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source: code/branches/pickups2/src/orxonox/objects/pickup/Jump.h @ 3008

Last change on this file since 3008 was 3001, checked in by danielh, 16 years ago
  • Added helper method to HumanController to get it's ControllableEntity as a Pawn
  • Removed tooltip, added default (empty) values for text and image from BaseItem
  • Fixed tolua in BaseItem.h
  • Added object to PickupCollection for the current UsableItem
  • Moved most inventory logic from Lua to PickupInventory (still slow)

TODO

  • Re-use of CEGUI item windows, destroying and creating them on each update is slow, very slow
  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of Jump.
32*/
33
34#ifndef _Jump_H__
35#define _Jump_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include "UsableItem.h"
40#include "util/Math.h"
41
42namespace orxonox
43{
44    class Pawn;
45
46    /**
47        @brief Jump-item, enables player to "jump" into a direction.
48    */
49    class _OrxonoxExport Jump : public UsableItem
50    {
51    public:
52        Jump(BaseObject* creator);      //!< Constructor
53        virtual ~Jump();                //!< Deconstructor
54
55        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);  //!< XMLPort
56
57        virtual int getMaxCarryAmount() const
58            { return INT_MAX; }
59
60        virtual void used(Pawn* pawn);          //!< Called when the item is used.
61
62        virtual bool pickedUp(Pawn* pawn);      //!< Called when the item is picked up.
63        virtual bool dropped(Pawn* pawn);       //!< Called when the item is dropped.
64
65        /**
66            @brief Get the velocity added when the item is used.
67            @return Returns the added velocity (relative to the Pawn).
68        */
69        inline const Vector3& getVelocity() const
70            { return this->velocity_; }
71        /**
72            @brief Set the velocity added when the item is used.
73            @param velocity New added velocity (relative to Pawn).
74        */
75        inline void setVelocity(const Vector3& velocity)
76            { this->velocity_ = velocity; }
77        /**
78            @brief Get the amount of jumps available.
79            @return Returns how many times the item can be used.
80        */
81        inline int getJumpsAvailable() const
82            { return this->jumpsAvailable_; }
83        /**
84            @brief Set the amount of jumps available.
85            @param num New number of available jumps.
86        */
87        inline void setJumpsAvailable(int num)
88            { this->jumpsAvailable_ = num; }
89    private:
90        Vector3 velocity_;      //!< The velocity added when the item is used.
91        int jumpsAvailable_;    //!< Amount of jumps still available.
92    };
93}
94
95#endif /* _Jump_H__ */
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