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source: code/branches/pickups2/src/orxonox/objects/quest/FailQuest.h @ 2989

Last change on this file since 2989 was 2917, checked in by landauf, 16 years ago

merged pickup into pickup2

File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file FailQuest.h
31    @brief Definition of the FailQuest class.
32*/
33
34#ifndef _FailQuest_H__
35#define _FailQuest_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <string>
40
41#include "core/XMLPort.h"
42#include "ChangeQuestStatus.h"
43
44namespace orxonox
45{
46    /**
47    @brief
48        Fails a quest (with a specified id) for the player invoking the QuestEffect.
49       
50        Creating a FailQuest through XML goes as follows:
51       
52        <FailQuest questId="id" />  //Where id is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information, and identifies the Quest that should be failed.
53    @author
54        Damian 'Mozork' Frick
55    */
56    class _OrxonoxExport FailQuest : public ChangeQuestStatus
57    {
58        public:
59            FailQuest(BaseObject* creator);
60            virtual ~FailQuest();
61
62            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a FailQuest object through XML.
63
64            virtual bool invoke(PlayerInfo* player); //!< Invokes the QuestEffect.
65
66    };
67
68}
69
70#endif /* _FailQuest_H__ */
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