1 | <LevelInfo |
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2 | name = "Jump" |
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3 | description = "Jump\nTip: Try to keep the multiplier high by avoiding shots and enemies." |
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4 | tags = "minigame" |
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5 | screenshot = "orxonoxArcade.png" |
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6 | /> |
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7 | <?lua |
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8 | include("stats.oxo") |
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9 | include("templates/lodInformation.oxt") |
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10 | ?> |
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11 | |
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12 | <?lua |
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13 | -- include("templates/spaceshipAssff2.oxt") |
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14 | -- include("templates/spaceshipPirate.oxt") |
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15 | include("templates/spaceshipJump.oxt") |
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16 | -- include("templates/enemyInvader.oxt") |
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17 | -- include("overlays/InvaderHUD.oxo") |
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18 | ?> |
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19 | |
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20 | |
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21 | <Level gametype = Jump> |
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22 | <templates> |
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23 | <Template link=lodtemplate_default /> |
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24 | </templates> |
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25 | <?lua include("includes/notifications.oxi") ?> |
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26 | |
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27 | <!-- ambientlight = "0.8, 0.8, 0.8" |
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28 | skybox = "Orxonox/Starbox" --> |
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29 | <Scene ambientlight = "0.8, 0.7, 0.4" skybox = "Orxonox/skyBoxBasic"> |
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30 | |
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31 | |
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32 | <WorldAmbientSound |
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33 | source="Earth.ogg" |
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34 | looping="true" |
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35 | playOnLoad="true" |
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36 | /> |
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37 | |
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38 | <Planet |
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39 | position="0, 0, -2000" |
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40 | scale="1000" |
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41 | collisionType="dynamic" |
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42 | linearDamping="0.8" |
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43 | angularDamping="0" |
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44 | mass="10000000" |
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45 | pitch="0" |
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46 | mesh="planets/muunilinst.mesh" |
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47 | atmosphere="atmosphere1" |
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48 | rotationaxis="1,0,0" |
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49 | rotationrate="1.0" |
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50 | atmospheresize="80.0f" |
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51 | imagesize="1024.0f" |
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52 | collisiondamage = 2 |
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53 | enablecollisiondamage = true |
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54 | > |
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55 | |
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56 | </Planet> |
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57 | |
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58 | <MovableEntity |
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59 | position="0, 0, 500" |
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60 | scale="5" |
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61 | collisionType="dynamic" |
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62 | mass="10000000" |
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63 | > |
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64 | <attached> |
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65 | <Model mesh="Platform01.mesh" /> |
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66 | </attached> |
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67 | </MovableEntity> |
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68 | |
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69 | |
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70 | |
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71 | <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> --> |
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72 | <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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73 | |
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74 | |
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75 | |
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76 | <SpawnPoint team=0 position="0,0,0" lookat="0,0,-1" spawnclass=JumpShip pawndesign=spaceshipjump /> |
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77 | |
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78 | |
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79 | <JumpCenterPoint name=jumpcenter /> |
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80 | |
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81 | |
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82 | <?lua |
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83 | for i = 1, 200, 1 do |
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84 | j = math.random() |
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85 | ?> |
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86 | |
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87 | <MovableEntity |
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88 | position = "<?lua print(math.random(-300,300)) ?>,<?lua print(math.random(-250,10000)) ?>,-300>" |
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89 | collisionType = dynamic |
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90 | linearDamping = 0.8 |
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91 | angularDamping = 0 |
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92 | scale = "10" |
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93 | collisiondamage = 0 |
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94 | enablecollisiondamage = no |
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95 | |
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96 | > |
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97 | <attached> |
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98 | <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> |
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99 | </attached> |
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100 | |
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101 | </MovableEntity> |
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102 | |
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103 | <?lua |
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104 | end |
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105 | ?> |
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106 | |
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107 | |
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108 | |
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109 | </Scene> |
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110 | </Level> |
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