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source: code/branches/pickups2/src/orxonox/objects/pickup/Item.cc @ 2318

Last change on this file since 2318 was 2293, checked in by dsommer, 16 years ago

private umgangen aber er liesst irgendwie die libs nicht :S

File size: 1.8 KB
Line 
1/* has to be added to player
2   multimap<std::string, Item*> Equipment;*/
3
4
5#include "Item.h"
6#include "core/CoreIncludes.h"
7#include "core/XMLPort.h"
8#include "util/String.h"
9#include "objects/worldentities/pawns/Pawn.h"
10
11namespace orxonox
12{
13Item::Item(BaseObject* creator) : BaseObject(creator)
14{
15        RegisterObject(Item);
16
17        this->playerBaseClass_ = 0;
18}
19
20Item::~Item()
21{
22}
23    void Item::XMLPort(Element& xmlelement, XMLPort::Mode mode)
24    {
25        SUPER(Item, XMLPort, xmlelement, mode);
26
27        XMLPortParam(Item, "playerclass", setPlayerBaseClassName, getPlayerBaseClassName, xmlelement, mode);
28    }
29
30bool Item::addTo (Pawn* player)
31{
32        /*if(checkSlot(player)==true)
33        player->pickUp.Equipment.insert ( std::pair<std::string, Item*>(this->getName(),this) );
34        else
35        COUT(3) << "swap?" << std::endl;*/
36        return player->getPickUp().insert(this);
37}
38bool Item::remove(Pawn* player)
39{
40        /*if(player->pickUp.Equipment.find(this->getName())!= player->pickUp.Equipment.end())
41        {
42        std::multimap<std::string,Item*>::iterator it;
43        it=player->pickUp.Equipment.find(this->getName());
44        player->pickUp.Equipment.erase (it);
45        return true;
46        }
47        else
48        return false;*/
49        return player->getPickUp().erase(this);
50}
51bool Item::checkSlot(Pawn* player)
52{
53        /*std::multimap<std::string,Item*>::iterator it;
54        for ( it=player->pickUp.Equipment.begin() ; it != player->pickUp.Equipment.end(); it++ )
55        {
56        if((*it).second->playerBaseClass_==this->playerBaseClass_)
57        return false;
58        }
59        return true;*/
60        return player->getPickUp().checkSlot(this);
61}
62void Item::setPlayerBaseClassName(const std::string& name)
63{
64        this->playerBaseClass_ = ClassByString(name);
65}
66
67const std::string& Item::getPlayerBaseClassName() const
68{
69        if (this->playerBaseClass_)
70                return this->playerBaseClass_->getName();
71        else
72                return BLANKSTRING;
73}
74}
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