1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Daniel 'Huty' Haggenmueller |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "PickupInventory.h" |
---|
30 | |
---|
31 | #include "EquipmentItem.h" |
---|
32 | #include "UsableItem.h" |
---|
33 | #include "PassiveItem.h" |
---|
34 | |
---|
35 | #include "core/CoreIncludes.h" |
---|
36 | #include "core/ConsoleCommand.h" |
---|
37 | #include "core/input/InputManager.h" |
---|
38 | |
---|
39 | #include "gui/GUIManager.h" |
---|
40 | #include "objects/controllers/HumanController.h" |
---|
41 | #include "objects/worldentities/pawns/SpaceShip.h" |
---|
42 | |
---|
43 | #include <CEGUIImagesetManager.h> |
---|
44 | #include <CEGUIWindow.h> |
---|
45 | #include <elements/CEGUITabControl.h> |
---|
46 | |
---|
47 | namespace orxonox |
---|
48 | { |
---|
49 | orxonox::ConsoleCommand& function_PickupInventory_ToggleInventory_0 = |
---|
50 | orxonox::CommandExecutor::addConsoleCommandShortcut(orxonox::createConsoleCommand(orxonox::createFunctor(&PickupInventory::toggleInventory), "toggleInventory"), true); |
---|
51 | |
---|
52 | static bool bInventoryVisible_ = false; |
---|
53 | void PickupInventory::toggleInventory() |
---|
54 | { |
---|
55 | if(bInventoryVisible_) { |
---|
56 | GUIManager::getInstancePtr()->executeCode("hideGUI(\"PickupInventory\")"); |
---|
57 | GUIManager::getInstancePtr()->executeCode("hideCursor()"); |
---|
58 | InputManager::getInstance().requestLeaveState("guiMouseOnly"); |
---|
59 | } |
---|
60 | else |
---|
61 | { |
---|
62 | GUIManager::getInstancePtr()->showGUI("PickupInventory"); |
---|
63 | GUIManager::getInstancePtr()->executeCode("showCursor()"); |
---|
64 | InputManager::getInstance().requestEnterState("guiMouseOnly"); |
---|
65 | } |
---|
66 | bInventoryVisible_ = !bInventoryVisible_; |
---|
67 | } |
---|
68 | void PickupInventory::tabChanged(CEGUI::Window *tab) |
---|
69 | { |
---|
70 | CEGUI::TabControl* tabCtrl = dynamic_cast<CEGUI::TabControl*>(tab); |
---|
71 | if(tabCtrl != NULL) |
---|
72 | { |
---|
73 | COUT(1) << "tabChanged() tab index: " << tabCtrl->getSelectedTabIndex() << std::endl; |
---|
74 | } |
---|
75 | else |
---|
76 | { |
---|
77 | COUT(1) << "tabChanged() argument is no CEGUI::TabControl!" << std::endl; |
---|
78 | } |
---|
79 | } |
---|
80 | unsigned int PickupInventory::getEquipmentCount() |
---|
81 | { |
---|
82 | if (HumanController::getLocalControllerSingleton() && HumanController::getLocalControllerSingleton()->getControllableEntity()) |
---|
83 | { |
---|
84 | Pawn* pawn = dynamic_cast<Pawn*>(HumanController::getLocalControllerSingleton()->getControllableEntity()); |
---|
85 | if(pawn) |
---|
86 | return pawn->getPickups().getEquipmentItems().size(); |
---|
87 | |
---|
88 | } |
---|
89 | return 0; |
---|
90 | } |
---|
91 | unsigned int PickupInventory::getUsableCount() |
---|
92 | { |
---|
93 | if (HumanController::getLocalControllerSingleton() && HumanController::getLocalControllerSingleton()->getControllableEntity()) |
---|
94 | { |
---|
95 | Pawn* pawn = dynamic_cast<Pawn*>(HumanController::getLocalControllerSingleton()->getControllableEntity()); |
---|
96 | if(pawn) |
---|
97 | return pawn->getPickups().getUsableItems().size(); |
---|
98 | |
---|
99 | } |
---|
100 | return 0; |
---|
101 | } |
---|
102 | unsigned int PickupInventory::getPassiveCount() |
---|
103 | { |
---|
104 | if (HumanController::getLocalControllerSingleton() && HumanController::getLocalControllerSingleton()->getControllableEntity()) |
---|
105 | { |
---|
106 | Pawn* pawn = dynamic_cast<Pawn*>(HumanController::getLocalControllerSingleton()->getControllableEntity()); |
---|
107 | if(pawn) |
---|
108 | return pawn->getPickups().getPassiveItems().size(); |
---|
109 | |
---|
110 | } |
---|
111 | return 0; |
---|
112 | } |
---|
113 | EquipmentItem* PickupInventory::getEquipmentItem(unsigned int i) |
---|
114 | { |
---|
115 | if (HumanController::getLocalControllerSingleton() && HumanController::getLocalControllerSingleton()->getControllableEntity()) |
---|
116 | { |
---|
117 | Pawn* pawn = dynamic_cast<Pawn*>(HumanController::getLocalControllerSingleton()->getControllableEntity()); |
---|
118 | if(pawn) |
---|
119 | { |
---|
120 | std::deque<EquipmentItem*> l = pawn->getPickups().getEquipmentItems(); |
---|
121 | if (i >= l.size()) { return NULL; } |
---|
122 | return l.at(i); |
---|
123 | } |
---|
124 | |
---|
125 | } |
---|
126 | return NULL; |
---|
127 | } |
---|
128 | UsableItem* PickupInventory::getUsableItem(unsigned int i) |
---|
129 | { |
---|
130 | if (HumanController::getLocalControllerSingleton() && HumanController::getLocalControllerSingleton()->getControllableEntity()) |
---|
131 | { |
---|
132 | Pawn* pawn = dynamic_cast<Pawn*>(HumanController::getLocalControllerSingleton()->getControllableEntity()); |
---|
133 | if(pawn) |
---|
134 | { |
---|
135 | std::deque<UsableItem*> l = pawn->getPickups().getUsableItems(); |
---|
136 | if (i >= l.size()) { return NULL; } |
---|
137 | return l.at(i); |
---|
138 | } |
---|
139 | |
---|
140 | } |
---|
141 | return NULL; |
---|
142 | } |
---|
143 | PassiveItem* PickupInventory::getPassiveItem(unsigned int i) |
---|
144 | { |
---|
145 | if (HumanController::getLocalControllerSingleton() && HumanController::getLocalControllerSingleton()->getControllableEntity()) |
---|
146 | { |
---|
147 | Pawn* pawn = dynamic_cast<Pawn*>(HumanController::getLocalControllerSingleton()->getControllableEntity()); |
---|
148 | if(pawn) |
---|
149 | { |
---|
150 | std::deque<PassiveItem*> l = pawn->getPickups().getPassiveItems(); |
---|
151 | if (i >= l.size()) { return NULL; } |
---|
152 | return l.at(i); |
---|
153 | } |
---|
154 | |
---|
155 | } |
---|
156 | return NULL; |
---|
157 | } |
---|
158 | std::string PickupInventory::getImagesetForEquipment(unsigned int i) |
---|
159 | { |
---|
160 | EquipmentItem* item = PickupInventory::getEquipmentItem(i); |
---|
161 | if(!item) |
---|
162 | return ""; |
---|
163 | |
---|
164 | std::string name = "pickup_" + item->getGUIImage(); |
---|
165 | |
---|
166 | if(!CEGUI::ImagesetManager::getSingletonPtr()->isImagesetPresent(name)) { |
---|
167 | CEGUI::ImagesetManager::getSingletonPtr()->createImagesetFromImageFile(name, item->getGUIImage(), "pickups"); |
---|
168 | } |
---|
169 | |
---|
170 | return name; |
---|
171 | } |
---|
172 | std::string PickupInventory::getImagesetForUsable(unsigned int i) |
---|
173 | { |
---|
174 | UsableItem* item = PickupInventory::getUsableItem(i); |
---|
175 | if(!item) |
---|
176 | return ""; |
---|
177 | |
---|
178 | std::string name = "pickup_" + item->getGUIImage(); |
---|
179 | |
---|
180 | if(!CEGUI::ImagesetManager::getSingletonPtr()->isImagesetPresent(name)) { |
---|
181 | CEGUI::ImagesetManager::getSingletonPtr()->createImagesetFromImageFile(name, item->getGUIImage(), "pickups"); |
---|
182 | } |
---|
183 | |
---|
184 | return name; |
---|
185 | } |
---|
186 | std::string PickupInventory::getImagesetForPassive(unsigned int i) |
---|
187 | { |
---|
188 | PassiveItem* item = PickupInventory::getPassiveItem(i); |
---|
189 | if(!item) |
---|
190 | return ""; |
---|
191 | |
---|
192 | std::string name = "pickup_" + item->getGUIImage(); |
---|
193 | |
---|
194 | if(!CEGUI::ImagesetManager::getSingletonPtr()->isImagesetPresent(name)) { |
---|
195 | CEGUI::ImagesetManager::getSingletonPtr()->createImagesetFromImageFile(name, item->getGUIImage(), "pickups"); |
---|
196 | } |
---|
197 | |
---|
198 | return name; |
---|
199 | } |
---|
200 | } |
---|