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source: code/branches/pickups/src/orxonox/objects/worldentities/pawns/Pawn.h @ 2898

Last change on this file since 2898 was 2864, checked in by danielh, 16 years ago

first commit of pickup system

  • working PickupCollection
  • working PickupSpawner
  • base classes for items
  • updated Pawn to include PickupCollection
  • updated Projectile to use damage modifier on hit
  • Property svn:eol-style set to native
File size: 5.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Pawn_H__
30#define _Pawn_H__
31
32#include "OrxonoxPrereqs.h"
33#include "objects/worldentities/ControllableEntity.h"
34#include "objects/RadarViewable.h"
35#include "objects/weaponSystem/WeaponSystem.h"
36#include "objects/pickup/PickupCollection.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport Pawn : public ControllableEntity, public RadarViewable
41    {
42        public:
43            Pawn(BaseObject* creator);
44            virtual ~Pawn();
45
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
47            virtual void tick(float dt);
48            void registerVariables();
49
50            virtual void setPlayer(PlayerInfo* player);
51            virtual void removePlayer();
52
53            inline bool isAlive() const
54                { return this->bAlive_; }
55
56            virtual void setHealth(float health);
57            inline void addHealth(float health)
58                { this->setHealth(this->health_ + health); }
59            inline void removeHealth(float health)
60                { this->setHealth(this->health_ - health); }
61            inline float getHealth() const
62                { return this->health_; }
63
64            inline void setMaxHealth(float maxhealth)
65                { this->maxHealth_ = maxhealth; this->setHealth(this->health_); }
66            inline float getMaxHealth() const
67                { return this->maxHealth_; }
68
69            inline void setInitialHealth(float initialhealth)
70                { this->initialHealth_ = initialhealth; this->setHealth(initialhealth); }
71            inline float getInitialHealth() const
72                { return this->initialHealth_; }
73
74            inline ControllableEntity* getLastHitOriginator() const
75                { return this->lastHitOriginator_; }
76
77            virtual void damage(float damage, Pawn* originator = 0);
78            virtual void hit(Pawn* originator, const Vector3& force, float damage);
79            virtual void kill();
80
81            virtual void fire(WeaponMode::Enum fireMode);
82            virtual void postSpawn();
83
84            void setWeaponSlot(WeaponSlot * wSlot);
85            WeaponSlot * getWeaponSlot(unsigned int index) const;
86            void setWeaponPack(WeaponPack * wPack);
87            WeaponPack * getWeaponPack(unsigned int firemode) const;
88            void setWeaponSet(WeaponSet * wSet);
89            WeaponSet * getWeaponSet(unsigned int index) const;
90
91            inline const WorldEntity* getWorldEntity() const
92                { return const_cast<Pawn*>(this); }
93
94            inline void setSpawnParticleSource(const std::string& source)
95                { this->spawnparticlesource_ = source; }
96            inline const std::string& getSpawnParticleSource() const
97                { return this->spawnparticlesource_; }
98
99            inline void setSpawnParticleDuration(float duration)
100                { this->spawnparticleduration_ = duration; }
101            inline float getSpawnParticleDuration() const
102                { return this->spawnparticleduration_; }
103
104            inline void setExplosionChunks(unsigned int chunks)
105                { this->numexplosionchunks_ = chunks; }
106            inline unsigned int getExplosionChunks() const
107                { return this->numexplosionchunks_; }
108
109            virtual void dropItems();
110            inline PickupCollection& getPickups()
111                { return this->pickups_; }
112
113        protected:
114            virtual void death();
115            virtual void deatheffect();
116            virtual void spawneffect();
117
118            bool bAlive_;
119
120            PickupCollection pickups_;
121
122            float health_;
123            float maxHealth_;
124            float initialHealth_;
125
126            Pawn* lastHitOriginator_;
127
128            WeaponSystem* weaponSystem_;
129            unsigned int fire_;
130            unsigned int firehack_;
131
132            std::string spawnparticlesource_;
133            float spawnparticleduration_;
134            unsigned int numexplosionchunks_;
135    };
136
137    class _OrxonoxExport PawnListener : virtual public OrxonoxClass
138    {
139        friend class Pawn;
140
141        public:
142            PawnListener();
143            virtual ~PawnListener() {}
144
145        protected:
146            virtual void destroyedPawn(Pawn* pawn) = 0;
147    };
148}
149
150#endif /* _Pawn_H__ */
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