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source: code/branches/pickups2/src/orxonox/objects/pickup/Jump.cc @ 3002

Last change on this file since 3002 was 3001, checked in by danielh, 16 years ago
  • Added helper method to HumanController to get it's ControllableEntity as a Pawn
  • Removed tooltip, added default (empty) values for text and image from BaseItem
  • Fixed tolua in BaseItem.h
  • Added object to PickupCollection for the current UsableItem
  • Moved most inventory logic from Lua to PickupInventory (still slow)

TODO

  • Re-use of CEGUI item windows, destroying and creating them on each update is slow, very slow
  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of Jump.
32*/
33
34#include "Jump.h"
35#include "DroppedItem.h"
36
37#include "objects/worldentities/pawns/Pawn.h"
38
39#include "core/CoreIncludes.h"
40#include "core/XMLPort.h"
41#include "core/Core.h"
42
43namespace orxonox
44{
45    CreateFactory(Jump);
46
47    /**
48        @brief Constructor
49        @param creator Object that created this item.
50    */
51    Jump::Jump(BaseObject* creator) : UsableItem(creator)
52    {
53        RegisterObject(Jump);
54
55        this->velocity_ = Vector3(0.0f, 0.0f, 0.0f);
56        this->jumpsAvailable_ = 1;
57    }
58    //! Deconstructor
59    Jump::~Jump()
60    {
61    }
62    /**
63        @brief XMLPort for Jump.
64        @param xmlelement Element of the XML-file.
65        @param mode XMLPort mode to use.
66    */
67    void Jump::XMLPort(Element& xmlelement, XMLPort::Mode mode)
68    {
69        SUPER(Jump, XMLPort, xmlelement, mode);
70
71        XMLPortParam(Jump, "velocity", setVelocity, getVelocity, xmlelement, mode);
72        XMLPortParam(Jump, "jumpsAvailable", setJumpsAvailable, getJumpsAvailable, xmlelement, mode);
73    }
74    /**
75        @brief Called when the item is used, makes the user "jump".
76        @param pawn Pawn which used te item.
77    */
78    void Jump::used(Pawn* pawn)
79    {
80        if (this->jumpsAvailable_ > 0){
81            pawn->setVelocity(pawn->getVelocity() + pawn->getOrientation() * this->velocity_);
82        }
83
84        this->jumpsAvailable_--;
85        if (this->jumpsAvailable_ <= 0)
86        {
87            this->removeFrom(pawn);
88            delete this;
89        }
90    }
91    /**
92        @brief Called when the item is picked up.
93        @param pawn Pawn which picked up the item.
94    */
95    bool Jump::pickedUp(Pawn* pawn)
96    {
97        return this->addTo(pawn);
98    }
99    /**
100        @brief Called when the item is dropped, creates a DroppedItem behind the pawn.
101        @param pawn Pawn which dropped the item.
102    */
103    bool Jump::dropped(Pawn* pawn)
104    {
105        DroppedItem::createDefaultDrop(this, pawn, ColourValue(1.0f, 0.0f, 0.0f), 30.0f);
106        return this->removeFrom(pawn);
107    }
108}
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