1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabien Vultier |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file Jump.cc |
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31 | @brief This is the gametype for the awesome minigame. Here the level is randomly created, the camera is shifted, ... |
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32 | */ |
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33 | |
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34 | #include "Jump.h" |
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35 | #include "core/CoreIncludes.h" |
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36 | #include "core/EventIncludes.h" |
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37 | #include "core/command/Executor.h" |
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38 | #include "core/config/ConfigValueIncludes.h" |
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39 | #include "gamestates/GSLevel.h" |
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40 | #include "chat/ChatManager.h" |
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41 | #include "JumpCenterpoint.h" |
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42 | #include "JumpPlatform.h" |
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43 | #include "JumpPlatformStatic.h" |
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44 | #include "JumpPlatformHMove.h" |
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45 | #include "JumpPlatformVMove.h" |
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46 | #include "JumpPlatformDisappear.h" |
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47 | #include "JumpPlatformTimer.h" |
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48 | #include "JumpPlatformFake.h" |
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49 | #include "JumpProjectile.h" |
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50 | #include "JumpEnemy.h" |
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51 | #include "JumpFigure.h" |
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52 | #include "JumpItem.h" |
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53 | #include "JumpSpring.h" |
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54 | #include "JumpRocket.h" |
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55 | #include "JumpPropeller.h" |
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56 | #include "JumpBoots.h" |
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57 | #include "JumpShield.h" |
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58 | #include "infos/PlayerInfo.h" |
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59 | |
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60 | namespace orxonox |
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61 | { |
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62 | RegisterUnloadableClass(Jump); |
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63 | |
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64 | Jump::Jump(Context* context) : Deathmatch(context) |
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65 | { |
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66 | RegisterObject(Jump); |
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67 | |
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68 | center_ = 0; |
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69 | figure_ = 0; |
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70 | camera = 0; |
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71 | setHUDTemplate("JumpHUD"); |
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72 | |
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73 | setConfigValues(); |
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74 | } |
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75 | |
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76 | Jump::~Jump() |
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77 | { |
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78 | if (isInitialized()) |
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79 | { |
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80 | cleanup(); |
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81 | } |
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82 | } |
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83 | |
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84 | void Jump::tick(float dt) |
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85 | { |
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86 | SUPER(Jump, tick, dt); |
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87 | |
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88 | if (figure_ != NULL) |
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89 | { |
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90 | Vector3 figurePosition = figure_->getPosition(); |
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91 | Vector3 figureVelocity = figure_->getVelocity(); |
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92 | |
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93 | float boundary = totalScreenShift_+center_->getCameraOffset(); |
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94 | |
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95 | if (figurePosition.z > boundary) |
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96 | { |
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97 | screenShiftSinceLastUpdate_ += figurePosition.z - boundary; |
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98 | totalScreenShift_ = figurePosition.z - center_->getCameraOffset(); |
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99 | |
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100 | // Create new platforms if needed |
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101 | if (screenShiftSinceLastUpdate_ > center_->getSectionLength()) |
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102 | { |
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103 | if (sectionNumber_ > 2 && sectionNumber_%4 == 0 && rand()%2 == 0 && figure_->propellerActive_ == false && figure_->rocketActive_ == false && addAdventure(adventureNumber_) == true) |
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104 | { |
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105 | screenShiftSinceLastUpdate_ -= 2*center_->getSectionLength(); |
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106 | ++ adventureNumber_; |
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107 | } |
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108 | else |
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109 | { |
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110 | screenShiftSinceLastUpdate_ -= center_->getSectionLength(); |
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111 | addSection(); |
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112 | } |
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113 | } |
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114 | } |
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115 | |
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116 | if (figurePosition.z < totalScreenShift_ - center_->getFieldDimension().y + platformHeight_ && figureVelocity.z < 0) |
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117 | { |
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118 | figure_->dead_ = true; |
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119 | } |
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120 | |
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121 | if (figure_->fireSignal_ == true) |
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122 | { |
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123 | if (figure_->dead_ == true) |
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124 | { |
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125 | end(); |
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126 | } |
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127 | else |
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128 | { |
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129 | figure_->fireSignal_ = false; |
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130 | addProjectile(figurePosition.x, figurePosition.z + figure_->getPropellerPos()); |
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131 | } |
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132 | } |
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133 | |
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134 | |
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135 | if (camera != NULL) |
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136 | { |
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137 | Vector3 cameraPosition = Vector3(0, totalScreenShift_, 0); |
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138 | camera->setPosition(cameraPosition); |
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139 | } |
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140 | else |
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141 | { |
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142 | orxout() << "No camera found." << endl; |
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143 | } |
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144 | } |
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145 | |
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146 | ObjectList<JumpPlatform>::iterator beginPlatform = ObjectList<JumpPlatform>::begin(); |
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147 | ObjectList<JumpPlatform>::iterator endPlatform = ObjectList<JumpPlatform>::end(); |
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148 | ObjectList<JumpPlatform>::iterator itPlatform = beginPlatform; |
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149 | Vector3 platformPosition; |
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150 | |
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151 | while (itPlatform != endPlatform) |
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152 | { |
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153 | platformPosition = itPlatform->getPosition(); |
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154 | if (platformPosition.z < totalScreenShift_ - center_->getFieldDimension().y) |
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155 | { |
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156 | ObjectList<JumpPlatform>::iterator temp = itPlatform; |
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157 | ++ itPlatform; |
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158 | center_->detach(*temp); |
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159 | temp->destroy(); |
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160 | } |
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161 | else |
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162 | { |
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163 | ++ itPlatform; |
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164 | } |
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165 | } |
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166 | |
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167 | // Deleted deactivated platforms |
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168 | ObjectList<JumpPlatformDisappear>::iterator beginDisappear = ObjectList<JumpPlatformDisappear>::begin(); |
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169 | ObjectList<JumpPlatformDisappear>::iterator endDisappear = ObjectList<JumpPlatformDisappear>::end(); |
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170 | ObjectList<JumpPlatformDisappear>::iterator itDisappear = beginDisappear; |
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171 | |
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172 | while (itDisappear != endDisappear) |
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173 | { |
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174 | if (!itDisappear->isActive()) |
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175 | { |
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176 | ObjectList<JumpPlatformDisappear>::iterator temp = itDisappear; |
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177 | ++ itDisappear; |
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178 | center_->detach(*temp); |
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179 | temp->destroy(); |
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180 | } |
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181 | else |
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182 | { |
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183 | ++ itDisappear; |
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184 | } |
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185 | } |
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186 | |
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187 | ObjectList<JumpPlatformTimer>::iterator beginTimer = ObjectList<JumpPlatformTimer>::begin(); |
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188 | ObjectList<JumpPlatformTimer>::iterator endTimer = ObjectList<JumpPlatformTimer>::end(); |
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189 | ObjectList<JumpPlatformTimer>::iterator itTimer = beginTimer; |
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190 | |
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191 | while (itTimer != endTimer) |
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192 | { |
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193 | if (!itTimer->isActive()) |
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194 | { |
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195 | ObjectList<JumpPlatformTimer>::iterator temp = itTimer; |
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196 | ++ itTimer; |
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197 | center_->detach(*temp); |
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198 | temp->destroy(); |
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199 | } |
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200 | else |
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201 | { |
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202 | ++ itTimer; |
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203 | } |
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204 | } |
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205 | |
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206 | ObjectList<JumpProjectile>::iterator beginProjectile = ObjectList<JumpProjectile>::begin(); |
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207 | ObjectList<JumpProjectile>::iterator endProjectile = ObjectList<JumpProjectile>::end(); |
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208 | ObjectList<JumpProjectile>::iterator itProjectile = beginProjectile; |
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209 | Vector3 projectilePosition; |
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210 | |
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211 | while (itProjectile != endProjectile) |
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212 | { |
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213 | projectilePosition = itProjectile->getPosition(); |
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214 | if (projectilePosition.z > totalScreenShift_ + 5*center_->getFieldDimension().y) |
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215 | { |
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216 | ObjectList<JumpProjectile>::iterator temp = itProjectile; |
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217 | ++ itProjectile; |
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218 | center_->detach(*temp); |
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219 | temp->destroy(); |
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220 | } |
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221 | else |
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222 | { |
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223 | ++ itProjectile; |
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224 | } |
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225 | } |
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226 | |
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227 | ObjectList<JumpEnemy>::iterator beginEnemy = ObjectList<JumpEnemy>::begin(); |
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228 | ObjectList<JumpEnemy>::iterator endEnemy = ObjectList<JumpEnemy>::end(); |
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229 | ObjectList<JumpEnemy>::iterator itEnemy = beginEnemy; |
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230 | Vector3 enemyPosition; |
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231 | |
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232 | while (itEnemy != endEnemy) |
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233 | { |
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234 | enemyPosition = itEnemy->getPosition(); |
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235 | if (enemyPosition.z < totalScreenShift_ - center_->getFieldDimension().y || itEnemy->dead_ == true) |
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236 | { |
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237 | ObjectList<JumpEnemy>::iterator temp = itEnemy; |
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238 | ++ itEnemy; |
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239 | center_->detach(*temp); |
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240 | temp->destroy(); |
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241 | } |
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242 | else |
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243 | { |
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244 | ++ itEnemy; |
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245 | } |
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246 | } |
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247 | |
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248 | ObjectList<JumpItem>::iterator beginItem = ObjectList<JumpItem>::begin(); |
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249 | ObjectList<JumpItem>::iterator endItem = ObjectList<JumpItem>::end(); |
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250 | ObjectList<JumpItem>::iterator itItem = beginItem; |
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251 | Vector3 itemPosition; |
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252 | |
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253 | while (itItem != endItem) |
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254 | { |
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255 | itemPosition = itItem->getPosition(); |
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256 | |
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257 | WorldEntity* parent = itItem->getParent(); |
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258 | |
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259 | if (itItem->attachedToFigure_ == false && itemPosition.z < totalScreenShift_ - center_->getFieldDimension().y && parent == center_) |
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260 | { |
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261 | ObjectList<JumpItem>::iterator temp = itItem; |
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262 | ++ itItem; |
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263 | center_->detach(*temp); |
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264 | temp->destroy(); |
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265 | } |
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266 | else |
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267 | { |
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268 | ++ itItem; |
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269 | } |
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270 | } |
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271 | } |
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272 | |
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273 | void Jump::cleanup() |
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274 | { |
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275 | camera = 0; |
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276 | } |
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277 | |
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278 | void Jump::start() |
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279 | { |
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280 | if (center_ != NULL) // There needs to be a JumpCenterpoint, i.e. the area the game takes place. |
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281 | { |
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282 | if (figure_ == NULL) |
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283 | { |
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284 | figure_ = new JumpFigure(center_->getContext()); |
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285 | figure_->addTemplate(center_->getFigureTemplate()); |
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286 | figure_->InitializeAnimation(center_->getContext()); |
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287 | } |
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288 | |
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289 | center_->attach(figure_); |
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290 | figure_->setPosition(0, 0, 0); |
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291 | figure_->setFieldDimension(center_->getFieldDimension()); |
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292 | } |
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293 | else // If no centerpoint was specified, an error is thrown and the level is exited. |
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294 | { |
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295 | orxout(internal_error) << "Jump: No Centerpoint specified." << endl; |
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296 | GSLevel::startMainMenu(); |
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297 | return; |
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298 | } |
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299 | |
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300 | // Call start for the parent class. |
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301 | Deathmatch::start(); |
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302 | |
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303 | if (figure_ != NULL) |
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304 | { |
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305 | camera = figure_->getCamera(); |
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306 | } |
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307 | |
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308 | totalScreenShift_ = 0.0; |
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309 | screenShiftSinceLastUpdate_ = 0.0; |
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310 | sectionNumber_ = 0; |
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311 | adventureNumber_ = 0; |
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312 | |
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313 | addStartSection(); |
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314 | addSection(); |
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315 | addSection(); |
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316 | } |
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317 | |
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318 | void Jump::end() |
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319 | { |
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320 | cleanup(); |
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321 | GSLevel::startMainMenu(); |
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322 | |
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323 | Deathmatch::end(); |
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324 | } |
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325 | |
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326 | void Jump::spawnPlayer(PlayerInfo* player) |
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327 | { |
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328 | assert(player); |
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329 | |
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330 | if (figure_->getPlayer() == NULL) |
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331 | { |
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332 | player->startControl(figure_); |
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333 | players_[player].state_ = PlayerState::Alive; |
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334 | } |
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335 | } |
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336 | |
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337 | PlayerInfo* Jump::getPlayer() const |
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338 | { |
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339 | if (this->figure_ != NULL) |
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340 | { |
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341 | return this->figure_->getPlayer(); |
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342 | } |
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343 | else |
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344 | { |
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345 | return 0; |
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346 | } |
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347 | } |
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348 | |
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349 | void Jump::addPlatform(JumpPlatform* newPlatform, std::string platformTemplate, float xPosition, float zPosition) |
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350 | { |
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351 | if (newPlatform != NULL && center_ != NULL) |
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352 | { |
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353 | newPlatform->addTemplate(platformTemplate); |
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354 | newPlatform->setPosition(Vector3(xPosition, 0.0, zPosition)); |
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355 | newPlatform->setFigure(this->figure_); |
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356 | center_->attach(newPlatform); |
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357 | } |
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358 | } |
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359 | |
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360 | JumpPlatformStatic* Jump::addPlatformStatic(float xPosition, float zPosition) |
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361 | { |
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362 | JumpPlatformStatic* newPlatform = new JumpPlatformStatic(center_->getContext()); |
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363 | addPlatform(newPlatform, center_->getPlatformStaticTemplate(), xPosition, zPosition); |
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364 | |
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365 | return newPlatform; |
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366 | } |
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367 | |
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368 | JumpPlatformHMove* Jump::addPlatformHMove(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float speed) |
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369 | { |
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370 | JumpPlatformHMove* newPlatform = new JumpPlatformHMove(center_->getContext()); |
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371 | newPlatform->setProperties(leftBoundary, rightBoundary, speed); |
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372 | addPlatform(newPlatform, center_->getPlatformHMoveTemplate(), xPosition, zPosition); |
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373 | |
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374 | return newPlatform; |
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375 | } |
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376 | |
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377 | JumpPlatformVMove* Jump::addPlatformVMove(float xPosition, float zPosition, float lowerBoundary, float upperBoundary, float speed) |
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378 | { |
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379 | JumpPlatformVMove* newPlatform = new JumpPlatformVMove(center_->getContext()); |
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380 | newPlatform->setProperties(lowerBoundary, upperBoundary, speed); |
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381 | addPlatform(newPlatform, center_->getPlatformVMoveTemplate(), xPosition, zPosition); |
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382 | |
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383 | return newPlatform; |
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384 | } |
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385 | |
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386 | JumpPlatformDisappear* Jump::addPlatformDisappear(float xPosition, float zPosition) |
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387 | { |
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388 | JumpPlatformDisappear* newPlatform = new JumpPlatformDisappear(center_->getContext()); |
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389 | newPlatform->setProperties(true); |
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390 | addPlatform(newPlatform, center_->getPlatformDisappearTemplate(), xPosition, zPosition); |
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391 | |
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392 | return newPlatform; |
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393 | } |
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394 | |
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395 | JumpPlatformTimer* Jump::addPlatformTimer(float xPosition, float zPosition, float time, float variance) |
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396 | { |
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397 | float additionalTime = (float)(rand()%100)/100.0*variance - variance/2.0; |
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398 | |
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399 | JumpPlatformTimer* newPlatform = new JumpPlatformTimer(center_->getContext()); |
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400 | newPlatform->setProperties(time + additionalTime); |
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401 | addPlatform(newPlatform, center_->getPlatformTimerTemplate(), xPosition, zPosition); |
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402 | |
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403 | return newPlatform; |
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404 | } |
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405 | |
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406 | JumpPlatformFake* Jump::addPlatformFake(float xPosition, float zPosition) |
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407 | { |
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408 | JumpPlatformFake* newPlatform = new JumpPlatformFake(center_->getContext()); |
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409 | addPlatform(newPlatform, center_->getPlatformFakeTemplate(), xPosition, zPosition); |
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410 | newPlatform->setAngularVelocity(Vector3(0, 0, 2.0)); |
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411 | |
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412 | return newPlatform; |
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413 | } |
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414 | |
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415 | |
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416 | void Jump::addProjectile(float xPosition, float zPosition) |
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417 | { |
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418 | JumpProjectile* newProjectile = new JumpProjectile(center_->getContext()); |
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419 | if (newProjectile != NULL && center_ != NULL) |
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420 | { |
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421 | newProjectile->addTemplate(center_->getProjectileTemplate()); |
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422 | newProjectile->setPosition(Vector3(xPosition, 0.0, zPosition)); |
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423 | newProjectile->setFieldDimension(center_->getFieldDimension()); |
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424 | newProjectile->setFigure(this->figure_); |
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425 | center_->attach(newProjectile); |
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426 | } |
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427 | } |
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428 | |
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429 | void Jump::addSpring(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity) |
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430 | { |
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431 | JumpSpring* newSpring = new JumpSpring(center_->getContext()); |
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432 | if (newSpring != NULL && center_ != NULL) |
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433 | { |
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434 | newSpring->addTemplate(center_->getSpringTemplate()); |
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435 | newSpring->setPosition(Vector3(xPosition, 0.0, zPosition)); |
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436 | newSpring->setProperties(leftBoundary, rightBoundary, lowerBoundary, upperBoundary, xVelocity, zVelocity); |
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437 | newSpring->setFigure(figure_); |
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438 | center_->attach(newSpring); |
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439 | } |
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440 | } |
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441 | |
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442 | void Jump::addSpring(JumpPlatform* platform) |
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443 | { |
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444 | JumpSpring* newSpring = new JumpSpring(center_->getContext()); |
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445 | if (newSpring != NULL && center_ != NULL) |
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446 | { |
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447 | newSpring->addTemplate(center_->getSpringTemplate()); |
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448 | newSpring->setPosition(Vector3(0.0, 0.0, 0.0)); |
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449 | newSpring->setProperties(-10.0, 10.0, -10.0, 10.0, 0.0, 0.0); |
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450 | newSpring->setFigure(figure_); |
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451 | platform->attach(newSpring); |
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452 | } |
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453 | } |
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454 | |
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455 | void Jump::addRocket(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity) |
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456 | { |
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457 | JumpRocket* newRocket = new JumpRocket(center_->getContext()); |
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458 | if (newRocket != NULL && center_ != NULL) |
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459 | { |
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460 | newRocket->addTemplate(center_->getRocketTemplate()); |
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461 | newRocket->setPosition(Vector3(xPosition, 0.0, zPosition)); |
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462 | newRocket->setProperties(leftBoundary, rightBoundary, lowerBoundary, upperBoundary, xVelocity, zVelocity); |
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463 | newRocket->setFigure(figure_); |
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464 | center_->attach(newRocket); |
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465 | } |
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466 | } |
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467 | |
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468 | void Jump::addRocket(JumpPlatform* platform) |
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469 | { |
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470 | JumpRocket* newRocket = new JumpRocket(center_->getContext()); |
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471 | if (newRocket != NULL && center_ != NULL) |
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472 | { |
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473 | newRocket->addTemplate(center_->getRocketTemplate()); |
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474 | newRocket->setPosition(Vector3(0.0, 0.0, 0.0)); |
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475 | newRocket->setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); |
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476 | newRocket->setFigure(figure_); |
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477 | platform->attach(newRocket); |
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478 | } |
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479 | } |
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480 | |
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481 | void Jump::addPropeller(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity) |
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482 | { |
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483 | JumpPropeller* newPropeller = new JumpPropeller(center_->getContext()); |
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484 | if (newPropeller != NULL && center_ != NULL) |
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485 | { |
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486 | newPropeller->addTemplate(center_->getPropellerTemplate()); |
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487 | newPropeller->setPosition(Vector3(xPosition, 0.0, zPosition)); |
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488 | newPropeller->setProperties(leftBoundary, rightBoundary, lowerBoundary, upperBoundary, xVelocity, zVelocity); |
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489 | newPropeller->setFigure(figure_); |
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490 | center_->attach(newPropeller); |
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491 | } |
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492 | } |
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493 | |
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494 | void Jump::addPropeller(JumpPlatform* platform) |
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495 | { |
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496 | JumpPropeller* newPropeller = new JumpPropeller(center_->getContext()); |
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497 | if (newPropeller != NULL && center_ != NULL) |
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498 | { |
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499 | newPropeller->addTemplate(center_->getPropellerTemplate()); |
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500 | newPropeller->setPosition(Vector3(0.0, 0.0, 0.0)); |
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501 | newPropeller->setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); |
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502 | newPropeller->setFigure(figure_); |
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503 | platform->attach(newPropeller); |
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504 | } |
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505 | } |
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506 | |
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507 | void Jump::addBoots(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity) |
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508 | { |
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509 | JumpBoots* newBoots = new JumpBoots(center_->getContext()); |
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510 | if (newBoots != NULL && center_ != NULL) |
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511 | { |
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512 | newBoots->addTemplate(center_->getBootsTemplate()); |
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513 | newBoots->setPosition(Vector3(xPosition, 0.0, zPosition)); |
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514 | newBoots->setProperties(leftBoundary, rightBoundary, lowerBoundary, upperBoundary, xVelocity, zVelocity); |
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515 | newBoots->setFigure(figure_); |
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516 | center_->attach(newBoots); |
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517 | } |
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518 | } |
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519 | |
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520 | void Jump::addBoots(JumpPlatform* platform) |
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521 | { |
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522 | JumpBoots* newBoots = new JumpBoots(center_->getContext()); |
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523 | if (newBoots != NULL && center_ != NULL) |
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524 | { |
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525 | newBoots->addTemplate(center_->getBootsTemplate()); |
---|
526 | newBoots->setPosition(Vector3(0.0, 0.0, 0.0)); |
---|
527 | newBoots->setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); |
---|
528 | newBoots->setFigure(figure_); |
---|
529 | platform->attach(newBoots); |
---|
530 | } |
---|
531 | } |
---|
532 | |
---|
533 | void Jump::addShield(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity) |
---|
534 | { |
---|
535 | JumpShield* newShield = new JumpShield(center_->getContext()); |
---|
536 | if (newShield != NULL && center_ != NULL) |
---|
537 | { |
---|
538 | newShield->addTemplate(center_->getShieldTemplate()); |
---|
539 | newShield->setPosition(Vector3(xPosition, 0.0, zPosition)); |
---|
540 | newShield->setProperties(leftBoundary, rightBoundary, lowerBoundary, upperBoundary, xVelocity, zVelocity); |
---|
541 | newShield->setFigure(figure_); |
---|
542 | center_->attach(newShield); |
---|
543 | } |
---|
544 | } |
---|
545 | |
---|
546 | void Jump::addShield(JumpPlatform* platform) |
---|
547 | { |
---|
548 | JumpShield* newShield = new JumpShield(center_->getContext()); |
---|
549 | if (newShield != NULL && center_ != NULL) |
---|
550 | { |
---|
551 | newShield->addTemplate(center_->getShieldTemplate()); |
---|
552 | newShield->setPosition(Vector3(0.0, 0.0, 0.0)); |
---|
553 | newShield->setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); |
---|
554 | newShield->setFigure(figure_); |
---|
555 | platform->attach(newShield); |
---|
556 | } |
---|
557 | } |
---|
558 | |
---|
559 | void Jump::addEnemy(int type, float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity) |
---|
560 | { |
---|
561 | JumpEnemy* newEnemy = new JumpEnemy(center_->getContext()); |
---|
562 | if (newEnemy != NULL && center_ != NULL) |
---|
563 | { |
---|
564 | switch (type) |
---|
565 | { |
---|
566 | case 1: |
---|
567 | newEnemy->addTemplate(center_->getEnemy1Template()); |
---|
568 | break; |
---|
569 | case 2: |
---|
570 | newEnemy->addTemplate(center_->getEnemy2Template()); |
---|
571 | break; |
---|
572 | case 3: |
---|
573 | newEnemy->addTemplate(center_->getEnemy3Template()); |
---|
574 | break; |
---|
575 | case 4: |
---|
576 | newEnemy->addTemplate(center_->getEnemy4Template()); |
---|
577 | break; |
---|
578 | default: |
---|
579 | return; |
---|
580 | } |
---|
581 | |
---|
582 | newEnemy->setPosition(Vector3(xPosition, 0.0, zPosition)); |
---|
583 | newEnemy->setProperties(leftBoundary, rightBoundary, lowerBoundary, upperBoundary, xVelocity, zVelocity); |
---|
584 | newEnemy->setFieldDimension(center_->getFieldDimension()); |
---|
585 | newEnemy->setFigure(this->figure_); |
---|
586 | center_->attach(newEnemy); |
---|
587 | } |
---|
588 | } |
---|
589 | |
---|
590 | void Jump::addStartSection() |
---|
591 | { |
---|
592 | JumpPlatform* newPlatform; |
---|
593 | |
---|
594 | float sectionLength = center_->getSectionLength(); |
---|
595 | |
---|
596 | newPlatform = new JumpPlatformStatic(center_->getContext()); |
---|
597 | addPlatform(newPlatform, center_->getPlatformStaticTemplate(), 0.0, -0.05*sectionLength); |
---|
598 | |
---|
599 | platformWidth_ = newPlatform->getWidth(); |
---|
600 | platformHeight_ = newPlatform->getHeight(); |
---|
601 | |
---|
602 | for (float xPosition = platformWidth_; xPosition <= center_->getFieldDimension().x; xPosition += platformWidth_) |
---|
603 | { |
---|
604 | newPlatform = new JumpPlatformStatic(center_->getContext()); |
---|
605 | addPlatform(newPlatform, center_->getPlatformStaticTemplate(), xPosition, -0.05*sectionLength); |
---|
606 | newPlatform = new JumpPlatformStatic(center_->getContext()); |
---|
607 | addPlatform(newPlatform, center_->getPlatformStaticTemplate(), -xPosition, -0.05*sectionLength); |
---|
608 | } |
---|
609 | } |
---|
610 | |
---|
611 | void Jump::addSection() |
---|
612 | { |
---|
613 | float fieldWidth = center_->getFieldDimension().x; |
---|
614 | float sectionLength = center_->getSectionLength(); |
---|
615 | float sectionBegin = sectionNumber_ * sectionLength; |
---|
616 | float sectionEnd = (1 + sectionNumber_) * sectionLength; |
---|
617 | |
---|
618 | int numI = 6; |
---|
619 | int numJ = 4; |
---|
620 | |
---|
621 | enum PlatformType |
---|
622 | { |
---|
623 | PLATFORM_EMPTY, PLATFORM_STATIC, PLATFORM_HMOVE, PLATFORM_VMOVE, PLATFORM_DISAPPEAR, PLATFORM_TIMER, PLATFORM_FAKE |
---|
624 | }; |
---|
625 | |
---|
626 | enum ItemType |
---|
627 | { |
---|
628 | ITEM_NOTHING, ITEM_SPRING, ITEM_PROPELLER, ITEM_ROCKET, ITEM_BOOTS, ITEM_SHIELD |
---|
629 | }; |
---|
630 | |
---|
631 | struct PlatformMatrix |
---|
632 | { |
---|
633 | PlatformType type; |
---|
634 | bool done; |
---|
635 | } matrix[numI][numJ]; |
---|
636 | |
---|
637 | |
---|
638 | for (int i = 0; i < numI; ++i) |
---|
639 | { |
---|
640 | for (int j = 0; j < numJ; ++j) |
---|
641 | { |
---|
642 | matrix[i][j].type = PLATFORM_EMPTY; |
---|
643 | matrix[i][j].done = false; |
---|
644 | } |
---|
645 | } |
---|
646 | PlatformType platformtype1; |
---|
647 | PlatformType platformtype2; |
---|
648 | ItemType itemType = ITEM_NOTHING; |
---|
649 | |
---|
650 | if (rand()%2 == 0) |
---|
651 | { |
---|
652 | itemType = ITEM_SPRING; |
---|
653 | } |
---|
654 | else if (rand()%2 == 0 && sectionNumber_ > 3) |
---|
655 | { |
---|
656 | switch(rand()%4) |
---|
657 | { |
---|
658 | case 0: |
---|
659 | itemType = ITEM_PROPELLER; |
---|
660 | break; |
---|
661 | case 1: |
---|
662 | itemType = ITEM_ROCKET; |
---|
663 | break; |
---|
664 | case 2: |
---|
665 | itemType = ITEM_BOOTS; |
---|
666 | break; |
---|
667 | case 3: |
---|
668 | itemType = ITEM_SHIELD; |
---|
669 | break; |
---|
670 | default: |
---|
671 | break; |
---|
672 | } |
---|
673 | } |
---|
674 | |
---|
675 | switch((sectionNumber_ > 28) ? rand()%29 : rand()%(sectionNumber_+1)) |
---|
676 | { |
---|
677 | case 0: |
---|
678 | platformtype1 = PLATFORM_STATIC; |
---|
679 | platformtype2 = PLATFORM_STATIC; |
---|
680 | break; |
---|
681 | case 1: |
---|
682 | platformtype1 = PLATFORM_STATIC; |
---|
683 | platformtype2 = PLATFORM_STATIC; |
---|
684 | break; |
---|
685 | case 2: |
---|
686 | platformtype1 = PLATFORM_STATIC; |
---|
687 | platformtype2 = PLATFORM_HMOVE; |
---|
688 | break; |
---|
689 | case 3: |
---|
690 | platformtype1 = PLATFORM_STATIC; |
---|
691 | platformtype2 = PLATFORM_DISAPPEAR; |
---|
692 | break; |
---|
693 | case 4: |
---|
694 | platformtype1 = PLATFORM_STATIC; |
---|
695 | platformtype2 = PLATFORM_VMOVE; |
---|
696 | break; |
---|
697 | case 5: |
---|
698 | platformtype1 = PLATFORM_STATIC; |
---|
699 | platformtype2 = PLATFORM_TIMER; |
---|
700 | break; |
---|
701 | case 6: |
---|
702 | platformtype1 = PLATFORM_HMOVE; |
---|
703 | platformtype2 = PLATFORM_STATIC; |
---|
704 | break; |
---|
705 | case 7: |
---|
706 | platformtype1 = PLATFORM_HMOVE; |
---|
707 | platformtype2 = PLATFORM_HMOVE; |
---|
708 | break; |
---|
709 | case 8: |
---|
710 | platformtype1 = PLATFORM_HMOVE; |
---|
711 | platformtype2 = PLATFORM_HMOVE; |
---|
712 | break; |
---|
713 | case 9: |
---|
714 | platformtype1 = PLATFORM_HMOVE; |
---|
715 | platformtype2 = PLATFORM_DISAPPEAR; |
---|
716 | break; |
---|
717 | case 10: |
---|
718 | platformtype1 = PLATFORM_HMOVE; |
---|
719 | platformtype2 = PLATFORM_VMOVE; |
---|
720 | break; |
---|
721 | case 11: |
---|
722 | platformtype1 = PLATFORM_HMOVE; |
---|
723 | platformtype2 = PLATFORM_TIMER; |
---|
724 | break; |
---|
725 | case 12: |
---|
726 | platformtype1 = PLATFORM_DISAPPEAR; |
---|
727 | platformtype2 = PLATFORM_STATIC; |
---|
728 | break; |
---|
729 | case 13: |
---|
730 | platformtype1 = PLATFORM_DISAPPEAR; |
---|
731 | platformtype2 = PLATFORM_HMOVE; |
---|
732 | break; |
---|
733 | case 14: |
---|
734 | platformtype1 = PLATFORM_DISAPPEAR; |
---|
735 | platformtype2 = PLATFORM_DISAPPEAR; |
---|
736 | break; |
---|
737 | case 15: |
---|
738 | platformtype1 = PLATFORM_DISAPPEAR; |
---|
739 | platformtype2 = PLATFORM_DISAPPEAR; |
---|
740 | break; |
---|
741 | case 16: |
---|
742 | platformtype1 = PLATFORM_DISAPPEAR; |
---|
743 | platformtype2 = PLATFORM_VMOVE; |
---|
744 | break; |
---|
745 | case 17: |
---|
746 | platformtype1 = PLATFORM_DISAPPEAR; |
---|
747 | platformtype2 = PLATFORM_TIMER; |
---|
748 | break; |
---|
749 | case 18: |
---|
750 | platformtype1 = PLATFORM_VMOVE; |
---|
751 | platformtype2 = PLATFORM_STATIC; |
---|
752 | break; |
---|
753 | case 19: |
---|
754 | platformtype1 = PLATFORM_VMOVE; |
---|
755 | platformtype2 = PLATFORM_HMOVE; |
---|
756 | break; |
---|
757 | case 20: |
---|
758 | platformtype1 = PLATFORM_VMOVE; |
---|
759 | platformtype2 = PLATFORM_DISAPPEAR; |
---|
760 | break; |
---|
761 | case 21: |
---|
762 | platformtype1 = PLATFORM_VMOVE; |
---|
763 | platformtype2 = PLATFORM_VMOVE; |
---|
764 | break; |
---|
765 | case 22: |
---|
766 | platformtype1 = PLATFORM_VMOVE; |
---|
767 | platformtype2 = PLATFORM_VMOVE; |
---|
768 | break; |
---|
769 | case 23: |
---|
770 | platformtype1 = PLATFORM_VMOVE; |
---|
771 | platformtype2 = PLATFORM_TIMER; |
---|
772 | break; |
---|
773 | case 24: |
---|
774 | platformtype1 = PLATFORM_TIMER; |
---|
775 | platformtype2 = PLATFORM_STATIC; |
---|
776 | break; |
---|
777 | case 25: |
---|
778 | platformtype1 = PLATFORM_TIMER; |
---|
779 | platformtype2 = PLATFORM_HMOVE; |
---|
780 | break; |
---|
781 | case 26: |
---|
782 | platformtype1 = PLATFORM_TIMER; |
---|
783 | platformtype2 = PLATFORM_DISAPPEAR; |
---|
784 | break; |
---|
785 | case 27: |
---|
786 | platformtype1 = PLATFORM_TIMER; |
---|
787 | platformtype2 = PLATFORM_VMOVE; |
---|
788 | break; |
---|
789 | case 28: |
---|
790 | platformtype1 = PLATFORM_TIMER; |
---|
791 | platformtype2 = PLATFORM_TIMER; |
---|
792 | break; |
---|
793 | default: |
---|
794 | platformtype1 = PLATFORM_TIMER; |
---|
795 | platformtype2 = PLATFORM_TIMER; |
---|
796 | break; |
---|
797 | } |
---|
798 | |
---|
799 | // Fill matrix with selected platform types |
---|
800 | for (int i = 0; i < numI; ++ i) |
---|
801 | { |
---|
802 | for (int j = 0; j < numJ; ++ j) |
---|
803 | { |
---|
804 | if (rand()%3 == 0) |
---|
805 | { |
---|
806 | matrix[i][j].type = platformtype1; |
---|
807 | } |
---|
808 | else |
---|
809 | { |
---|
810 | matrix[i][j].type = platformtype2; |
---|
811 | } |
---|
812 | matrix[i][j].done = false; |
---|
813 | } |
---|
814 | } |
---|
815 | |
---|
816 | if (platformtype1 == platformtype2 && sectionNumber_ > 10 && rand()%2 == 0) |
---|
817 | { |
---|
818 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; |
---|
819 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; |
---|
820 | } |
---|
821 | |
---|
822 | // Delete some planned platforms or replace them with fake platforms |
---|
823 | if (sectionNumber_ > 5) |
---|
824 | { |
---|
825 | if (rand()%2 == 0) |
---|
826 | { |
---|
827 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; |
---|
828 | } |
---|
829 | else |
---|
830 | { |
---|
831 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_FAKE; |
---|
832 | } |
---|
833 | } |
---|
834 | else if (sectionNumber_ > 10) |
---|
835 | { |
---|
836 | if (rand()%2 == 0) |
---|
837 | { |
---|
838 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; |
---|
839 | } |
---|
840 | else |
---|
841 | { |
---|
842 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_FAKE; |
---|
843 | } |
---|
844 | if (rand()%2 == 0) |
---|
845 | { |
---|
846 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; |
---|
847 | } |
---|
848 | else |
---|
849 | { |
---|
850 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_FAKE; |
---|
851 | } |
---|
852 | } |
---|
853 | else if (sectionNumber_ > 15) |
---|
854 | { |
---|
855 | if (rand()%2 == 0) |
---|
856 | { |
---|
857 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; |
---|
858 | } |
---|
859 | else |
---|
860 | { |
---|
861 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_FAKE; |
---|
862 | } |
---|
863 | if (rand()%2 == 0) |
---|
864 | { |
---|
865 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; |
---|
866 | } |
---|
867 | else |
---|
868 | { |
---|
869 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_FAKE; |
---|
870 | } |
---|
871 | if (rand()%2 == 0) |
---|
872 | { |
---|
873 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; |
---|
874 | } |
---|
875 | else |
---|
876 | { |
---|
877 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_FAKE; |
---|
878 | } |
---|
879 | } |
---|
880 | |
---|
881 | std::vector<JumpPlatform*> platformList; |
---|
882 | |
---|
883 | for (int i = 0; i < numI; ++ i) |
---|
884 | { |
---|
885 | for (int j = 0; j < numJ; ++ j) |
---|
886 | { |
---|
887 | if (matrix[i][j].done == false) |
---|
888 | { |
---|
889 | float xPosition = 0.0; |
---|
890 | float zPosition = 0.0; |
---|
891 | float leftBoundary = 0.0; |
---|
892 | float rightBoundary = 0.0; |
---|
893 | float lowerBoundary = 0.0; |
---|
894 | float upperBoundary = 0.0; |
---|
895 | float xVelocity = 0.0; |
---|
896 | float zVelocity = 0.0; |
---|
897 | |
---|
898 | switch(matrix[i][j].type) |
---|
899 | { |
---|
900 | case PLATFORM_EMPTY: |
---|
901 | matrix[i][j].done = true; |
---|
902 | break; |
---|
903 | case PLATFORM_STATIC: |
---|
904 | xPosition = randomXPosition(numJ, j); |
---|
905 | zPosition = sectionBegin + i*sectionLength/numI; |
---|
906 | platformList.push_back(addPlatformStatic(xPosition, zPosition)); |
---|
907 | matrix[i][j].done = true; |
---|
908 | break; |
---|
909 | case PLATFORM_FAKE: |
---|
910 | xPosition = randomXPosition(numJ, j); |
---|
911 | zPosition = sectionBegin + i*sectionLength/numI; |
---|
912 | platformList.push_back(addPlatformFake(xPosition, zPosition)); |
---|
913 | matrix[i][j].done = true; |
---|
914 | break; |
---|
915 | case PLATFORM_TIMER: |
---|
916 | xPosition = randomXPosition(numJ, j); |
---|
917 | zPosition = sectionBegin + i*sectionLength/numI; |
---|
918 | platformList.push_back(addPlatformTimer(xPosition, zPosition, 12.0, 1.5)); |
---|
919 | matrix[i][j].done = true; |
---|
920 | break; |
---|
921 | case PLATFORM_DISAPPEAR: |
---|
922 | xPosition = randomXPosition(numJ, j); |
---|
923 | zPosition = sectionBegin + i*sectionLength/numI; |
---|
924 | platformList.push_back(addPlatformDisappear(xPosition, zPosition)); |
---|
925 | matrix[i][j].done = true; |
---|
926 | break; |
---|
927 | case PLATFORM_HMOVE: |
---|
928 | xVelocity = randomSpeed(); |
---|
929 | if (j <= numJ-3 && matrix[i][j+1].type == PLATFORM_HMOVE && matrix[i][j+2].type == PLATFORM_HMOVE && rand()%2 == 0) |
---|
930 | { |
---|
931 | leftBoundary = randomXPositionLeft(numJ, j); |
---|
932 | rightBoundary = randomXPositionRight(numJ, j+2); |
---|
933 | xPosition = randomPosition(leftBoundary, rightBoundary); |
---|
934 | zPosition = sectionBegin + i*sectionLength/numI; |
---|
935 | platformList.push_back(addPlatformHMove(xPosition, zPosition, leftBoundary, rightBoundary, xVelocity)); |
---|
936 | matrix[i][j].done = true; |
---|
937 | matrix[i][j+1].done = true; |
---|
938 | matrix[i][j+2].done = true; |
---|
939 | } |
---|
940 | else if (j <= numJ-2 && matrix[i][j+1].type == PLATFORM_HMOVE && rand()%2 == 0) |
---|
941 | { |
---|
942 | leftBoundary = randomXPositionLeft(numJ, j); |
---|
943 | rightBoundary = randomXPositionRight(numJ, j+1); |
---|
944 | xPosition = randomPosition(leftBoundary, rightBoundary); |
---|
945 | zPosition = sectionBegin + i*sectionLength/numI; |
---|
946 | platformList.push_back(addPlatformHMove(xPosition, zPosition, leftBoundary, rightBoundary, xVelocity)); |
---|
947 | matrix[i][j].done = true; |
---|
948 | matrix[i][j+1].done = true; |
---|
949 | } |
---|
950 | else |
---|
951 | { |
---|
952 | leftBoundary = randomXPositionLeft(numJ, j); |
---|
953 | rightBoundary = randomXPositionRight(numJ, j); |
---|
954 | xPosition = randomPosition(leftBoundary, rightBoundary); |
---|
955 | zPosition = sectionBegin + i*sectionLength/numI; |
---|
956 | platformList.push_back(addPlatformHMove(xPosition, zPosition, leftBoundary, rightBoundary, xVelocity)); |
---|
957 | matrix[i][j].done = true; |
---|
958 | } |
---|
959 | break; |
---|
960 | case PLATFORM_VMOVE: |
---|
961 | zVelocity = randomSpeed(); |
---|
962 | if (i <= numI-3 && matrix[i+1][j].type == PLATFORM_VMOVE && matrix[i+2][j].type == PLATFORM_VMOVE && rand()%2 == 0) |
---|
963 | { |
---|
964 | lowerBoundary = randomZPositionLower(numI, i, sectionBegin, sectionEnd); |
---|
965 | upperBoundary = randomZPositionUpper(numI, i+2, sectionBegin, sectionEnd); |
---|
966 | zPosition = randomPosition(lowerBoundary, upperBoundary); |
---|
967 | xPosition = randomXPosition(numJ, j); |
---|
968 | platformList.push_back(addPlatformVMove(xPosition, zPosition, lowerBoundary, upperBoundary, zVelocity)); |
---|
969 | matrix[i][j].done = true; |
---|
970 | matrix[i+1][j].done = true; |
---|
971 | matrix[i+2][j].done = true; |
---|
972 | } |
---|
973 | else if (i <= numI-2 && matrix[i+1][j].type == PLATFORM_VMOVE && rand()%2 == 0) |
---|
974 | { |
---|
975 | lowerBoundary = randomZPositionLower(numI, i, sectionBegin, sectionEnd); |
---|
976 | upperBoundary = randomZPositionUpper(numI, i+1, sectionBegin, sectionEnd); |
---|
977 | zPosition = randomPosition(lowerBoundary, upperBoundary); |
---|
978 | xPosition = randomXPosition(numJ, j); |
---|
979 | platformList.push_back(addPlatformVMove(xPosition, zPosition, lowerBoundary, upperBoundary, zVelocity)); |
---|
980 | matrix[i][j].done = true; |
---|
981 | matrix[i+1][j].done = true; |
---|
982 | } |
---|
983 | else |
---|
984 | { |
---|
985 | lowerBoundary = randomZPositionLower(numI, i, sectionBegin, sectionEnd); |
---|
986 | upperBoundary = randomZPositionUpper(numI, i, sectionBegin, sectionEnd); |
---|
987 | zPosition = randomPosition(lowerBoundary, upperBoundary); |
---|
988 | xPosition = randomXPosition(numJ, j); |
---|
989 | platformList.push_back(addPlatformVMove(xPosition, zPosition, lowerBoundary, upperBoundary, zVelocity)); |
---|
990 | matrix[i][j].done = true; |
---|
991 | } |
---|
992 | break; |
---|
993 | default: |
---|
994 | //ERROR |
---|
995 | break; |
---|
996 | |
---|
997 | } |
---|
998 | } |
---|
999 | } |
---|
1000 | } |
---|
1001 | |
---|
1002 | //Add items |
---|
1003 | int numNewPlatforms = platformList.size(); |
---|
1004 | |
---|
1005 | if (rand()%4 == 0) |
---|
1006 | { |
---|
1007 | if (rand()%2 == 0) |
---|
1008 | { |
---|
1009 | switch (itemType) |
---|
1010 | { |
---|
1011 | case ITEM_ROCKET: |
---|
1012 | addRocket(0.0, randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/2, fieldWidth/2, 0.0, 0.0, randomSpeed(), 0.0); |
---|
1013 | break; |
---|
1014 | case ITEM_PROPELLER: |
---|
1015 | addPropeller(0.0, randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/2, fieldWidth/2, 0.0, 0.0, randomSpeed(), 0.0); |
---|
1016 | break; |
---|
1017 | case ITEM_BOOTS: |
---|
1018 | addBoots(0.0, randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/2, fieldWidth/2, 0.0, 0.0, randomSpeed(), 0.0); |
---|
1019 | break; |
---|
1020 | case ITEM_SHIELD: |
---|
1021 | addShield(0.0, randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/2, fieldWidth/2, 0.0, 0.0, randomSpeed(), 0.0); |
---|
1022 | break; |
---|
1023 | default: |
---|
1024 | break; |
---|
1025 | } |
---|
1026 | } |
---|
1027 | else |
---|
1028 | { |
---|
1029 | switch (itemType) |
---|
1030 | { |
---|
1031 | case ITEM_ROCKET: |
---|
1032 | addRocket(randomPosition(-fieldWidth/2, fieldWidth/2), sectionBegin + sectionLength/2, 0.0, 0.0, sectionBegin, sectionEnd, 0.0, randomSpeed()); |
---|
1033 | break; |
---|
1034 | case ITEM_PROPELLER: |
---|
1035 | addPropeller(randomPosition(-fieldWidth/2, fieldWidth/2), sectionBegin + sectionLength/2, 0.0, 0.0, sectionBegin, sectionEnd, 0.0, randomSpeed()); |
---|
1036 | break; |
---|
1037 | case ITEM_BOOTS: |
---|
1038 | addBoots(randomPosition(-fieldWidth/2, fieldWidth/2), sectionBegin + sectionLength/2, 0.0, 0.0, sectionBegin, sectionEnd, 0.0, randomSpeed()); |
---|
1039 | break; |
---|
1040 | case ITEM_SHIELD: |
---|
1041 | addShield(randomPosition(-fieldWidth/2, fieldWidth/2), sectionBegin + sectionLength/2, 0.0, 0.0, sectionBegin, sectionEnd, 0.0, randomSpeed()); |
---|
1042 | break; |
---|
1043 | default: |
---|
1044 | break; |
---|
1045 | } |
---|
1046 | } |
---|
1047 | } |
---|
1048 | else |
---|
1049 | { |
---|
1050 | if (numNewPlatforms > 0) |
---|
1051 | { |
---|
1052 | JumpPlatform* itemPlatform = platformList[rand()%numNewPlatforms]; |
---|
1053 | |
---|
1054 | switch (itemType) |
---|
1055 | { |
---|
1056 | case ITEM_SPRING: |
---|
1057 | addSpring(itemPlatform); |
---|
1058 | break; |
---|
1059 | case ITEM_ROCKET: |
---|
1060 | addRocket(itemPlatform); |
---|
1061 | break; |
---|
1062 | case ITEM_PROPELLER: |
---|
1063 | addPropeller(itemPlatform); |
---|
1064 | break; |
---|
1065 | case ITEM_BOOTS: |
---|
1066 | addBoots(itemPlatform); |
---|
1067 | break; |
---|
1068 | case ITEM_SHIELD: |
---|
1069 | addShield(itemPlatform); |
---|
1070 | break; |
---|
1071 | default: |
---|
1072 | break; |
---|
1073 | } |
---|
1074 | } |
---|
1075 | } |
---|
1076 | |
---|
1077 | if (sectionNumber_ >= 5 && rand()%3 == 0) |
---|
1078 | { |
---|
1079 | switch(rand()%4) |
---|
1080 | { |
---|
1081 | case 0: |
---|
1082 | addEnemy(1, randomXPosition(), randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/3*2, fieldWidth/3*2, sectionBegin, sectionBegin + sectionLength, randomSpeed(), 0.0); |
---|
1083 | break; |
---|
1084 | case 1: |
---|
1085 | addEnemy(2, randomXPosition(), randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/3*2, fieldWidth/3*2, sectionBegin, sectionBegin + sectionLength, randomSpeed(), 0.0); |
---|
1086 | break; |
---|
1087 | case 2: |
---|
1088 | addEnemy(3, randomXPosition(), randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/3*2, fieldWidth/3*2, sectionBegin, sectionBegin + sectionLength, randomSpeed(), 0.0); |
---|
1089 | break; |
---|
1090 | case 3: |
---|
1091 | addEnemy(4, randomXPosition(), randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/3*2, fieldWidth/3*2, sectionBegin, sectionBegin + sectionLength, randomSpeed(), 0.0); |
---|
1092 | break; |
---|
1093 | } |
---|
1094 | } |
---|
1095 | ++ sectionNumber_; |
---|
1096 | } |
---|
1097 | |
---|
1098 | bool Jump::addAdventure(int number) |
---|
1099 | { |
---|
1100 | float fieldWidth = center_->getFieldDimension().x; |
---|
1101 | float sectionLength = center_->getSectionLength(); |
---|
1102 | float sectionBegin = sectionNumber_ * sectionLength; |
---|
1103 | sectionLength *= 2; |
---|
1104 | |
---|
1105 | switch(number) |
---|
1106 | { |
---|
1107 | case 0: |
---|
1108 | { |
---|
1109 | int numI = 10; |
---|
1110 | if (rand()%2 == 0) |
---|
1111 | { |
---|
1112 | for (int i = 0; i < numI; ++ i) |
---|
1113 | { |
---|
1114 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth+platformWidth_/2, sectionBegin+i*sectionLength/numI); |
---|
1115 | } |
---|
1116 | } |
---|
1117 | else |
---|
1118 | { |
---|
1119 | for (int i = 0; i < numI; ++ i) |
---|
1120 | { |
---|
1121 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth+platformWidth_/2, sectionBegin+(numI-i)*sectionLength/numI); |
---|
1122 | } |
---|
1123 | } |
---|
1124 | break; |
---|
1125 | } |
---|
1126 | case 1: |
---|
1127 | { |
---|
1128 | int numI = 7; |
---|
1129 | |
---|
1130 | addPlatformStatic(0.0, sectionBegin); |
---|
1131 | if (rand()%2 == 0) |
---|
1132 | { |
---|
1133 | for (int i = 1; i < numI; ++ i) |
---|
1134 | { |
---|
1135 | addPlatformStatic((fieldWidth-platformWidth_/2)*i/numI, sectionBegin+i*sectionLength/numI); |
---|
1136 | addPlatformStatic(-(fieldWidth-platformWidth_/2)*i/numI, sectionBegin+i*sectionLength/numI); |
---|
1137 | } |
---|
1138 | } |
---|
1139 | else |
---|
1140 | { |
---|
1141 | for (int i = 1; i < numI; ++ i) |
---|
1142 | { |
---|
1143 | addPlatformStatic((fieldWidth-platformWidth_/2)*i/numI, sectionBegin+(numI-i)*sectionLength/numI); |
---|
1144 | addPlatformStatic(-(fieldWidth-platformWidth_/2)*i/numI, sectionBegin+(numI-i)*sectionLength/numI); |
---|
1145 | } |
---|
1146 | } |
---|
1147 | break; |
---|
1148 | } |
---|
1149 | case 2: |
---|
1150 | { |
---|
1151 | int numI = 5; |
---|
1152 | for (int i = 0; i <= numI; ++ i) |
---|
1153 | { |
---|
1154 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth, sectionBegin); |
---|
1155 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth, sectionBegin+sectionLength/5); |
---|
1156 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth, sectionBegin+sectionLength*2/5); |
---|
1157 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth, sectionBegin+sectionLength*3/5); |
---|
1158 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth, sectionBegin+sectionLength*4/5); |
---|
1159 | addEnemy(4, (2*fieldWidth-platformWidth_)*i/numI-fieldWidth+platformWidth_/2, sectionBegin+sectionLength/2, -fieldWidth, fieldWidth, sectionBegin, sectionBegin + sectionLength, 0.0, 0.0); |
---|
1160 | } |
---|
1161 | break; |
---|
1162 | } |
---|
1163 | case 3: |
---|
1164 | { |
---|
1165 | addRocket(addPlatformStatic(0.0, sectionBegin)); |
---|
1166 | addEnemy(2, 0.0, sectionBegin+sectionLength/5, 0.0,0.0, 0.0, 0.0, 0.0, 0.0); |
---|
1167 | break; |
---|
1168 | } |
---|
1169 | case 4: |
---|
1170 | { |
---|
1171 | addPropeller(addPlatformStatic(0.0, sectionBegin)); |
---|
1172 | addPropeller(addPlatformStatic(-fieldWidth/2, sectionBegin)); |
---|
1173 | addPropeller(addPlatformStatic(fieldWidth/2, sectionBegin)); |
---|
1174 | break; |
---|
1175 | } |
---|
1176 | default: |
---|
1177 | return false; |
---|
1178 | } |
---|
1179 | sectionNumber_ +=2; |
---|
1180 | return true; |
---|
1181 | } |
---|
1182 | |
---|
1183 | float Jump::randomXPosition() |
---|
1184 | { |
---|
1185 | float fieldWidth = center_->getFieldDimension().x; |
---|
1186 | |
---|
1187 | return (float)(rand()%(2*(int)fieldWidth)) - fieldWidth; |
---|
1188 | } |
---|
1189 | |
---|
1190 | float Jump::randomXPosition(int totalColumns, int culomn) |
---|
1191 | { |
---|
1192 | float fieldWidth = center_->getFieldDimension().x; |
---|
1193 | |
---|
1194 | float halfWidth = fieldWidth/totalColumns; |
---|
1195 | float leftBound = culomn*halfWidth*2-fieldWidth; |
---|
1196 | float rightBound = leftBound + 2*halfWidth; |
---|
1197 | |
---|
1198 | return randomPosition(leftBound+platformWidth_/2, rightBound-platformWidth_/2); |
---|
1199 | } |
---|
1200 | |
---|
1201 | float Jump::randomXPositionLeft(int totalColumns, int culomn) |
---|
1202 | { |
---|
1203 | float fieldWidth = center_->getFieldDimension().x; |
---|
1204 | |
---|
1205 | float halfWidth = fieldWidth/totalColumns; |
---|
1206 | float leftBound = culomn*halfWidth*2-fieldWidth; |
---|
1207 | float rightBound = leftBound + 2*halfWidth/3; |
---|
1208 | |
---|
1209 | return randomPosition(leftBound+platformWidth_/2, rightBound-platformWidth_/2); |
---|
1210 | } |
---|
1211 | |
---|
1212 | float Jump::randomXPositionRight(int totalColumns, int culomn) |
---|
1213 | { |
---|
1214 | float fieldWidth = center_->getFieldDimension().x; |
---|
1215 | |
---|
1216 | float halfWidth = fieldWidth/totalColumns; |
---|
1217 | float rightBound = (culomn+1)*halfWidth*2-fieldWidth; |
---|
1218 | float leftBound = rightBound - 2*halfWidth/3; |
---|
1219 | return randomPosition(leftBound+platformWidth_/2, rightBound-platformWidth_/2); |
---|
1220 | } |
---|
1221 | |
---|
1222 | float Jump::randomZPosition(int totalRows, int row, float sectionBegin, float SectionEnd) |
---|
1223 | { |
---|
1224 | float fieldHeight = SectionEnd - sectionBegin; |
---|
1225 | float halfHeight = fieldHeight/totalRows; |
---|
1226 | float lowerBound = row*halfHeight*2+sectionBegin; |
---|
1227 | float upperBound = lowerBound + 2*halfHeight; |
---|
1228 | |
---|
1229 | return randomPosition(lowerBound+platformHeight_/2, upperBound-platformHeight_/2); |
---|
1230 | } |
---|
1231 | |
---|
1232 | float Jump::randomZPositionLower(int totalRows, int row, float sectionBegin, float SectionEnd) |
---|
1233 | { |
---|
1234 | float fieldHeight = SectionEnd - sectionBegin; |
---|
1235 | float rowHeight = fieldHeight/totalRows; |
---|
1236 | float lowerBound = row*rowHeight+sectionBegin; |
---|
1237 | float upperBound = lowerBound + rowHeight/3; |
---|
1238 | |
---|
1239 | return randomPosition(lowerBound+platformHeight_/2, upperBound-platformHeight_/2); |
---|
1240 | } |
---|
1241 | |
---|
1242 | float Jump::randomZPositionUpper(int totalRows, int row, float sectionBegin, float SectionEnd) |
---|
1243 | { |
---|
1244 | float fieldHeight = SectionEnd - sectionBegin; |
---|
1245 | float rowHeight = fieldHeight/totalRows; |
---|
1246 | float lowerBound = (row+1)*rowHeight+sectionBegin; |
---|
1247 | float upperBound = lowerBound - rowHeight/3; |
---|
1248 | |
---|
1249 | return randomPosition(lowerBound+platformHeight_/2, upperBound-platformHeight_/2); |
---|
1250 | } |
---|
1251 | |
---|
1252 | float Jump::randomPosition(float lowerBoundary, float upperBoundary) |
---|
1253 | { |
---|
1254 | if (lowerBoundary >= upperBoundary) |
---|
1255 | { |
---|
1256 | return (lowerBoundary + upperBoundary)/2; |
---|
1257 | } |
---|
1258 | |
---|
1259 | return (float)(rand()%(int)(100*(upperBoundary - lowerBoundary)))/100 + lowerBoundary; |
---|
1260 | } |
---|
1261 | |
---|
1262 | float Jump::randomSpeed() |
---|
1263 | { |
---|
1264 | float platformSpeed = center_->getPlatformSpeed(); |
---|
1265 | return randomPosition(0.5*platformSpeed, 1.5*platformSpeed); |
---|
1266 | } |
---|
1267 | |
---|
1268 | int Jump::getScore(PlayerInfo* player) const |
---|
1269 | { |
---|
1270 | return sectionNumber_ - 2; |
---|
1271 | } |
---|
1272 | |
---|
1273 | bool Jump::getDead(PlayerInfo* player) const |
---|
1274 | { |
---|
1275 | return figure_->dead_; |
---|
1276 | } |
---|
1277 | } |
---|