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source: code/branches/pickups2/src/ogreceguirenderer/AUTHORS @ 2974

Last change on this file since 2974 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

  • Property svn:eol-style set to native
File size: 4.0 KB
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1AUTHORS
2=======
3
4OGRE Team
5---------
6Steve Streeting (sinbad)             
7Thomas Muldowney (temas)
8James O'Sullivan (_mental_)
9Wladimir J. van der Laan (miathan6/wumpus)
10
11Feature Contributors
12--------------------
13The following list includes developers who have contributed features to OGRE:
14
15Contributor                             Subject Areas
16-----------                             --------------------------------------
17Adrian Cearnau (cearny)               : Codecs, dynamic library loading
18Jon Anderson (janders)                : octree plugin
19Martin Persson                        : Nature plugin
20Jesse Rusak (jder)                                        : Mac OSX port
21Etienne Mallard (earthquakeproof)         : 3D Studio Model Exporter
22Banania                                                           : ditto
23Paolo Gavocanov (cTh)                             : Initial D3D9 port, Meshviewer,
24                                        3D Studio Scene Exporter
25Ivica Aracic (macross/bytelord)       : Ogre4J, Maya exporter, .scene format
26Jeff Leigh                                                        : Sky enhancements, debug overlay
27Jose A Milan (jamilan/spoke)          : Paging landscape plugin
28Tuan Kuranes (kuranes)                : ditto
29Stephan Kaiser (psyclonist)           : OgreFsrad, OgreLMTS, .scene format
30Philippe Culet                        : Attaching objects to bones
31Jon L. Griffeth (silent3)             : GUI enhancements
32Dan Sonnemann (oberleutnantdan)       : Timers
33Amit Mathew                           : Profiler
34Dennis Verbeek                        : Lightwave exporter
35David Whittaker                       : Displacement mapping terrain
36Chris Groskopf (staringmonkey)        : OgreTok
37Jeff Doyle (nfz)                      : ATI_fragment_shader compiler,
38                                        paging landscape
39Patrick Kooman                        : Overlay editor
40Doug Wolanick (icetec)                : DotSceneOctree exporter & plugin
41John Van Vliet (granite/fifty1)       : Maya exporter
42Marcin Zukowski (eru)                 : Demo_CubeMapping and Demo_Water
43Jens Hoffmann                         : Blender exporter
44Michael Reimpell                      : Blender exporter
45Sam le Pirate                         : BMP support
46Attila Tajti (attis)                  : Wings3D exporter
47? (Firestorm)                         : Particle scale and rotate affectors
48Lee Sandberg                          : Hardware occlusion query support
49Phillip Castaneda (pjcast)            : External texture sources / dynamic
50                                                                                textures
51Henry Goffin (qsilver)                            : Ultra-fast scaling code in
52                                                                                OgreImageResampler.h
53Federico Di Gregorio (fog)                        : Debian packaging
54
55Others
56------
57The following people have been notable in their support of OGRE through the
58fixing of bugs, testing patches, and various other miscellaneous contributions:
59
60Timo Keller (norondion)
61Kai-Peter Backman
62Daniel Wessl?n
63Benny Kramek (wolfman8k)
64Riku Nurminen (rakkis)
65Christopher John Gilbert (thegilb)
66Martin Pollard (xmp)
67Nikita Mikros (santanopoulos)
68Chris Heald (antiarc)
69Michael Casaday
70Evgeni Popov
71Chris McGuirk (leedgitar)
72Te'ja (thiveertm)
73Keith Jackson
74G Nikolakis
75Genva
76Christian Lindequist Larsen (DWORD)
77Chris Heald (Antiarc)
78Green Eyed Monster (monster)
79
80
81
82
83If we've forgotten you in the above list, please contact us!
84
85See Readme.html in the Docs folder for more details, in particular information on the media supplied with the demos.
86
87-----
88
89Copyright 1999-2004 The OGRE Team.
90
91This file is part of OGRE (Object-Oriented Graphics Rendering Engine).
92
93OGRE is free software; you can redistribute it and/or modify
94it under the terms of the GNU Lesser General Public License as published by
95the Free Software Foundation; either version 2, or (at your option)
96any later version.
97
98OGRE is distributed in the hope that it will be useful,
99but WITHOUT ANY WARRANTY; without even the implied warranty of
100MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
101GNU General Public License for more details.
102
103You should have received a copy of the GNU Lesser General Public License
104along with OGRE; see the file COPYING.  If not, write to
105the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
106Boston, MA 02111-1307, USA.
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