1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #ifndef _Gametype_H__ |
---|
30 | #define _Gametype_H__ |
---|
31 | |
---|
32 | #include "OrxonoxPrereqs.h" |
---|
33 | |
---|
34 | #include <map> |
---|
35 | |
---|
36 | #include "core/BaseObject.h" |
---|
37 | #include "core/Identifier.h" |
---|
38 | #include "objects/worldentities/ControllableEntity.h" |
---|
39 | #include "objects/Tickable.h" |
---|
40 | #include "objects/infos/GametypeInfo.h" |
---|
41 | |
---|
42 | namespace orxonox |
---|
43 | { |
---|
44 | namespace PlayerState |
---|
45 | { |
---|
46 | enum Enum |
---|
47 | { |
---|
48 | Uninitialized, |
---|
49 | Joined, |
---|
50 | Alive, |
---|
51 | Dead |
---|
52 | }; |
---|
53 | } |
---|
54 | |
---|
55 | struct Player |
---|
56 | { |
---|
57 | PlayerInfo* info_; |
---|
58 | PlayerState::Enum state_; |
---|
59 | int frags_; |
---|
60 | int killed_; |
---|
61 | }; |
---|
62 | |
---|
63 | class _OrxonoxExport Gametype : public BaseObject, public Tickable |
---|
64 | { |
---|
65 | friend class PlayerInfo; |
---|
66 | |
---|
67 | public: |
---|
68 | Gametype(BaseObject* creator); |
---|
69 | virtual ~Gametype() {} |
---|
70 | |
---|
71 | void setConfigValues(); |
---|
72 | |
---|
73 | virtual void tick(float dt); |
---|
74 | |
---|
75 | inline const GametypeInfo* getGametypeInfo() const |
---|
76 | { return &this->gtinfo_; } |
---|
77 | |
---|
78 | inline bool hasStarted() const |
---|
79 | { return this->gtinfo_.bStarted_; } |
---|
80 | inline bool hasEnded() const |
---|
81 | { return this->gtinfo_.bEnded_; } |
---|
82 | |
---|
83 | virtual void start(); |
---|
84 | virtual void end(); |
---|
85 | virtual void playerEntered(PlayerInfo* player); |
---|
86 | virtual bool playerLeft(PlayerInfo* player); |
---|
87 | virtual void playerSwitched(PlayerInfo* player, Gametype* newgametype); |
---|
88 | virtual void playerSwitchedBack(PlayerInfo* player, Gametype* oldgametype); |
---|
89 | virtual bool playerChangedName(PlayerInfo* player); |
---|
90 | |
---|
91 | virtual void playerScored(PlayerInfo* player); |
---|
92 | |
---|
93 | virtual bool allowPawnHit(Pawn* victim, Pawn* originator = 0); |
---|
94 | virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = 0); |
---|
95 | virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0); |
---|
96 | |
---|
97 | virtual void pawnKilled(Pawn* victim, Pawn* killer = 0); |
---|
98 | virtual void pawnPreSpawn(Pawn* pawn); |
---|
99 | virtual void pawnPostSpawn(Pawn* pawn); |
---|
100 | virtual void playerPreSpawn(PlayerInfo* player); |
---|
101 | virtual void playerPostSpawn(PlayerInfo* player); |
---|
102 | |
---|
103 | virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn); |
---|
104 | virtual void playerStopsControllingPawn(PlayerInfo* player, Pawn* pawn); |
---|
105 | |
---|
106 | inline const std::map<PlayerInfo*, Player>& getPlayers() const |
---|
107 | { return this->players_; } |
---|
108 | |
---|
109 | int getScore(PlayerInfo* player) const; |
---|
110 | |
---|
111 | inline void registerSpawnPoint(SpawnPoint* spawnpoint) |
---|
112 | { this->spawnpoints_.insert(spawnpoint); } |
---|
113 | |
---|
114 | inline bool isStartCountdownRunning() const |
---|
115 | { return this->gtinfo_.bStartCountdownRunning_; } |
---|
116 | inline float getStartCountdown() const |
---|
117 | { return this->gtinfo_.startCountdown_; } |
---|
118 | |
---|
119 | inline void setHUDTemplate(const std::string& name) |
---|
120 | { this->gtinfo_.hudtemplate_ = name; } |
---|
121 | inline const std::string& getHUDTemplate() const |
---|
122 | { return this->gtinfo_.hudtemplate_; } |
---|
123 | |
---|
124 | void addBots(unsigned int amount); |
---|
125 | void killBots(unsigned int amount = 0); |
---|
126 | |
---|
127 | inline unsigned int getNumberOfPlayers() const |
---|
128 | { return this->players_.size(); } |
---|
129 | |
---|
130 | protected: |
---|
131 | virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const; |
---|
132 | |
---|
133 | virtual void assignDefaultPawnsIfNeeded(); |
---|
134 | virtual void checkStart(); |
---|
135 | virtual void spawnPlayer(PlayerInfo* player); |
---|
136 | virtual void spawnPlayersIfRequested(); |
---|
137 | virtual void spawnDeadPlayersIfRequested(); |
---|
138 | |
---|
139 | GametypeInfo gtinfo_; |
---|
140 | |
---|
141 | bool bAutoStart_; |
---|
142 | bool bForceSpawn_; |
---|
143 | |
---|
144 | float initialStartCountdown_; |
---|
145 | unsigned int numberOfBots_; |
---|
146 | SubclassIdentifier<Bot> botclass_; |
---|
147 | |
---|
148 | std::map<PlayerInfo*, Player> players_; |
---|
149 | std::set<SpawnPoint*> spawnpoints_; |
---|
150 | SubclassIdentifier<ControllableEntity> defaultControllableEntity_; |
---|
151 | |
---|
152 | OverlayGroup* scoreboard_; |
---|
153 | |
---|
154 | // Config Values |
---|
155 | std::string scoreboardTemplate_; |
---|
156 | }; |
---|
157 | } |
---|
158 | |
---|
159 | #endif /* _Gametype_H__ */ |
---|