1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #ifndef _Model_H__ |
---|
30 | #define _Model_H__ |
---|
31 | |
---|
32 | #include "OrxonoxPrereqs.h" |
---|
33 | #include "StaticEntity.h" |
---|
34 | #include "tools/Mesh.h" |
---|
35 | |
---|
36 | namespace orxonox |
---|
37 | { |
---|
38 | class _OrxonoxExport Model : public StaticEntity |
---|
39 | { |
---|
40 | public: |
---|
41 | Model(BaseObject* creator); |
---|
42 | virtual ~Model(); |
---|
43 | |
---|
44 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
45 | void registerVariables(); |
---|
46 | |
---|
47 | virtual void changedVisibility(); |
---|
48 | |
---|
49 | inline const Mesh& getMesh() const |
---|
50 | { return this->mesh_; } |
---|
51 | |
---|
52 | inline void setMeshSource(const std::string& meshname) |
---|
53 | { this->meshSrc_ = meshname; this->changedMesh(); } |
---|
54 | inline const std::string& getMeshSource() const |
---|
55 | { return this->meshSrc_; } |
---|
56 | |
---|
57 | inline void setCastShadows(bool bCastShadows) |
---|
58 | { this->bCastShadows_ = bCastShadows; this->changedShadows(); } |
---|
59 | inline bool getCastShadows() const |
---|
60 | { return this->bCastShadows_; } |
---|
61 | |
---|
62 | private: |
---|
63 | void changedMesh(); |
---|
64 | void changedShadows(); |
---|
65 | |
---|
66 | std::string meshSrc_; |
---|
67 | Mesh mesh_; |
---|
68 | bool bCastShadows_; |
---|
69 | }; |
---|
70 | } |
---|
71 | |
---|
72 | #endif /* _Model_H__ */ |
---|