#include "Item.h" #include "ShipEquipment.h" #include "objects/worldentities/pawns/Pawn.h" namespace orxonox { bool ShipEquipment::insert(Item* item) { if(checkSlot(item)==true) { Equipment.insert ( std::pair(item->getName(),item) ); return true; } COUT(3) << "swap?" << std::endl; return false; return false; }; bool ShipEquipment::erase (Item* item) { std::multimap::iterator it = Equipment.find(item->getName()); if(it != Equipment.end()) { //it->second->dropped(this->getPlayer()); Equipment.erase (it); return true; } else return false; }; void ShipEquipment::eraseAll() { for (std::multimap::iterator it = Equipment.begin(); it != Equipment.end(); ) { (it++)->second->dropped(this->getPlayer()); } } bool ShipEquipment::checkSlot(Item* item) { std::multimap::iterator it; for ( it= getPlayer()->getPickUp().getEquipment().begin() ; it != getPlayer()->getPickUp().getEquipment().end(); it++ ) { if((*it).second->getPlayerBaseClass()==item->getPlayerBaseClass()) return false; } return true; }; }