1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "PongBall.h" |
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31 | |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "core/GameMode.h" |
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34 | #include "objects/worldentities/PongBat.h" |
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35 | #include "objects/gametypes/Gametype.h" |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | CreateFactory(PongBall); |
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40 | |
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41 | const float PongBall::MAX_REL_Z_VELOCITY = 1.5; |
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42 | |
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43 | PongBall::PongBall(BaseObject* creator) : MovableEntity(creator) |
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44 | { |
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45 | RegisterObject(PongBall); |
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46 | |
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47 | this->speed_ = 0; |
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48 | this->bat_ = 0; |
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49 | this->relMercyOffset_ = 0.05; |
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50 | } |
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51 | |
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52 | void PongBall::tick(float dt) |
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53 | { |
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54 | SUPER(PongBall, tick, dt); |
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55 | |
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56 | if (GameMode::isMaster()) |
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57 | { |
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58 | Vector3 position = this->getPosition(); |
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59 | Vector3 velocity = this->getVelocity(); |
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60 | |
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61 | if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) |
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62 | { |
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63 | velocity.z = -velocity.z; |
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64 | |
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65 | if (position.z > this->fieldHeight_ / 2) |
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66 | position.z = this->fieldHeight_ / 2; |
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67 | if (position.z < -this->fieldHeight_ / 2) |
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68 | position.z = -this->fieldHeight_ / 2; |
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69 | } |
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70 | |
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71 | if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) |
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72 | { |
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73 | float distance = 0; |
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74 | |
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75 | if (this->bat_) |
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76 | { |
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77 | if (position.x > this->fieldWidth_ / 2 && this->bat_[1]) |
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78 | { |
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79 | distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10) / 2); |
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80 | if (fabs(distance) <= 1) |
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81 | { |
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82 | position.x = this->fieldWidth_ / 2; |
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83 | velocity.x = -velocity.x; |
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84 | velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; |
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85 | } |
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86 | else if (position.x > this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) |
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87 | { |
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88 | if (this->getGametype() && this->bat_[0]) |
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89 | { |
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90 | this->getGametype()->playerScored(this->bat_[0]->getPlayer()); |
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91 | return; |
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92 | } |
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93 | } |
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94 | } |
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95 | if (position.x < -this->fieldWidth_ / 2 && this->bat_[0]) |
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96 | { |
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97 | distance = (position.z - this->bat_[0]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10) / 2); |
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98 | if (fabs(distance) <= 1) |
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99 | { |
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100 | position.x = -this->fieldWidth_ / 2; |
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101 | velocity.x = -velocity.x; |
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102 | velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; |
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103 | } |
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104 | else if (position.x < -this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) |
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105 | { |
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106 | if (this->getGametype() && this->bat_[1]) |
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107 | { |
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108 | this->getGametype()->playerScored(this->bat_[1]->getPlayer()); |
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109 | return; |
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110 | } |
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111 | } |
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112 | } |
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113 | } |
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114 | } |
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115 | |
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116 | if (velocity != this->getVelocity()) |
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117 | this->setVelocity(velocity); |
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118 | if (position != this->getPosition()) |
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119 | this->setPosition(position); |
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120 | } |
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121 | } |
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122 | |
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123 | void PongBall::setSpeed(float speed) |
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124 | { |
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125 | if (speed != this->speed_) |
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126 | { |
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127 | this->speed_ = speed; |
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128 | |
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129 | Vector3 velocity = this->getVelocity(); |
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130 | if (velocity.x != 0) |
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131 | velocity.x = sgn(velocity.x) * this->speed_; |
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132 | else |
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133 | velocity.x = this->speed_ * sgn(rnd(-1,1)); |
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134 | |
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135 | this->setVelocity(velocity); |
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136 | } |
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137 | } |
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138 | } |
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