1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "OrxonoxStableHeaders.h" |
---|
30 | #include "HumanController.h" |
---|
31 | |
---|
32 | #include "core/CoreIncludes.h" |
---|
33 | #include "core/ConsoleCommand.h" |
---|
34 | #include "objects/worldentities/ControllableEntity.h" |
---|
35 | |
---|
36 | namespace orxonox |
---|
37 | { |
---|
38 | SetConsoleCommand(HumanController, moveFrontBack, true).setAsInputCommand(); |
---|
39 | SetConsoleCommand(HumanController, moveRightLeft, true).setAsInputCommand(); |
---|
40 | SetConsoleCommand(HumanController, moveUpDown, true).setAsInputCommand(); |
---|
41 | SetConsoleCommand(HumanController, rotateYaw, true).setAsInputCommand(); |
---|
42 | SetConsoleCommand(HumanController, rotatePitch, true).setAsInputCommand(); |
---|
43 | SetConsoleCommand(HumanController, rotateRoll, true).setAsInputCommand(); |
---|
44 | SetConsoleCommand(HumanController, fire, true).keybindMode(KeybindMode::OnHold); |
---|
45 | SetConsoleCommand(HumanController, altFire, true).keybindMode(KeybindMode::OnHold); |
---|
46 | SetConsoleCommand(HumanController, greet, true); |
---|
47 | SetConsoleCommand(HumanController, use, true); |
---|
48 | SetConsoleCommand(HumanController, switchCamera, true); |
---|
49 | SetConsoleCommand(HumanController, dropItems, true); |
---|
50 | |
---|
51 | CreateUnloadableFactory(HumanController); |
---|
52 | |
---|
53 | HumanController* HumanController::localController_s = 0; |
---|
54 | |
---|
55 | HumanController::HumanController(BaseObject* creator) : Controller(creator) |
---|
56 | { |
---|
57 | RegisterObject(HumanController); |
---|
58 | |
---|
59 | HumanController::localController_s = this; |
---|
60 | } |
---|
61 | |
---|
62 | HumanController::~HumanController() |
---|
63 | { |
---|
64 | HumanController::localController_s = 0; |
---|
65 | } |
---|
66 | |
---|
67 | void HumanController::moveFrontBack(const Vector2& value) |
---|
68 | { |
---|
69 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
70 | HumanController::localController_s->controllableEntity_->moveFrontBack(value); |
---|
71 | } |
---|
72 | |
---|
73 | void HumanController::moveRightLeft(const Vector2& value) |
---|
74 | { |
---|
75 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
76 | HumanController::localController_s->controllableEntity_->moveRightLeft(value); |
---|
77 | } |
---|
78 | |
---|
79 | void HumanController::moveUpDown(const Vector2& value) |
---|
80 | { |
---|
81 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
82 | HumanController::localController_s->controllableEntity_->moveUpDown(value); |
---|
83 | } |
---|
84 | |
---|
85 | void HumanController::rotateYaw(const Vector2& value) |
---|
86 | { |
---|
87 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
88 | HumanController::localController_s->controllableEntity_->rotateYaw(value); |
---|
89 | } |
---|
90 | |
---|
91 | void HumanController::rotatePitch(const Vector2& value) |
---|
92 | { |
---|
93 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
94 | HumanController::localController_s->controllableEntity_->rotatePitch(value); |
---|
95 | } |
---|
96 | |
---|
97 | void HumanController::rotateRoll(const Vector2& value) |
---|
98 | { |
---|
99 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
100 | HumanController::localController_s->controllableEntity_->rotateRoll(value); |
---|
101 | } |
---|
102 | |
---|
103 | void HumanController::fire() |
---|
104 | { |
---|
105 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
106 | HumanController::localController_s->controllableEntity_->fire(); |
---|
107 | } |
---|
108 | |
---|
109 | void HumanController::altFire() |
---|
110 | { |
---|
111 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
112 | HumanController::localController_s->controllableEntity_->altFire(); |
---|
113 | } |
---|
114 | |
---|
115 | void HumanController::greet() |
---|
116 | { |
---|
117 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
118 | HumanController::localController_s->controllableEntity_->greet(); |
---|
119 | } |
---|
120 | |
---|
121 | void HumanController::use() |
---|
122 | { |
---|
123 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
124 | HumanController::localController_s->controllableEntity_->use(); |
---|
125 | } |
---|
126 | |
---|
127 | void HumanController::switchCamera() |
---|
128 | { |
---|
129 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
130 | HumanController::localController_s->controllableEntity_->switchCamera(); |
---|
131 | } |
---|
132 | |
---|
133 | void HumanController::dropItems() |
---|
134 | { |
---|
135 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
136 | HumanController::localController_s->controllableEntity_->dropItems(); |
---|
137 | } |
---|
138 | } |
---|