*this->cameraPositions_.begin())->attachCamera(this->camera_);
193                        break;
194                    }
195                }
196            }
197            else
198            {
199                this->camera_->attachToNode(this->cameraPositionRootNode_);
200            }
201        }
202    }
203
204    void ControllableEntity::mouseLook()
205    {
206        this->bMouseLook_ = !this->bMouseLook_;
207
208        if (!this->bMouseLook_)
209            this->cameraPositionRootNode_->setOrientation(Quaternion::IDENTITY);
210    }
211
212    void ControllableEntity::rotateYaw(const Vector2& value)
213    {
214        if (this->bMouseLook_)
215            this->cameraPositionRootNode_->yaw(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL);
216    }
217
218    void ControllableEntity::rotatePitch(const Vector2& value)
219    {
220        if (this->bMouseLook_)
221            this->cameraPositionRootNode_->pitch(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL);
222    }
223
224    void ControllableEntity::rotateRoll(const Vector2& value)
225    {
226        if (this->bMouseLook_)
227            this->cameraPositionRootNode_->roll(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL);
228    }
229
230    void ControllableEntity::setPlayer(PlayerInfo* player)
231    {
232        if (!player)
233        {
234            this->removePlayer();
235            return;
236        }
237
238        this->player_ = player;
239        this->playerID_ = player->getObjectID();
240        this->bHasLocalController_ = player->isLocalPlayer();
241        this->bHasHumanController_ = player->isHumanPlayer();
242
243        if (this->bHasLocalController_ && this->bHasHumanController_)
244        {
245            this->startLocalHumanControl();
246
247            if (!Core::isMaster())
248            {
249                this->client_overwrite_ = this->server_overwrite_;
250                this->setObjectMode(objectDirection::bidirectional);
251            }
252        }
253    }
254
255    void ControllableEntity::removePlayer()
256    {
257        if (this->bHasLocalController_ && this->bHasHumanController_)
258            this->stopLocalHumanControl();
259
260        this->player_ = 0;
261        this->playerID_ = OBJECTID_UNKNOWN;
262        this->bHasLocalController_ = false;
263        this->bHasHumanController_ = false;
264        this->setObjectMode(objectDirection::toclient);
265
266        if (this->bDestroyWhenPlayerLeft_)
267            delete this;
268    }
269
270    void ControllableEntity::networkcallback_changedplayerID()
271    {
272        // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID
273        if (this->playerID_ != OBJECTID_UNKNOWN)
274        {
275            this->player_ = dynamic_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_));
276            if (this->player_ && (this->player_->getControllableEntity() != this))
277                this->player_->startControl(this);
278        }
279    }
280
281    void ControllableEntity::networkcallback_changedgtinfoID()
282    {
283        if (this->gtinfoID_ != OBJECTID_UNKNOWN)
284        {
285            this->gtinfo_ = dynamic_cast<GametypeInfo*>(Synchronisable::getSynchronisable(this->gtinfoID_));
286
287            if (!this->gtinfo_)
288                this->gtinfoID_ = OBJECTID_UNKNOWN;
289        }
290    }
291
292    void ControllableEntity::startLocalHumanControl()
293    {
294        if (!this->camera_)
295        {
296            this->camera_ = new Camera(this);
297            this->camera_->requestFocus();
298            if (this->cameraPositionTemplate_ != "")
299                this->addTemplate(this->cameraPositionTemplate_);
300            if (this->cameraPositions_.size() > 0)
301                this->cameraPositions_.front()->attachCamera(this->camera_);
302            else
303                this->camera_->attachToNode(this->cameraPositionRootNode_);
304        }
305
306        if (!this->hud_)
307        {
308            if (this->hudtemplate_ != "")
309            {
310                this->hud_ = new OverlayGroup(this);
311                this->hud_->addTemplate(this->hudtemplate_);
312                this->hud_->setOwner(this);
313            }
314        }
315    }
316
317    void ControllableEntity::stopLocalHumanControl()
318    {
319        if (this->camera_)
320        {
321            this->camera_->detachFromParent();
322            delete this->camera_;
323            this->camera_ = 0;
324        }
325
326        if (this->hud_)
327        {
328            delete this->hud_;
329            this->hud_ = 0;
330        }
331    }
332
333    void ControllableEntity::tick(float dt)
334    {
335        MobileEntity::tick(dt);
336
337        if (this->isActive())
338        {
339            // Check whether Bullet doesn't do the physics for us
340            if (!this->isDynamic())
341            {
342                if (Core::isMaster())
343                {
344                    this->server_position_ = this->getPosition();
345                    this->server_orientation_ = this->getOrientation();
346                    this->server_linear_velocity_ = this->getVelocity();
347                    this->server_angular_velocity_ = this->getAngularVelocity();
348                }
349                else if (this->bHasLocalController_)
350                {
351                    this->client_position_ = this->getPosition();
352                    this->client_orientation_ = this->getOrientation();
353                    this->client_linear_velocity_ = this->getVelocity();
354                    this->client_angular_velocity_ = this->getAngularVelocity();
355                }
356            }
357        }
358    }
359
360    void ControllableEntity::registerVariables()
361    {
362        registerVariable(this->cameraPositionTemplate_,  variableDirection::toclient);
363        registerVariable(this->hudtemplate_,             variableDirection::toclient);
364
365        registerVariable(this->server_position_,         variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition));
366        registerVariable(this->server_linear_velocity_,  variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity));
367        registerVariable(this->server_orientation_,      variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation));
368        registerVariable(this->server_angular_velocity_, variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity));
369
370        registerVariable(this->server_overwrite_,        variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite));
371        registerVariable(this->client_overwrite_,        variableDirection::toserver);
372
373        registerVariable(this->client_position_,         variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition));
374        registerVariable(this->client_linear_velocity_,  variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity));
375        registerVariable(this->client_orientation_,      variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation));
376        registerVariable(this->client_angular_velocity_, variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity));
377
378        registerVariable(this->playerID_,                variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID));
379        registerVariable(this->gtinfoID_,                variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedgtinfoID));
380    }
381
382    void ControllableEntity::processServerPosition()
383    {
384        if (!this->bHasLocalController_)
385            MobileEntity::setPosition(this->server_position_);
386    }
387
388    void ControllableEntity::processServerLinearVelocity()
389    {
390        if (!this->bHasLocalController_)
391            MobileEntity::setVelocity(this->server_linear_velocity_);
392    }
393
394    void ControllableEntity::processServerOrientation()
395    {
396        if (!this->bHasLocalController_)
397            MobileEntity::setOrientation(this->server_orientation_);
398    }
399
400    void ControllableEntity::processServerAngularVelocity()
401    {
402        if (!this->bHasLocalController_)
403            MobileEntity::setAngularVelocity(this->server_angular_velocity_);
404    }
405
406    void ControllableEntity::processOverwrite()
407    {
408        if (this->bHasLocalController_)
409        {
410            this->setPosition(this->server_position_);
411            this->setOrientation(this->server_orientation_);
412            this->setVelocity(this->server_linear_velocity_);
413            this->setAngularVelocity(this->server_angular_velocity_);
414
415            this->client_overwrite_ = this->server_overwrite_;
416        }
417    }
418
419    void ControllableEntity::processClientPosition()
420    {
421        if (this->server_overwrite_ == this->client_overwrite_)
422        {
423            MobileEntity::setPosition(this->client_position_);
424            this->server_position_ = this->getPosition();
425        }
426    }
427
428    void ControllableEntity::processClientLinearVelocity()
429    {
430        if (this->server_overwrite_ == this->client_overwrite_)
431        {
432            MobileEntity::setVelocity(this->client_linear_velocity_);
433            this->server_linear_velocity_ = this->getVelocity();
434        }
435    }
436
437    void ControllableEntity::processClientOrientation()
438    {
439        if (this->server_overwrite_ == this->client_overwrite_)
440        {
441            MobileEntity::setOrientation(this->client_orientation_);
442            this->server_orientation_ = this->getOrientation();
443        }
444    }
445
446    void ControllableEntity::processClientAngularVelocity()
447    {
448        if (this->server_overwrite_ == this->client_overwrite_)
449        {
450            MobileEntity::setAngularVelocity(this->client_angular_velocity_);
451            this->server_angular_velocity_ = this->getAngularVelocity();
452        }
453    }
454
455    void ControllableEntity::setPosition(const Vector3& position)
456    {
457        if (Core::isMaster())
458        {
459            MobileEntity::setPosition(position);
460            this->server_position_ = this->getPosition();
461            ++this->server_overwrite_;
462        }
463        else if (this->bHasLocalController_)
464        {
465            MobileEntity::setPosition(position);
466            this->client_position_ = this->getPosition();
467        }
468    }
469
470    void ControllableEntity::setOrientation(const Quaternion& orientation)
471    {
472        if (Core::isMaster())
473        {
474            MobileEntity::setOrientation(orientation);
475            this->server_orientation_ = this->getOrientation();
476            ++this->server_overwrite_;
477        }
478        else if (this->bHasLocalController_)
479        {
480            MobileEntity::setOrientation(orientation);
481            this->client_orientation_ = this->getOrientation();
482        }
483    }
484
485    void ControllableEntity::setVelocity(const Vector3& velocity)
486    {
487        if (Core::isMaster())
488        {
489            MobileEntity::setVelocity(velocity);
490            this->server_linear_velocity_ = this->getVelocity();
491            ++this->server_overwrite_;
492        }
493        else if (this->bHasLocalController_)
494        {
495            MobileEntity::setVelocity(velocity);
496            this->client_linear_velocity_ = this->getVelocity();
497        }
498    }
499
500    void ControllableEntity::setAngularVelocity(const Vector3& velocity)
501    {
502        if (Core::isMaster())
503        {
504            MobileEntity::setAngularVelocity(velocity);
505            this->server_angular_velocity_ = this->getAngularVelocity();
506            ++this->server_overwrite_;
507        }
508        else if (this->bHasLocalController_)
509        {
510            MobileEntity::setAngularVelocity(velocity);
511            this->client_angular_velocity_ = this->getAngularVelocity();
512        }
513    }
514
515    void ControllableEntity::setWorldTransform(const btTransform& worldTrans)
516    {
517        MobileEntity::setWorldTransform(worldTrans);
518        if (Core::isMaster())
519        {
520            this->server_position_ = this->getPosition();
521            this->server_orientation_ = this->getOrientation();
522            this->server_linear_velocity_ = this->getVelocity();
523            this->server_angular_velocity_ = this->getAngularVelocity();
524        }
525        else if (this->bHasLocalController_)
526        {
527            this->client_position_ = this->getPosition();
528            this->client_orientation_ = this->getOrientation();
529            this->client_linear_velocity_ = this->getVelocity();
530            this->client_angular_velocity_ = this->getAngularVelocity();
531        }
532    }
533}
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