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source: code/branches/pickups2/src/orxonox/objects/pickup/ShipEquipment.cc @ 2735

Last change on this file since 2735 was 2397, checked in by dsommer, 16 years ago

teilweise doxy geaddet und weitere test instanzen

File size: 2.3 KB
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1#include "Item.h"
2#include "ShipEquipment.h"
3#include "objects/worldentities/pawns/Pawn.h"
4
5
6namespace orxonox
7{
8/**
9@brief
10    Insert a permanent Item to the Equipment. Is usually called by the addTo function in Items.
11   
12@param item
13    pointer to the item which is to be inserted.
14
15@return
16    if new item has sucessfully been added it will return true, in any other case the return value is false.
17*/
18        bool ShipEquipment::insert(Item* item)
19        {
20        if(checkSlot(item)==NULL)
21        {
22                Equipment.insert ( std::pair<std::string, Item*>(item->getName(),item) );
23                return true;
24        }
25        else
26        {
27                COUT(3) << "SWAP?" <<  endl;
28                //Abfrage- irgendne ifschleife...
29                if((checkSlot(item)->dropped(player))==true);
30                {
31                        Equipment.insert ( std::pair<std::string, Item*>(item->getName(),item) );
32                        COUT(3) << "SWAPPED!" <<  endl;
33                        return true;
34                }
35                return false;
36        }
37
38        return false;
39        };
40
41/**
42@brief
43    Erases a permanent Item in the Equipment. Is usually called by the remove/dropped function in Items.
44   
45@param item
46    pointer to the item which is to be erased.
47
48@return
49    if new item has sucessfully been erased it will return true, in any other case the return value is false.
50*/
51        bool ShipEquipment::erase (Item* item)
52        {
53        std::multimap<std::string,Item*>::iterator it = Equipment.find(item->getName());
54        if(it != Equipment.end())
55        {
56                Equipment.erase (it);
57                return true;
58        }
59        return false;
60        };
61        /*void print(std::multimap<std::string, Item*> eut)
62        {
63                std::multimap<std::string,Item*>::iterator it;
64                COUT(3) << "Liste:" <<  endl;
65                for ( it=eut.begin() ; it != eut.end(); ++it )
66                    COUT(3) << (*it).first << endl;
67
68        }*/
69/**
70@brief
71    Erases all permanent Items in the Equipment. Its Triggered by hitting the L button.
72
73*/
74        void ShipEquipment::eraseAll()
75        {
76                //print(Equipment);
77                for (std::multimap<std::string,Item*>::iterator it = Equipment.begin(); it != Equipment.end(); )
78                {
79
80                        (it++)->second->dropped(this->getPlayer());
81                }
82                //print(Equipment);
83        }
84
85        Item* ShipEquipment::checkSlot(Item* item)
86        {
87        std::multimap<std::string,Item*>::iterator it;
88        for ( it= getPlayer()->getPickUp().getEquipment().begin() ; it != getPlayer()->getPickUp().getEquipment().end(); it++ )
89        {
90                //if((*it).second->getPlayerBaseClass()==item->getPlayerBaseClass())
91                if(item->isExactlyA((*it).second->getIdentifier()))
92                return (*it).second;
93        }
94        return NULL;
95        };
96       
97}
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