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source: code/branches/pickups2/src/orxonox/objects/worldentities/PongBat.cc @ 3081

Last change on this file since 3081 was 2839, checked in by landauf, 16 years ago

added AI for the Pong gametype
improved Pong gameplay

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "PongBat.h"
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34
35namespace orxonox
36{
37    CreateFactory(PongBat);
38
39    PongBat::PongBat(BaseObject* creator) : ControllableEntity(creator)
40    {
41        RegisterObject(PongBat);
42
43        this->movement_ = 0;
44        this->bMoveLocal_ = false;
45        this->speed_ = 60;
46        this->length_ = 0.25;
47        this->fieldHeight_ = 100;
48        this->bSteadiedPosition_ = false;
49
50        this->registerVariables();
51    }
52
53    void PongBat::registerVariables()
54    {
55        registerVariable(this->speed_);
56        registerVariable(this->speed_);
57        registerVariable(this->speed_);
58    }
59
60    void PongBat::tick(float dt)
61    {
62        if (this->hasLocalController())
63        {
64            if (this->movement_ != 0)
65            {
66                this->movement_ = clamp(this->movement_, -1.0f, 1.0f) * this->speed_;
67
68                if (this->bMoveLocal_)
69                    this->setVelocity(this->getOrientation() * Vector3(this->movement_, 0, 0));
70                else
71                    this->setVelocity(0, 0, this->movement_);
72
73                this->movement_ = 0;
74                this->bSteadiedPosition_ = false;
75            }
76            else if (!this->bSteadiedPosition_)
77            {
78                // To ensure network synchronicity
79                this->setVelocity(0, 0, 0);
80                this->setPosition(this->getPosition());
81                this->bSteadiedPosition_ = true;
82            }
83        }
84
85        SUPER(PongBat, tick, dt);
86
87        Vector3 position = this->getPosition();
88        if (position.z > this->fieldHeight_ / 2 - this->fieldHeight_ * this->length_ / 2)
89            position.z = this->fieldHeight_ / 2 - this->fieldHeight_ * this->length_ / 2;
90        if (position.z < -this->fieldHeight_ / 2 + this->fieldHeight_ * this->length_ / 2)
91            position.z = -this->fieldHeight_ / 2 + this->fieldHeight_ * this->length_ / 2;
92        if (position != this->getPosition())
93            this->setPosition(position);
94    }
95
96    void PongBat::moveFrontBack(const Vector2& value)
97    {
98        this->bMoveLocal_ = false;
99        this->movement_ -= value.x;
100    }
101
102    void PongBat::moveRightLeft(const Vector2& value)
103    {
104        this->bMoveLocal_ = true;
105        this->movement_ = value.x;
106    }
107
108    void PongBat::changedPlayer()
109    {
110        this->setVelocity(0, 0, 0);
111    }
112}
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