1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Daniel 'Huty' Haggenmueller |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "PickupInventory.h" |
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30 | |
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31 | #include "EquipmentItem.h" |
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32 | #include "PassiveItem.h" |
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33 | #include "UsableItem.h" |
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34 | |
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35 | #include "core/CoreIncludes.h" |
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36 | #include "core/ConsoleCommand.h" |
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37 | #include "core/input/InputManager.h" |
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38 | |
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39 | #include "gui/GUIManager.h" |
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40 | #include "objects/controllers/HumanController.h" |
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41 | #include "objects/worldentities/pawns/Pawn.h" |
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42 | |
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43 | #include <CEGUIImage.h> |
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44 | #include <CEGUIImageset.h> |
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45 | #include <CEGUIImagesetManager.h> |
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46 | #include <CEGUIWindow.h> |
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47 | #include <CEGUIWindowManager.h> |
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48 | #include <elements/CEGUITabControl.h> |
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49 | |
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50 | namespace orxonox |
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51 | { |
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52 | orxonox::ConsoleCommand& function_PickupInventory_ToggleInventory_0 = |
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53 | orxonox::CommandExecutor::addConsoleCommandShortcut(orxonox::createConsoleCommand(orxonox::createFunctor(&PickupInventory::toggleInventory), "toggleInventory"), true); |
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54 | |
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55 | PickupInventory* PickupInventory::pickupInventory_s = NULL; |
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56 | PickupInventory* PickupInventory::getSingleton() |
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57 | { |
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58 | if(!PickupInventory::pickupInventory_s) |
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59 | PickupInventory::pickupInventory_s = new PickupInventory(); |
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60 | |
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61 | return PickupInventory::pickupInventory_s; |
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62 | } |
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63 | |
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64 | PickupInventory::PickupInventory() |
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65 | { |
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66 | this->bInventoryVisible_ = false; |
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67 | this->visibleEquipmentWindows_ = this->visibleUsableWIndows_ = 0; |
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68 | |
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69 | // Create some windows to avoid creating them while playing |
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70 | CEGUI::WindowManager* winMgr = CEGUI::WindowManager::getSingletonPtr(); |
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71 | for(int i = 0; i < 10; i++) |
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72 | { |
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73 | std::ostringstream id; |
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74 | id << i; |
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75 | |
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76 | PickupInventory::createItemWindows(winMgr, "equ/" + id.str(), i % 5, i / 5); |
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77 | PickupInventory::createItemWindows(winMgr, "use/" + id.str(), i % 5, i / 5); |
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78 | } |
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79 | this->createdEquipmentWindows_ = this->createdUsableWindows_ = 10; |
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80 | } |
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81 | PickupInventory::~PickupInventory() |
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82 | { |
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83 | } |
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84 | |
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85 | |
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86 | |
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87 | void PickupInventory::toggleInventory() |
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88 | { |
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89 | if(PickupInventory::getSingleton()->isVisible()) { |
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90 | GUIManager::getInstancePtr()->executeCode("hideGUI(\"PickupInventory\")"); |
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91 | GUIManager::getInstancePtr()->executeCode("hideCursor()"); |
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92 | InputManager::getInstance().requestLeaveState("guiMouseOnly"); |
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93 | } |
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94 | else |
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95 | { |
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96 | GUIManager::getInstancePtr()->showGUI("PickupInventory"); |
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97 | GUIManager::getInstancePtr()->executeCode("showCursor()"); |
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98 | InputManager::getInstance().requestEnterState("guiMouseOnly"); |
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99 | } |
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100 | PickupInventory::getSingleton()->setVisible(!PickupInventory::getSingleton()->isVisible()); |
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101 | } |
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102 | |
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103 | unsigned int PickupInventory::getCurrentUsableIndex() |
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104 | { |
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105 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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106 | if(pawn && pawn->getPickups().getCurrentUsable()) |
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107 | { |
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108 | UsableItem* use = pawn->getPickups().getCurrentUsable(); |
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109 | std::deque<UsableItem*> items = pawn->getPickups().getUsableItems(); |
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110 | for(unsigned int i = 0; i < items.size(); i++) |
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111 | { |
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112 | if(items.at(i) == use) |
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113 | return i; |
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114 | } |
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115 | } |
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116 | |
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117 | return 0; |
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118 | } |
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119 | bool PickupInventory::isCurrentUsable(const BaseItem* item) |
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120 | { |
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121 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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122 | if(pawn) |
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123 | return (pawn->getPickups().getCurrentUsable() == item); |
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124 | else |
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125 | return false; |
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126 | } |
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127 | void PickupInventory::selectUsable(unsigned int i) |
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128 | { |
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129 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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130 | if(pawn) |
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131 | { |
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132 | std::deque<UsableItem*> items = pawn->getPickups().getUsableItems(); |
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133 | if(i < items.size()) |
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134 | pawn->getPickups().setCurrentUsable(items.at(i)); |
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135 | } |
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136 | } |
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137 | |
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138 | unsigned int PickupInventory::getEquipmentCount() |
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139 | { |
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140 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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141 | if(pawn) |
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142 | return pawn->getPickups().getEquipmentItems().size(); |
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143 | else |
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144 | return 0; |
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145 | } |
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146 | unsigned int PickupInventory::getUsableCount() |
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147 | { |
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148 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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149 | if(pawn) |
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150 | return pawn->getPickups().getUsableItems().size(); |
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151 | else |
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152 | return 0; |
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153 | } |
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154 | unsigned int PickupInventory::getPassiveCount() |
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155 | { |
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156 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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157 | if(pawn) |
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158 | return pawn->getPickups().getPassiveItems().size(); |
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159 | else |
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160 | return 0; |
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161 | } |
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162 | BaseItem* PickupInventory::getEquipmentItem(unsigned int i) |
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163 | { |
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164 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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165 | if(pawn) |
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166 | { |
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167 | std::deque<EquipmentItem*> l = pawn->getPickups().getEquipmentItems(); |
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168 | if (i >= l.size()) { return NULL; } |
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169 | return l.at(i); |
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170 | } |
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171 | else |
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172 | return NULL; |
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173 | } |
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174 | BaseItem* PickupInventory::getUsableItem(unsigned int i) |
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175 | { |
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176 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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177 | if(pawn) |
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178 | { |
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179 | std::deque<UsableItem*> l = pawn->getPickups().getUsableItems(); |
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180 | if (i >= l.size()) { return NULL; } |
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181 | return l.at(i); |
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182 | } |
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183 | else |
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184 | return NULL; |
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185 | } |
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186 | BaseItem* PickupInventory::getPassiveItem(unsigned int i) |
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187 | { |
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188 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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189 | if(pawn) |
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190 | { |
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191 | std::deque<PassiveItem*> l = pawn->getPickups().getPassiveItems(); |
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192 | if (i >= l.size()) { return NULL; } |
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193 | return l.at(i); |
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194 | } |
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195 | else |
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196 | return NULL; |
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197 | } |
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198 | |
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199 | std::string PickupInventory::getImageForItem(const BaseItem* item) |
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200 | { |
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201 | if(!item) |
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202 | return ""; |
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203 | |
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204 | std::string name = "pickup_" + item->getGUIImage(); |
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205 | |
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206 | if(!CEGUI::ImagesetManager::getSingletonPtr()->isImagesetPresent(name)) |
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207 | { |
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208 | CEGUI::ImagesetManager::getSingletonPtr()->createImagesetFromImageFile(name, item->getGUIImage(), ""); |
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209 | } |
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210 | |
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211 | return "set:" + name + " image:full_image"; |
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212 | } |
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213 | |
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214 | void PickupInventory::clearInventory(CEGUI::WindowManager* winMgr, CEGUI::Window* equipPane, CEGUI::Window* usablePane) |
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215 | { |
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216 | for(unsigned int i = 0; i < this->visibleEquipmentWindows_; i++) |
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217 | { |
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218 | std::ostringstream id; |
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219 | id << i; |
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220 | |
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221 | winMgr->getWindow("orxonox/Inventory/Frame/equ/" + id.str())->setVisible(false); |
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222 | winMgr->getWindow("orxonox/Inventory/Title/equ/" + id.str())->setVisible(false); |
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223 | winMgr->getWindow("orxonox/Inventory/Items/equ/" + id.str())->setVisible(false); |
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224 | |
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225 | /*equipPane->removeChildWindow("orxonox/Inventory/Frame/equ/" + id.str()); |
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226 | equipPane->removeChildWindow("orxonox/Inventory/Title/equ/" + id.str()); |
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227 | equipPane->removeChildWindow("orxonox/Inventory/Items/equ/" + id.str());*/ |
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228 | } |
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229 | for(unsigned int i = 0; i < this->visibleUsableWIndows_; i++) |
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230 | { |
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231 | std::ostringstream id; |
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232 | id << i; |
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233 | |
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234 | winMgr->getWindow("orxonox/Inventory/Frame/use/" + id.str())->setVisible(false); |
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235 | winMgr->getWindow("orxonox/Inventory/Title/use/" + id.str())->setVisible(false); |
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236 | winMgr->getWindow("orxonox/Inventory/Items/use/" + id.str())->setVisible(false); |
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237 | |
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238 | /*usablePane->removeChildWindow("orxonox/Inventory/Frame/use/" + id.str()); |
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239 | usablePane->removeChildWindow("orxonox/Inventory/Title/use/" + id.str()); |
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240 | usablePane->removeChildWindow("orxonox/Inventory/Items/use/" + id.str());*/ |
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241 | } |
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242 | } |
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243 | void PickupInventory::updateTabs(CEGUI::WindowManager *winMgr, CEGUI::Window *equipWindow, CEGUI::Window *usableWindow) |
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244 | { |
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245 | this->updateEquipment(winMgr, equipWindow); |
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246 | this->updateUsable(winMgr, usableWindow); |
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247 | } |
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248 | |
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249 | void PickupInventory::updateEquipment(CEGUI::WindowManager* winMgr, CEGUI::Window* target) |
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250 | { |
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251 | Pawn* pawn; |
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252 | if(pawn = HumanController::getLocalControllerEntityAsPawn()) |
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253 | { |
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254 | std::deque<EquipmentItem*> items = pawn->getPickups().getEquipmentItems(); |
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255 | for(unsigned int i = 0; i < items.size(); i++) |
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256 | { |
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257 | std::ostringstream id; |
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258 | id << "equ/" << i; |
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259 | |
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260 | EquipmentItem* item = items.at(i); |
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261 | |
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262 | if(this->createdEquipmentWindows_ <= i) |
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263 | { |
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264 | PickupInventory::createItemWindows(winMgr, id.str(), i % 5, i / 5); |
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265 | this->createdEquipmentWindows_++; |
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266 | } |
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267 | |
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268 | PickupInventory::setWindowProperties(winMgr, target, id.str(), item, "FFFFFFFF"); |
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269 | } |
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270 | this->visibleEquipmentWindows_ = items.size(); |
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271 | } |
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272 | } |
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273 | void PickupInventory::updateUsable(CEGUI::WindowManager* winMgr, CEGUI::Window* target) |
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274 | { |
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275 | Pawn* pawn; |
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276 | if(pawn = HumanController::getLocalControllerEntityAsPawn()) |
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277 | { |
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278 | std::deque<UsableItem*> items = pawn->getPickups().getUsableItems(); |
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279 | for(unsigned int i = 0; i < items.size(); i++) |
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280 | { |
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281 | std::ostringstream id; |
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282 | id << "use/" << i; |
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283 | |
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284 | UsableItem* item = items.at(i); |
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285 | std::string colour; |
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286 | |
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287 | if(PickupInventory::isCurrentUsable(item)) |
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288 | colour = "FFFF5555"; |
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289 | else |
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290 | colour = "FFFFFFFF"; |
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291 | |
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292 | if(this->createdUsableWindows_ <= i) |
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293 | { |
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294 | PickupInventory::createItemWindows(winMgr, id.str(), i % 5, i / 5); |
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295 | this->createdUsableWindows_++; |
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296 | } |
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297 | |
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298 | PickupInventory::setWindowProperties(winMgr, target, id.str(), item, colour); |
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299 | } |
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300 | this->visibleUsableWIndows_ = items.size(); |
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301 | } |
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302 | } |
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303 | |
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304 | void PickupInventory::createItemWindows(CEGUI::WindowManager* winMgr, const std::string& id, int x, int y) |
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305 | { |
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306 | if(!winMgr) { return; } |
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307 | |
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308 | CEGUI::Window* frame = winMgr->createWindow("TaharezLook/StaticImage", "orxonox/Inventory/Frame/" + id); |
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309 | frame->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 5 + x * 70), CEGUI::UDim(0, 5 + y * 90))); |
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310 | frame->setSize(CEGUI::UVector2(CEGUI::UDim(0, 65), CEGUI::UDim(0, 65))); |
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311 | frame->setVisible(false); |
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312 | |
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313 | CEGUI::Window* text = winMgr->createWindow("TaharezLook/StaticText", "orxonox/Inventory/Title/" + id); |
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314 | text->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 5 + x * 70), CEGUI::UDim(0, 70 + y * 90))); |
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315 | text->setSize(CEGUI::UVector2(CEGUI::UDim(0, 65), CEGUI::UDim(0, 20))); |
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316 | text->setProperty("FrameEnabled", "False"); |
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317 | text->setProperty("BackgroundEnabled", "False"); |
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318 | text->setProperty("HorzFormatting", "HorzCentred"); |
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319 | text->setProperty("VertFormatting", "VertCentred"); |
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320 | text->setProperty("TextColours", "tl:FFFFFFFF tr:FFFFFFFF bl:FFFFFFFF br:FFFFFFFF"); |
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321 | text->setVisible(false); |
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322 | |
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323 | CEGUI::Window* btn = winMgr->createWindow("TaharezLook/Button", "orxonox/Inventory/Items/" + id); |
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324 | btn->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 8 + x * 70), CEGUI::UDim(0, 8 + y * 90))); |
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325 | btn->setSize(CEGUI::UVector2(CEGUI::UDim(0, 59), CEGUI::UDim(0, 59))); |
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326 | btn->subscribeScriptedEvent("Clicked", "itemClicked"); |
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327 | btn->setVisible(false); |
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328 | } |
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329 | void PickupInventory::setWindowProperties(CEGUI::WindowManager* winMgr, CEGUI::Window* target, const std::string& id, const BaseItem* item, const std::string& textColour) |
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330 | { |
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331 | CEGUI::Window* txt = winMgr->getWindow("orxonox/Inventory/Title/" + id); |
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332 | CEGUI::Window* btn = winMgr->getWindow("orxonox/Inventory/Items/" + id); |
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333 | CEGUI::Window* frm = winMgr->getWindow("orxonox/Inventory/Frame/" + id); |
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334 | |
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335 | frm->setVisible(true); |
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336 | |
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337 | txt->setVisible(true); |
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338 | txt->setProperty("Text", item->getGUIText()); |
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339 | txt->setProperty("TextColours", "tl:" + textColour + " tr:" + textColour + " bl:" + textColour + " br:" + textColour + ""); |
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340 | |
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341 | std::string image = PickupInventory::getImageForItem(item); |
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342 | btn->setVisible(true); |
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343 | btn->setProperty("NormalImage", image); |
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344 | btn->setProperty("HoverImage", image); |
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345 | btn->setProperty("PushedImage", image); |
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346 | btn->setProperty("DisabledImage", image); |
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347 | btn->setProperty("Tooltip", item->getGUIText()); |
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348 | |
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349 | target->addChildWindow(frm); |
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350 | target->addChildWindow(txt); |
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351 | target->addChildWindow(btn); |
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352 | } |
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353 | } |
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