1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Daniel 'Huty' Haggenmueller |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Definition of Jump. |
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32 | */ |
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33 | |
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34 | #ifndef _Jump_H__ |
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35 | #define _Jump_H__ |
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36 | |
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37 | #include <climits> |
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38 | |
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39 | #include "OrxonoxPrereqs.h" |
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40 | |
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41 | #include "UsableItem.h" |
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42 | #include "util/Math.h" |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | class Pawn; |
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47 | |
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48 | /** |
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49 | @brief Jump-item, enables player to "jump" into a direction. |
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50 | */ |
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51 | class _OrxonoxExport Jump : public UsableItem |
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52 | { |
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53 | public: |
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54 | Jump(BaseObject* creator); //!< Constructor |
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55 | virtual ~Jump(); //!< Deconstructor |
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56 | |
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57 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< XMLPort |
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58 | |
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59 | virtual int getMaxCarryAmount() const |
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60 | { return INT_MAX; } |
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61 | |
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62 | virtual void used(Pawn* pawn); //!< Called when the item is used. |
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63 | |
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64 | virtual bool pickedUp(Pawn* pawn); //!< Called when the item is picked up. |
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65 | virtual bool dropped(Pawn* pawn); //!< Called when the item is dropped. |
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66 | |
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67 | /** |
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68 | @brief Get the velocity added when the item is used. |
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69 | @return Returns the added velocity (relative to the Pawn). |
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70 | */ |
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71 | inline const Vector3& getVelocity() const |
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72 | { return this->velocity_; } |
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73 | /** |
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74 | @brief Set the velocity added when the item is used. |
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75 | @param velocity New added velocity (relative to Pawn). |
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76 | */ |
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77 | inline void setVelocity(const Vector3& velocity) |
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78 | { this->velocity_ = velocity; } |
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79 | /** |
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80 | @brief Get the amount of jumps available. |
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81 | @return Returns how many times the item can be used. |
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82 | */ |
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83 | inline int getJumpsAvailable() const |
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84 | { return this->jumpsAvailable_; } |
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85 | /** |
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86 | @brief Set the amount of jumps available. |
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87 | @param num New number of available jumps. |
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88 | */ |
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89 | inline void setJumpsAvailable(int num) |
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90 | { this->jumpsAvailable_ = num; } |
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91 | private: |
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92 | Vector3 velocity_; //!< The velocity added when the item is used. |
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93 | int jumpsAvailable_; //!< Amount of jumps still available. |
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94 | }; |
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95 | } |
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96 | |
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97 | #endif /* _Jump_H__ */ |
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