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source: code/branches/pickups2/src/orxonox/CMakeLists.txt @ 3088

Last change on this file since 3088 was 3001, checked in by danielh, 16 years ago
  • Added helper method to HumanController to get it's ControllableEntity as a Pawn
  • Removed tooltip, added default (empty) values for text and image from BaseItem
  • Fixed tolua in BaseItem.h
  • Added object to PickupCollection for the current UsableItem
  • Moved most inventory logic from Lua to PickupInventory (still slow)

TODO

  • Re-use of CEGUI item windows, destroying and creating them on each update is slow, very slow
  • Property svn:eol-style set to native
File size: 2.8 KB
RevLine 
[2710]1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
20SET_SOURCE_FILES(ORXONOX_SRC_FILES
[2087]21  CameraManager.cc
[2896]22  GraphicsManager.cc
[2087]23  LevelManager.cc
[1505]24  Main.cc
[2662]25  PawnManager.cc
[2171]26  PlayerManager.cc
[1505]27)
[2710]28ADD_SUBDIRECTORY(gamestates)
29ADD_SUBDIRECTORY(gui)
30ADD_SUBDIRECTORY(objects)
31ADD_SUBDIRECTORY(overlays)
32ADD_SUBDIRECTORY(tools)
33GET_ALL_HEADER_FILES(ORXONOX_HDR_FILES)
34SET(ORXONOX_FILES ${ORXONOX_SRC_FILES} ${ORXONOX_HDR_FILES})
[1505]35
[2710]36GENERATE_SOURCE_GROUPS(${ORXONOX_FILES})
[3001]37GENERATE_TOLUA_BINDINGS(Orxonox ORXONOX_FILES INPUTFILES gui/GUIManager.h objects/pickup/PickupInventory.h objects/pickup/BaseItem.h)
[2129]38
[2710]39# Not using precompiled header files: Avoid dependencies
40INCLUDE_DIRECTORIES(pch/nopch)
[2087]41
[2710]42ADD_EXECUTABLE(orxonox ${ORXONOX_FILES})
43GET_TARGET_PROPERTY(_exec_loc orxonox LOCATION)
44GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
45SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
[2087]46
[2710]47TARGET_LINK_LIBRARIES(orxonox
48  ${OGRE_LIBRARY}
49  ${CEGUI_LIBRARY}
50  ${LUA_LIBRARIES}
51  ${CEGUILUA_LIBRARY}
52  ${Boost_SYSTEM_LIBRARY}
53  ogreceguirenderer_orxonox
54  tinyxml++_orxonox
55  tolua++_orxonox
56  bullet_orxonox
[1505]57  util
58  core
59  network
[2710]60  #audio
[1505]61)
62
[2710]63ORXONOX_INSTALL(orxonox)
64
65
66# When using Visual Studio we want to use the output directory as working
67# directory and we also want to specify where the external dlls
68# (lua, ogre, etc.) are. The problem hereby is that these information cannot
69# be specified in CMake because they are not stored in the actual project file.
70# This workaround will create a configured *.vcproj.user file that holds the
71# right values. When starting the solution for the first time,
72# these get written to the *vcproj.yourPCname.yourname.user
73IF(MSVC)
74  IF(CMAKE_CL_64)
75    SET(MSVC_PLATFORM "x64")
76  ELSE()
77    SET(MSVC_PLATFORM "Win32")
78  ENDIF()
79  STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1"
80         VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
81  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user")
82ENDIF(MSVC)
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