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source: code/branches/pickups2/src/network/synchronisable/Synchronisable.cc @ 2961

Last change on this file since 2961 was 2917, checked in by landauf, 16 years ago

merged pickup into pickup2

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Dumeni Manatschal, (C) 2007
24 *      Oliver Scheuss, (C) 2007
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30
31#include "Synchronisable.h"
32
33#include <cstring>
34#include <string>
35#include <iostream>
36#include <cassert>
37
38#include "core/CoreIncludes.h"
39#include "core/BaseObject.h"
40// #include "core/Identifier.h"
41
42#include "network/Host.h"
43namespace orxonox
44{
45
46  std::map<uint32_t, Synchronisable *> Synchronisable::objectMap_;
47  std::queue<uint32_t> Synchronisable::deletedObjects_;
48
49  uint8_t Synchronisable::state_=0x1; // detemines wheter we are server (default) or client
50
51  /**
52  * Constructor:
53  * Initializes all Variables and sets the right objectID
54  */
55  Synchronisable::Synchronisable(BaseObject* creator){
56    RegisterRootObject(Synchronisable);
57    static uint32_t idCounter=0;
58    objectMode_=0x1; // by default do not send data to server
59    if ( !Host::running() || ( Host::running() && Host::isServer() ) )
60    {
61      this->objectID = idCounter++; //this is only needed when running a server
62    //add synchronisable to the objectMap
63      objectMap_[this->objectID] = this;
64    }
65    else
66      objectID=OBJECTID_UNKNOWN;
67    classID = static_cast<uint32_t>(-1);
68
69    // set standard priority
70    this->setPriority( priority::normal );
71
72    // get creator id
73    this->creatorID = OBJECTID_UNKNOWN;
74
75    searchcreatorID:
76    if (creator)
77    {
78        Synchronisable* synchronisable_creator = dynamic_cast<Synchronisable*>(creator);
79        if (synchronisable_creator && synchronisable_creator->objectMode_)
80        {
81            this->creatorID = synchronisable_creator->getObjectID();
82        }
83        else if (creator != creator->getCreator())
84        {
85            creator = creator->getCreator();
86            goto searchcreatorID;
87        }
88    }
89  }
90
91  /**
92   * Destructor:
93   * Delete all callback objects and remove objectID from the objectMap_
94   */
95  Synchronisable::~Synchronisable(){
96    // delete callback function objects
97    if(!Identifier::isCreatingHierarchy()){
98      for(std::list<SynchronisableVariableBase*>::iterator it = syncList.begin(); it!=syncList.end(); it++)
99        delete (*it);
100      if (this->objectMode_ != 0x0 && (Host::running() && Host::isServer()))
101        deletedObjects_.push(objectID);
102    }
103    std::map<uint32_t, Synchronisable*>::iterator it;
104    it = objectMap_.find(objectID);
105    if (it != objectMap_.end())
106      objectMap_.erase(it);
107
108  }
109
110
111  /**
112   * This function sets the internal mode for synchronisation
113   * @param b true if this object is located on a client or on a server
114   */
115  void Synchronisable::setClient(bool b){
116    if(b) // client
117      state_=0x2;
118    else  // server
119      state_=0x1;
120  }
121
122  /**
123   * This function fabricated a new synchrnisable (and children of it), sets calls updateData and create
124   * After calling this function the mem pointer will be increased by the size of the needed data
125   * @param mem pointer to where the appropriate data is located
126   * @param mode defines the mode, how the data should be loaded
127   * @return pointer to the newly created synchronisable
128   */
129  Synchronisable *Synchronisable::fabricate(uint8_t*& mem, uint8_t mode)
130  {
131    SynchronisableHeader header(mem);
132
133    if(!header.isDataAvailable())
134    {
135      mem += header.getDataSize();
136      return 0;
137    }
138
139    COUT(4) << "fabricating object with id: " << header.getObjectID() << std::endl;
140
141    Identifier* id = ClassByID(header.getClassID());
142    if (!id)
143    {
144        for(int i = 0; i<100; i++)
145            COUT(0) << "classid: " << i << " identifier: " << ClassByID(i) << endl;
146        COUT(0) << "Assertion failed: id" << std::endl;
147        COUT(0) << "Possible reason for this error: Client received a synchronizable object whose class has no factory." << std::endl;
148        abort();
149    }
150    assert(id);
151    BaseObject* creator = 0;
152    if (header.getCreatorID() != OBJECTID_UNKNOWN)
153    {
154      Synchronisable* synchronisable_creator = Synchronisable::getSynchronisable(header.getCreatorID());
155      if (!synchronisable_creator)
156      {
157        mem += header.getDataSize(); //.TODO: this suckz.... remove size from header
158        assert(0); // TODO: uncomment this if we have a clean objecthierarchy (with destruction of children of objects) ^^
159        return 0;
160      }
161      else
162        creator = dynamic_cast<BaseObject*>(synchronisable_creator);
163    }
164    assert(getSynchronisable(header.getObjectID())==0);   //make sure no object with this id exists
165    BaseObject *bo = id->fabricate(creator);
166    assert(bo);
167    Synchronisable *no = dynamic_cast<Synchronisable *>(bo);
168    assert(no);
169    no->objectID=header.getObjectID();
170    no->creatorID=header.getCreatorID(); //TODO: remove this
171    no->classID=header.getClassID();
172    COUT(4) << "fabricate objectID: " << no->objectID << " classID: " << no->classID << std::endl;
173          // update data and create object/entity...
174    bool b = no->updateData(mem, mode, true);
175    assert(b);
176    if (b)
177    {
178//        b = no->create();
179        assert(b);
180    }
181    return no;
182  }
183
184
185  /**
186   * Finds and deletes the Synchronisable with the appropriate objectID
187   * @param objectID objectID of the Synchronisable
188   * @return true/false
189   */
190  bool Synchronisable::deleteObject(uint32_t objectID){
191    if(!getSynchronisable(objectID))
192      return false;
193    assert(getSynchronisable(objectID)->objectID==objectID);
194    Synchronisable *s = getSynchronisable(objectID);
195    if(s)
196      delete s;
197    else
198      return false;
199    return true;
200  }
201
202  /**
203   * This function looks up the objectID in the objectMap_ and returns a pointer to the right Synchronisable
204   * @param objectID objectID of the Synchronisable
205   * @return pointer to the Synchronisable with the objectID
206   */
207  Synchronisable* Synchronisable::getSynchronisable(uint32_t objectID){
208    std::map<uint32_t, Synchronisable*>::iterator it1;
209    it1 = objectMap_.find(objectID);
210    if (it1 != objectMap_.end())
211      return it1->second;
212
213    ObjectList<Synchronisable>::iterator it;
214    for(it = ObjectList<Synchronisable>::begin(); it; ++it){
215      if( it->getObjectID()==objectID ){
216        objectMap_[objectID] = *it;
217        return *it;
218      }
219    }
220    return NULL;
221  }
222
223
224  /**
225   * This function takes all SynchronisableVariables out of the Synchronisable and saves them together with the size, objectID and classID to the given memory
226   * takes a pointer to already allocated memory (must have at least getSize bytes length)
227   * structure of the bitstream:
228   * |totalsize,objectID,classID,var1,var2,string1_length,string1,var3,...|
229   * length of varx: size saved int syncvarlist
230   * @param mem pointer to allocated memory with enough size
231   * @param id gamestateid of the gamestate to be saved (important for priorities)
232   * @param mode defines the direction in which the data will be send/received
233   *             0x1: server->client
234   *             0x2: client->server (not recommended)
235   *             0x3: bidirectional
236   * @return true: if !doSync or if everything was successfully saved
237   */
238  bool Synchronisable::getData(uint8_t*& mem, int32_t id, uint8_t mode){
239    if(mode==0x0)
240      mode=state_;
241    //if this tick is we dont synchronise, then abort now
242    if(!doSync(id, mode))
243      return true;
244    uint32_t tempsize = 0;
245    if (this->classID==0)
246      COUT(3) << "classid 0 " << this->getIdentifier()->getName() << std::endl;
247
248    if (this->classID == static_cast<uint32_t>(-1))
249        this->classID = this->getIdentifier()->getNetworkID();
250
251    assert(this->classID==this->getIdentifier()->getNetworkID());
252    std::list<SynchronisableVariableBase*>::iterator i;
253    uint32_t size;
254    size=getSize(id, mode);
255
256    // start copy header
257    SynchronisableHeader header(mem);
258    header.setDataSize( size );
259    header.setObjectID( this->objectID );
260    header.setCreatorID( this->creatorID );
261    header.setClassID( this->classID );
262    header.setDataAvailable( true );
263    tempsize += SynchronisableHeader::getSize();
264    mem += SynchronisableHeader::getSize();
265    // end copy header
266
267
268    COUT(5) << "Synchronisable getting data from objectID: " << objectID << " classID: " << classID << " length: " << size << std::endl;
269    // copy to location
270    for(i=syncList.begin(); i!=syncList.end(); ++i){
271      (*i)->getData( mem, mode );
272      tempsize += (*i)->getSize( mode );
273    }
274    assert(tempsize==size);
275    return true;
276  }
277
278
279  /**
280   * This function takes a bytestream and loads the data into the registered variables
281   * @param mem pointer to the bytestream
282   * @param mode same as in getData
283   * @return true/false
284   */
285  bool Synchronisable::updateData(uint8_t*& mem, uint8_t mode, bool forceCallback){
286    if(mode==0x0)
287      mode=state_;
288    std::list<SynchronisableVariableBase *>::iterator i;
289    if(syncList.empty()){
290      assert(0);
291      COUT(4) << "Synchronisable::updateData syncList is empty" << std::endl;
292      return false;
293    }
294
295    uint8_t* data=mem;
296    // start extract header
297    SynchronisableHeader syncHeader(mem);
298    assert(syncHeader.getObjectID()==this->objectID);
299    assert(syncHeader.getCreatorID()==this->creatorID);
300    assert(syncHeader.getClassID()==this->classID);
301    if(syncHeader.isDataAvailable()==false){
302      mem += syncHeader.getDataSize();
303      return true;
304    }
305
306    mem += SynchronisableHeader::getSize();
307    // stop extract header
308
309    //COUT(5) << "Synchronisable: objectID " << syncHeader.getObjectID() << ", classID " << syncHeader.getClassID() << " size: " << syncHeader.getDataSize() << " synchronising data" << std::endl;
310    for(i=syncList.begin(); i!=syncList.end(); i++)
311    {
312      assert( mem <= data+syncHeader.getDataSize() ); // always make sure we don't exceed the datasize in our stream
313      (*i)->putData( mem, mode, forceCallback );
314    }
315    assert(mem == data+syncHeader.getDataSize());
316    return true;
317  }
318
319  /**
320  * This function returns the total amount of bytes needed by getData to save the whole content of the variables
321  * @param id id of the gamestate
322  * @param mode same as getData
323  * @return amount of bytes
324  */
325  uint32_t Synchronisable::getSize(int32_t id, uint8_t mode){
326    int tsize=SynchronisableHeader::getSize();
327    if(mode==0x0)
328      mode=state_;
329    if(!doSync(id, mode))
330      return 0;
331    std::list<SynchronisableVariableBase*>::iterator i;
332    for(i=syncList.begin(); i!=syncList.end(); i++){
333      tsize += (*i)->getSize( mode );
334    }
335    return tsize;
336  }
337
338  /**
339   * This function determines, wheter the object should be saved to the bytestream (according to its syncmode/direction)
340   * @param id gamestate id
341   * @return true/false
342   */
343  bool Synchronisable::doSync(int32_t id, uint8_t mode){
344    if(mode==0x0)
345      mode=state_;
346    return ( (objectMode_&mode)!=0 && (!syncList.empty() ) );
347  }
348
349  /**
350   * This function looks at the header located in the bytestream and checks wheter objectID and classID match with the Synchronisables ones
351   * @param mem pointer to the bytestream
352   */
353  bool Synchronisable::isMyData(uint8_t* mem)
354  {
355    SynchronisableHeader header(mem);
356    assert(header.getObjectID()==this->objectID);
357    return header.isDataAvailable();
358  }
359
360  /**
361   * This function sets the synchronisation mode of the object
362   * If set to 0x0 variables will not be synchronised at all
363   * If set to 0x1 variables will only be synchronised to the client
364   * If set to 0x2 variables will only be synchronised to the server
365   * If set to 0x3 variables will be synchronised bidirectionally (only if set so in registerVar)
366   * @param mode same as in registerVar
367   */
368  void Synchronisable::setObjectMode(uint8_t mode){
369    assert(mode==0x0 || mode==0x1 || mode==0x2 || mode==0x3);
370    objectMode_=mode;
371  }
372
373
374}
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