1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Florian Zinggeler |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file Jump.cc |
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31 | @brief Implementation of the Jump class. |
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32 | */ |
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33 | |
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34 | #include "Jump.h" |
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35 | #include "core/CoreIncludes.h" |
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36 | #include "core/EventIncludes.h" |
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37 | #include "core/command/Executor.h" |
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38 | #include "core/config/ConfigValueIncludes.h" |
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39 | |
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40 | #include "gamestates/GSLevel.h" |
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41 | #include "chat/ChatManager.h" |
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42 | |
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43 | // ! HACK |
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44 | #include "infos/PlayerInfo.h" |
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45 | |
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46 | #include "JumpCenterPoint.h" |
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47 | #include "JumpShip.h" |
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48 | /* |
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49 | #include "JumpEnemy.h" |
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50 | #include "JumpEnemyShooter.h"*/ |
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51 | |
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52 | #include "core/command/ConsoleCommand.h" |
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53 | #include "worldentities/BigExplosion.h" |
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54 | |
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55 | namespace orxonox |
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56 | { |
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57 | RegisterUnloadableClass(Jump); |
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58 | |
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59 | Jump::Jump(Context* context) : Deathmatch(context) |
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60 | { |
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61 | RegisterObject(Jump); |
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62 | platformList.clear(); |
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63 | yScreenPosition = 0; |
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64 | screenShiftSinceLastUpdate = 0; |
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65 | |
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66 | //this->numberOfBots_ = 0; //sets number of default bots temporarly to 0 |
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67 | //this->center_ = 0; |
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68 | //this->setHUDTemplate("JumpHUD"); |
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69 | |
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70 | |
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71 | } |
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72 | |
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73 | |
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74 | /*void Jump::levelUp() |
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75 | { |
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76 | level++; |
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77 | if (getPlayer() != NULL) |
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78 | { |
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79 | for (int i = 0; i < 7; i++) |
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80 | { |
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81 | WeakPtr<BigExplosion> chunk = new BigExplosion(this->center_->getContext()); |
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82 | chunk->setPosition(Vector3(600, 0, 100.f * i - 300)); |
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83 | chunk->setVelocity(Vector3(1000, 0, 0)); //player->getVelocity() |
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84 | chunk->setScale(20); |
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85 | } |
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86 | } |
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87 | addPoints(multiplier * 42); |
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88 | multiplier *= 2; |
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89 | toggleShowLevel(); |
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90 | showLevelTimer.setTimer(1.0f, false, createExecutor(createFunctor(&Jump::toggleShowLevel, this))); |
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91 | }*/ |
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92 | |
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93 | WeakPtr<JumpShip> Jump::getPlayer() |
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94 | { |
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95 | if (player == NULL) |
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96 | { |
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97 | for (ObjectList<JumpShip>::iterator it = ObjectList<JumpShip>::begin(); it != ObjectList<JumpShip>::end(); ++it) |
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98 | { |
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99 | player = *it; |
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100 | } |
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101 | } |
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102 | return player; |
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103 | } |
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104 | |
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105 | void Jump::tick(float dt) |
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106 | { |
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107 | |
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108 | |
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109 | if (getPlayer() != NULL) |
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110 | { |
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111 | Vector3 shipPosition = getPlayer()->getPosition(); |
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112 | |
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113 | // Bildschirmposition kann nur nach oben verschoben werden |
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114 | if (shipPosition.y > yScreenPosition) |
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115 | { |
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116 | screenShiftSinceLastUpdate += shipPosition.y - yScreenPosition; |
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117 | |
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118 | yScreenPosition = shipPosition.y; |
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119 | } |
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120 | |
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121 | // Kameraposition nachfuehren |
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122 | if (camera == NULL) |
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123 | { |
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124 | camera = getPlayer()->getCamera(); |
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125 | } |
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126 | if (camera != NULL) |
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127 | { |
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128 | camera->setPosition(Vector3(-shipPosition.x, yScreenPosition-shipPosition.y, 100)); |
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129 | //camera->setOrientation(Vector3::UNIT_Z, Degree(180)); |
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130 | } |
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131 | |
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132 | if (screenShiftSinceLastUpdate > 200.0) |
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133 | { |
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134 | screenShiftSinceLastUpdate -= 200.0; |
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135 | orxout() << "new section added" << endl; |
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136 | addPlatform(shipPosition.x, shipPosition.y + 300.0); |
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137 | } |
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138 | |
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139 | } |
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140 | |
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141 | SUPER(Jump, tick, dt); |
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142 | } |
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143 | |
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144 | |
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145 | /*void Jump::spawnEnemy() |
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146 | { |
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147 | if (getPlayer() == NULL) |
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148 | return; |
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149 | |
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150 | for (int i = 0; i < (3*log10(static_cast<double>(level)) + 1); i++) |
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151 | { |
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152 | WeakPtr<JumpEnemy> newPawn; |
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153 | if (rand() % 42/(1 + level*level) == 0) |
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154 | { |
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155 | newPawn = new JumpEnemyShooter(this->center_->getContext()); |
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156 | newPawn->addTemplate("enemyjumpshooter"); |
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157 | } |
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158 | else |
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159 | { |
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160 | newPawn = new JumpEnemy(this->center_->getContext()); |
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161 | newPawn->addTemplate("enemyjump"); |
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162 | } |
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163 | newPawn->setPlayer(player); |
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164 | newPawn->level = level; |
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165 | // spawn enemy at random points in front of player. |
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166 | newPawn->setPosition(player->getPosition() + Vector3(500.f + 100 * i, 0, float(rand())/RAND_MAX * 400 - 200)); |
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167 | } |
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168 | }*/ |
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169 | |
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170 | /*void Jump::costLife() |
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171 | { |
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172 | lives--; |
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173 | multiplier = 1; |
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174 | // end the game in 30 seconds. |
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175 | if (lives <= 0) |
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176 | enemySpawnTimer.setTimer(30.0f, false, createExecutor(createFunctor(&Jump::end, this))); |
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177 | };*/ |
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178 | |
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179 | /*void Jump::comboControll() |
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180 | { |
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181 | if (b_combo) |
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182 | multiplier++; |
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183 | // if no combo was performed before, reset multiplier |
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184 | else |
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185 | multiplier = 1; |
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186 | b_combo = false; |
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187 | }*/ |
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188 | |
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189 | |
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190 | void Jump::start() |
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191 | { |
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192 | // Call start for the parent class. |
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193 | Deathmatch::start(); |
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194 | |
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195 | /* |
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196 | // Set variable to temporarily force the player to spawn. |
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197 | this->bForceSpawn_ = true; |
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198 | |
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199 | if (this->center_ == NULL) // abandon mission! |
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200 | { |
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201 | orxout(internal_error) << "Jump: No Centerpoint specified." << endl; |
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202 | GSLevel::startMainMenu(); |
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203 | return; |
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204 | } |
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205 | */ |
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206 | |
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207 | //addPlatform(0,0); |
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208 | |
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209 | } |
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210 | |
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211 | |
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212 | /*void Jump::addPoints(int numPoints) |
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213 | { |
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214 | if (!bEndGame) |
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215 | { |
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216 | point += numPoints * multiplier; |
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217 | b_combo = true; |
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218 | } |
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219 | }*/ |
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220 | |
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221 | /*void Jump::end() |
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222 | { |
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223 | // DON'T CALL THIS! |
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224 | // Deathmatch::end(); |
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225 | // It will misteriously crash the game! |
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226 | // Instead startMainMenu, this won't crash. |
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227 | GSLevel::startMainMenu(); |
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228 | }*/ |
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229 | |
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230 | void Jump::addPlatform(float xPosition, float yPosition) |
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231 | { |
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232 | JumpPlatform* newPlatform = new JumpPlatform(center_->getContext()); |
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233 | newPlatform->setPosition(Vector3(xPosition, yPosition, 0)); |
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234 | platformList.push_front(newPlatform); |
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235 | } |
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236 | |
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237 | } |
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