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source: code/branches/pickups/src/orxonox/objects/worldentities/pawns/Pawn.h @ 2861

Last change on this file since 2861 was 2831, checked in by danielh, 16 years ago

removed old pickup system

  • Property svn:eol-style set to native
File size: 4.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Pawn_H__
30#define _Pawn_H__
31
32#include "OrxonoxPrereqs.h"
33#include "objects/worldentities/ControllableEntity.h"
34#include "objects/RadarViewable.h"
35#include "objects/weaponSystem/WeaponSystem.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport Pawn : public ControllableEntity, public RadarViewable
40    {
41        public:
42            Pawn(BaseObject* creator);
43            virtual ~Pawn();
44
45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
46            virtual void tick(float dt);
47            void registerVariables();
48
49            virtual void setPlayer(PlayerInfo* player);
50            virtual void removePlayer();
51
52            inline bool isAlive() const
53                { return this->bAlive_; }
54
55            virtual void setHealth(float health);
56            inline void addHealth(float health)
57                { this->setHealth(this->health_ + health); }
58            inline void removeHealth(float health)
59                { this->setHealth(this->health_ - health); }
60            inline float getHealth() const
61                { return this->health_; }
62
63            inline void setMaxHealth(float maxhealth)
64                { this->maxHealth_ = maxhealth; this->setHealth(this->health_); }
65            inline float getMaxHealth() const
66                { return this->maxHealth_; }
67
68            inline void setInitialHealth(float initialhealth)
69                { this->initialHealth_ = initialhealth; this->setHealth(initialhealth); }
70            inline float getInitialHealth() const
71                { return this->initialHealth_; }
72
73            inline ControllableEntity* getLastHitOriginator() const
74                { return this->lastHitOriginator_; }
75
76            virtual void damage(float damage, Pawn* originator = 0);
77            virtual void hit(Pawn* originator, const Vector3& force, float damage);
78            virtual void kill();
79
80            virtual void fire(WeaponMode::Enum fireMode);
81            virtual void postSpawn();
82
83            void setWeaponSlot(WeaponSlot * wSlot);
84            WeaponSlot * getWeaponSlot(unsigned int index) const;
85            void setWeaponPack(WeaponPack * wPack);
86            WeaponPack * getWeaponPack(unsigned int firemode) const;
87            void setWeaponSet(WeaponSet * wSet);
88            WeaponSet * getWeaponSet(unsigned int index) const;
89
90            inline const WorldEntity* getWorldEntity() const
91                { return const_cast<Pawn*>(this); }
92
93            inline void setSpawnParticleSource(const std::string& source)
94                { this->spawnparticlesource_ = source; }
95            inline const std::string& getSpawnParticleSource() const
96                { return this->spawnparticlesource_; }
97
98            inline void setSpawnParticleDuration(float duration)
99                { this->spawnparticleduration_ = duration; }
100            inline float getSpawnParticleDuration() const
101                { return this->spawnparticleduration_; }
102
103            inline void setExplosionChunks(unsigned int chunks)
104                { this->numexplosionchunks_ = chunks; }
105            inline unsigned int getExplosionChunks() const
106                { return this->numexplosionchunks_; }
107
108            virtual void dropItems();
109
110        protected:
111            virtual void death();
112            virtual void deatheffect();
113            virtual void spawneffect();
114
115            bool bAlive_;
116
117
118            float health_;
119            float maxHealth_;
120            float initialHealth_;
121
122            Pawn* lastHitOriginator_;
123
124            WeaponSystem* weaponSystem_;
125            unsigned int fire_;
126            unsigned int firehack_;
127
128            std::string spawnparticlesource_;
129            float spawnparticleduration_;
130            unsigned int numexplosionchunks_;
131    };
132
133    class _OrxonoxExport PawnListener : virtual public OrxonoxClass
134    {
135        friend class Pawn;
136
137        public:
138            PawnListener();
139            virtual ~PawnListener() {}
140
141        protected:
142            virtual void destroyedPawn(Pawn* pawn) = 0;
143    };
144}
145
146#endif /* _Pawn_H__ */
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