#ifndef _PickupSpawner_H__ #define _PickupSpawner_H__ #include "OrxonoxPrereqs.h" #include "Item.h" #include "tools/Timer.h" #include "objects/worldentities/PositionableEntity.h" #include "objects/Tickable.h" namespace orxonox { class _OrxonoxExport PickupSpawner : public PositionableEntity, public Tickable { public: PickupSpawner(BaseObject* creator); virtual ~PickupSpawner(); virtual void changedActivity(); virtual void tick(float dt); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual void triggering(Pawn* trigger); // Wenn ein Spieler in die Naehe kommt void triggerRespawnTimer(); /*inline void setVisibility(bool visible) { this->setActive(visible); } inline float getVisibility() const { return this->isActive(); }*/ void setItemTemplate(const std::string& itemtemplate); inline const std::string& getItemTemplate() const { return this->itemtemplate_; } inline void setDistance(float distance) { this->distance_ = distance; } inline float getDistance() const { return this->distance_; } inline void setRespawnTimer (float respawntimer) { this->respawntimer_ = respawntimer; } inline float getRespawnTimer() const { return this->respawntimer_; } private: std::string itemtemplate_; Template* template_; float distance_; float respawntimer_; Timer RespawnTimer_; }; } #endif /* _PickupSpawner_H__ */