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source: code/branches/pickups/src/orxonox/objects/worldentities/pawns/Pawn.cc @ 2831

Last change on this file since 2831 was 2831, checked in by danielh, 16 years ago

removed old pickup system

  • Property svn:eol-style set to native
File size: 10.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Pawn.h"
31
32#include "core/Core.h"
33#include "core/CoreIncludes.h"
34#include "core/XMLPort.h"
35#include "util/Exception.h"
36#include "util/Math.h"
37#include "PawnManager.h"
38#include "objects/infos/PlayerInfo.h"
39#include "objects/gametypes/Gametype.h"
40#include "objects/worldentities/ParticleSpawner.h"
41#include "objects/worldentities/ExplosionChunk.h"
42
43namespace orxonox
44{
45    CreateFactory(Pawn);
46
47    Pawn::Pawn(BaseObject* creator) : ControllableEntity(creator)
48    {
49        RegisterObject(Pawn);
50
51        PawnManager::touch();
52        this->bAlive_ = true;
53        this->fire_ = 0x0;
54        this->firehack_ = 0x0;
55
56        this->health_ = 0;
57        this->maxHealth_ = 0;
58        this->initialHealth_ = 0;
59
60        this->lastHitOriginator_ = 0;
61
62        this->spawnparticleduration_ = 3.0f;
63
64        if (Core::isMaster())
65        {
66            this->weaponSystem_ = new WeaponSystem(this);
67            this->weaponSystem_->setParentPawn(this);
68        }
69        else
70            this->weaponSystem_ = 0;
71
72        this->setRadarObjectColour(ColourValue::Red);
73        this->setRadarObjectShape(RadarViewable::Dot);
74
75        this->registerVariables();
76    }
77
78    Pawn::~Pawn()
79    {
80        if (this->isInitialized())
81        {
82            for (ObjectList<PawnListener>::iterator it = ObjectList<PawnListener>::begin(); it != ObjectList<PawnListener>::end(); ++it)
83                it->destroyedPawn(this);
84
85            if (this->weaponSystem_)
86                delete this->weaponSystem_;
87        }
88    }
89
90    void Pawn::XMLPort(Element& xmlelement, XMLPort::Mode mode)
91    {
92        SUPER(Pawn, XMLPort, xmlelement, mode);
93
94        XMLPortParam(Pawn, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100);
95        XMLPortParam(Pawn, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200);
96        XMLPortParam(Pawn, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100);
97        XMLPortParam(Pawn, "spawnparticlesource", setSpawnParticleSource, getSpawnParticleSource, xmlelement, mode);
98        XMLPortParam(Pawn, "spawnparticleduration", setSpawnParticleDuration, getSpawnParticleDuration, xmlelement, mode).defaultValues(3.0f);
99        XMLPortParam(Pawn, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues(7);
100
101        XMLPortObject(Pawn, WeaponSlot, "weaponslots", setWeaponSlot, getWeaponSlot, xmlelement, mode);
102        XMLPortObject(Pawn, WeaponSet, "weaponsets", setWeaponSet, getWeaponSet, xmlelement, mode);
103        XMLPortObject(Pawn, WeaponPack, "weapons", setWeaponPack, getWeaponPack, xmlelement, mode);
104    }
105
106    void Pawn::registerVariables()
107    {
108        registerVariable(this->bAlive_,        variableDirection::toclient);
109        registerVariable(this->health_,        variableDirection::toclient);
110        registerVariable(this->initialHealth_, variableDirection::toclient);
111        registerVariable(this->fire_,          variableDirection::toserver);
112    }
113
114    void Pawn::tick(float dt)
115    {
116        SUPER(Pawn, tick, dt);
117
118        if (this->weaponSystem_)
119        {
120            if (this->fire_ & WeaponMode::fire)
121                this->weaponSystem_->fire(WeaponMode::fire);
122            if (this->fire_ & WeaponMode::altFire)
123                this->weaponSystem_->fire(WeaponMode::altFire);
124            if (this->fire_ & WeaponMode::altFire2)
125                this->weaponSystem_->fire(WeaponMode::altFire2);
126        }
127        this->fire_ = this->firehack_;
128        this->firehack_ = 0x0;
129
130        if (this->health_ <= 0)
131            this->death();
132    }
133
134    void Pawn::setPlayer(PlayerInfo* player)
135    {
136        ControllableEntity::setPlayer(player);
137
138        if (this->getGametype())
139            this->getGametype()->playerStartsControllingPawn(player, this);
140    }
141
142    void Pawn::removePlayer()
143    {
144        if (this->getGametype())
145            this->getGametype()->playerStopsControllingPawn(this->getPlayer(), this);
146
147        ControllableEntity::removePlayer();
148    }
149
150    void Pawn::setHealth(float health)
151    {
152        this->health_ = min(health, this->maxHealth_);
153    }
154
155    void Pawn::damage(float damage, Pawn* originator)
156    {
157        if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator))
158        {
159            this->setHealth(this->health_ - damage);
160            this->lastHitOriginator_ = originator;
161
162            // play damage effect
163        }
164    }
165
166    void Pawn::hit(Pawn* originator, const Vector3& force, float damage)
167    {
168        if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator))
169        {
170            this->damage(damage, originator);
171            this->setVelocity(this->getVelocity() + force);
172
173            // play hit effect
174        }
175    }
176
177    void Pawn::kill()
178    {
179        this->damage(this->health_);
180        this->death();
181    }
182
183    void Pawn::spawneffect()
184    {
185        // play spawn effect
186        if (this->spawnparticlesource_ != "")
187        {
188            ParticleSpawner* effect = new ParticleSpawner(this->getCreator());
189            effect->setPosition(this->getPosition());
190            effect->setOrientation(this->getOrientation());
191            effect->setDestroyAfterLife(true);
192            effect->setSource(this->spawnparticlesource_);
193            effect->setLifetime(this->spawnparticleduration_);
194        }
195    }
196
197    void Pawn::death()
198    {
199        if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_))
200        {
201            // Set bAlive_ to false and wait for PawnManager to do the destruction
202            this->bAlive_ = false;
203
204            this->setDestroyWhenPlayerLeft(false);
205
206            if (this->getGametype())
207                this->getGametype()->pawnKilled(this, this->lastHitOriginator_);
208
209            if (this->getPlayer())
210                this->getPlayer()->stopControl(this);
211
212            if (Core::isMaster())
213                this->deatheffect();
214        }
215        else
216            this->setHealth(1);
217    }
218
219    void Pawn::deatheffect()
220    {
221        // play death effect
222        {
223            ParticleSpawner* effect = new ParticleSpawner(this->getCreator());
224            effect->setPosition(this->getPosition());
225            effect->setOrientation(this->getOrientation());
226            effect->setDestroyAfterLife(true);
227            effect->setSource("Orxonox/explosion2b");
228            effect->setLifetime(4.0f);
229        }
230        {
231            ParticleSpawner* effect = new ParticleSpawner(this->getCreator());
232            effect->setPosition(this->getPosition());
233            effect->setOrientation(this->getOrientation());
234            effect->setDestroyAfterLife(true);
235            effect->setSource("Orxonox/smoke6");
236            effect->setLifetime(4.0f);
237        }
238        {
239            ParticleSpawner* effect = new ParticleSpawner(this->getCreator());
240            effect->setPosition(this->getPosition());
241            effect->setOrientation(this->getOrientation());
242            effect->setDestroyAfterLife(true);
243            effect->setSource("Orxonox/sparks");
244            effect->setLifetime(4.0f);
245        }
246        for (unsigned int i = 0; i < this->numexplosionchunks_; ++i)
247        {
248            ExplosionChunk* chunk = new ExplosionChunk(this->getCreator());
249            chunk->setPosition(this->getPosition());
250
251        }
252    }
253
254    void Pawn::fire(WeaponMode::Enum fireMode)
255    {
256        this->firehack_ |= fireMode;
257    }
258
259    void Pawn::postSpawn()
260    {
261        this->setHealth(this->initialHealth_);
262        if (Core::isMaster())
263            this->spawneffect();
264    }
265
266    void Pawn::dropItems()
267    {
268        ThrowException(NotImplemented, "Pickupsystem not implemented yet.");
269    }
270
271    void Pawn::setWeaponSlot(WeaponSlot * wSlot)
272    {
273        this->attach(wSlot);
274        if (this->weaponSystem_)
275            this->weaponSystem_->attachWeaponSlot(wSlot);
276    }
277
278    WeaponSlot * Pawn::getWeaponSlot(unsigned int index) const
279    {
280        if (this->weaponSystem_)
281            return this->weaponSystem_->getWeaponSlotPointer(index);
282        else
283            return 0;
284    }
285
286    void Pawn::setWeaponPack(WeaponPack * wPack)
287    {
288        if (this->weaponSystem_)
289        {
290            wPack->setParentWeaponSystem(this->weaponSystem_);
291            wPack->setParentWeaponSystemToAllWeapons(this->weaponSystem_);
292            this->weaponSystem_->attachWeaponPack( wPack,wPack->getFireMode() );
293            wPack->attachNeededMunitionToAllWeapons();
294        }
295    }
296
297    WeaponPack * Pawn::getWeaponPack(unsigned int firemode) const
298    {
299        if (this->weaponSystem_)
300            return this->weaponSystem_->getWeaponPackPointer(firemode);
301        else
302            return 0;
303    }
304
305    void Pawn::setWeaponSet(WeaponSet * wSet)
306    {
307        if (this->weaponSystem_)
308            this->weaponSystem_->attachWeaponSet(wSet);
309    }
310
311    WeaponSet * Pawn::getWeaponSet(unsigned int index) const
312    {
313        if (this->weaponSystem_)
314            return this->weaponSystem_->getWeaponSetPointer(index);
315        else
316            return 0;
317    }
318
319
320    ///////////////////
321    // Pawn Listener //
322    ///////////////////
323    PawnListener::PawnListener()
324    {
325        RegisterRootObject(PawnListener);
326    }
327}
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