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source: code/branches/pickups2/src/orxonox/objects/pickup/BaseItem.cc @ 3050

Last change on this file since 3050 was 3001, checked in by danielh, 16 years ago
  • Added helper method to HumanController to get it's ControllableEntity as a Pawn
  • Removed tooltip, added default (empty) values for text and image from BaseItem
  • Fixed tolua in BaseItem.h
  • Added object to PickupCollection for the current UsableItem
  • Moved most inventory logic from Lua to PickupInventory (still slow)

TODO

  • Re-use of CEGUI item windows, destroying and creating them on each update is slow, very slow
  • Property svn:eol-style set to native
File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of BaseItem (base-class for items/pickups).
32*/
33
34#include "BaseItem.h"
35
36#include "PickupCollection.h"
37
38#include "core/CoreIncludes.h"
39#include "core/XMLPort.h"
40#include "objects/worldentities/pawns/Pawn.h"
41
42namespace orxonox
43{
44    /**
45        @brief Constructor. Registers the BaseItem.
46        @param creator Pointer to the object which created this item.
47    */
48    BaseItem::BaseItem(BaseObject* creator) : BaseObject(creator)
49    {
50        RegisterObject(BaseItem);
51
52        this->setOwner(0);
53        this->setPickupIdentifier(this->getName());
54        this->setGUIImage("");
55        this->setGUIText("");
56    }
57    //! Deconstructor.
58    BaseItem::~BaseItem()
59    {
60    }
61
62    /**
63        @brief XMLPort for BaseItem.
64        @param xmlelement Element of the XML-file.
65        @param mode XMLPort mode to use.
66    */
67    void BaseItem::XMLPort(Element& xmlelement, XMLPort::Mode mode)
68    {
69        SUPER(BaseItem, XMLPort, xmlelement, mode);
70
71        XMLPortParam(BaseItem, "guiText", setGUIText, getGUIText, xmlelement, mode);
72        XMLPortParam(BaseItem, "guiImage", setGUIImage, getGUIImage, xmlelement, mode);
73    }
74
75    /**
76        @brief Method to add the item to a pawn.
77        @param pawn Pawn to which the item should get added.
78        @return Returns whether the pawn's PickupCollection accepted the item.
79    */
80    bool BaseItem::addTo(Pawn* pawn)
81    {
82        this->setOwner(pawn);
83
84        if (pawn->getPickups().add(this))
85        {
86            COUT(3) << "Added '" << this->getPickupIdentifier() << "' item." << std::endl;
87            return true;
88        }
89        return false;
90    }
91    /**
92        @brief Removes the item from a pawn.
93        @param pawn Pawn from which to remove the item.
94        @return Returns whether the pawn's PickupCollection was able to locate and remove the item.
95    */
96    bool BaseItem::removeFrom(Pawn* pawn)
97    {
98        this->setOwner(0);
99
100        COUT(3) << "Removing '" << this->getPickupIdentifier() << "' item." << std::endl;
101
102        pawn->getPickups().remove(this, false);
103
104        return true;
105    }
106
107    const std::string& BaseItem::getGUIText() const { return this->guiText_; }
108}
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