1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Daniel 'Huty' Haggenmueller |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Definition of PickupSpawner. |
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32 | */ |
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33 | |
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34 | #ifndef _PickupSpawner_H__ |
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35 | #define _PickupSpawner_H__ |
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36 | |
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37 | #include "OrxonoxPrereqs.h" |
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38 | |
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39 | #include "core/BaseObject.h" |
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40 | #include "objects/Tickable.h" |
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41 | #include "objects/worldentities/StaticEntity.h" |
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42 | #include "tools/Timer.h" |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | class BaseItem; |
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47 | |
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48 | /** |
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49 | @brief PickupSpawner. |
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50 | @author Daniel 'Huty' Haggenmueller |
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51 | */ |
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52 | class _OrxonoxExport PickupSpawner : public StaticEntity, public Tickable |
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53 | { |
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54 | public: |
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55 | PickupSpawner(BaseObject* creator); |
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56 | virtual ~PickupSpawner(); |
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57 | |
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58 | virtual void changedActivity(); //!< Invoked when activity has changed (set visibilty). |
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59 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a PickupSpawner through XML. |
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60 | virtual void tick(float dt); |
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61 | |
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62 | void trigger(Pawn* pawn); //!< Method called when a Pawn is close enough. |
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63 | void respawnTimerCallback(); //!< Method called when the timer runs out. |
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64 | |
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65 | /** |
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66 | @brief Get the template name for the item to spawn. |
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67 | @return Returns the name of the template of the item to spawn. |
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68 | */ |
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69 | inline const std::string& getItemTemplateName() const |
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70 | { return this->itemTemplateName_; } |
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71 | void setItemTemplateName(const std::string& name); //!< Set the template name of the item to spawn. |
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72 | |
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73 | /** |
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74 | @brief Get the template for the item to spawn. |
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75 | @return Returns the template of the item to spawn. |
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76 | */ |
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77 | inline Template* getItemTemplate() const |
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78 | { return this->itemTemplate_; } |
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79 | |
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80 | /** |
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81 | @brief Get the distance in which to trigger. |
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82 | @return Returns the distance in which this gets triggered. |
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83 | */ |
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84 | inline float getTriggerDistance() const |
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85 | { return this->triggerDistance_; } |
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86 | /** |
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87 | @brief Set the distance in which to trigger. |
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88 | @param value The new distance in which to trigger. |
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89 | */ |
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90 | inline void setTriggerDistance(float value) |
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91 | { this->triggerDistance_ = value; } |
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92 | |
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93 | /** |
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94 | @brief Get the time to respawn. |
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95 | @returns Returns the time after which this gets re-actived. |
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96 | */ |
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97 | inline float getRespawnTime() const |
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98 | { return this->respawnTime_; } |
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99 | /** |
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100 | @brief Set the time to respawn. |
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101 | @param time New time after which this gets re-actived. |
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102 | */ |
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103 | inline void setRespawnTime(float time) |
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104 | { this->respawnTime_ = time; } |
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105 | private: |
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106 | std::string itemTemplateName_; //!< Template name of the item to spawn. |
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107 | Template* itemTemplate_; //!< Template of the item to spawn. |
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108 | |
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109 | float triggerDistance_; //!< Distance in which this gets triggered. |
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110 | |
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111 | /* Pickup animation */ |
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112 | float tickSum_; //!< Adds up tick to use in sine movement |
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113 | static const float bounceSpeed_s; //!< Speed of pickup to bounce up and down |
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114 | static const float bounceDistance_s; //!< Distance the pickup bounces up and down |
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115 | static const float rotationSpeed_s; //!< Rotation speed of pickup |
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116 | |
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117 | float respawnTime_; //!< Time after which this gets re-actived. |
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118 | Timer<PickupSpawner> respawnTimer_; //!< Timer used for re-activating. |
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119 | }; |
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120 | } |
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121 | |
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122 | #endif /* _PickupSpawner_H__ */ |
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