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source: code/branches/pickups2/src/orxonox/objects/controllers/HumanController.h @ 3008

Last change on this file since 3008 was 3001, checked in by danielh, 16 years ago
  • Added helper method to HumanController to get it's ControllableEntity as a Pawn
  • Removed tooltip, added default (empty) values for text and image from BaseItem
  • Fixed tolua in BaseItem.h
  • Added object to PickupCollection for the current UsableItem
  • Moved most inventory logic from Lua to PickupInventory (still slow)

TODO

  • Re-use of CEGUI item windows, destroying and creating them on each update is slow, very slow
  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HumanController_H__
30#define _HumanController_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/Math.h"
35#include "Controller.h"
36#include "objects/worldentities/pawns/Pawn.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport HumanController : public Controller
41    {
42        public:
43            HumanController(BaseObject* creator);
44            virtual ~HumanController();
45
46            static void moveFrontBack(const Vector2& value);
47            static void moveRightLeft(const Vector2& value);
48            static void moveUpDown(const Vector2& value);
49
50            static void rotateYaw(const Vector2& value);
51            static void rotatePitch(const Vector2& value);
52            static void rotateRoll(const Vector2& value);
53
54            static void fire();
55            static void altFire();
56
57            static void boost();
58            static void greet();
59            static void switchCamera();
60            static void mouseLook();
61            static void dropItems();
62            static void useItem();
63
64            static void suicide();
65
66            static void addBots(unsigned int amount);
67            static void killBots(unsigned int amount = 0);
68
69            static inline HumanController* getLocalControllerSingleton()
70                { return HumanController::localController_s; }
71            static inline Pawn* getLocalControllerEntityAsPawn()
72            {
73                if (HumanController::localController_s) {
74                    return dynamic_cast<Pawn*>(HumanController::localController_s->getControllableEntity());
75                } else {
76                    return NULL;
77                }
78            }
79
80        private:
81            static HumanController* localController_s;
82    };
83}
84
85#endif /* _HumanController_H__ */
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