1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Florian Zinggeler |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file Jump.h |
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31 | @brief Gametype. |
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32 | @ingroup Jump |
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33 | */ |
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34 | |
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35 | #ifndef _Jump_H__ |
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36 | #define _Jump_H__ |
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37 | |
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38 | #include "jump/JumpPrereqs.h" |
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39 | |
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40 | #include "gametypes/Deathmatch.h" |
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41 | |
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42 | #include "JumpCenterPoint.h" |
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43 | |
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44 | #include "tools/Timer.h" |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | |
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49 | class _JumpExport Jump : public Deathmatch |
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50 | { |
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51 | public: |
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52 | Jump(Context* context); |
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53 | |
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54 | //virtual void start(); |
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55 | //virtual void end(); |
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56 | //virtual void addBots(unsigned int amount){} //<! overwrite function in order to bypass the addbots command |
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57 | |
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58 | //void spawnEnemy(); |
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59 | |
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60 | void setCenterpoint(JumpCenterPoint* center){ this->center_ = center; } |
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61 | |
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62 | /*int getLives(){return this->lives;} |
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63 | int getLevel(){return this->level;} |
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64 | int getPoints(){return this->point;} |
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65 | int getMultiplier(){return this->multiplier;}*/ |
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66 | |
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67 | /*void costLife(); |
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68 | void levelUp(); |
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69 | void addPoints(int numPoints); |
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70 | // checks if multiplier should be reset. |
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71 | void comboControll();*/ |
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72 | void init(); |
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73 | //int lives; |
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74 | //int multiplier; |
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75 | //bool bEndGame; |
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76 | //bool bShowLevel; |
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77 | private: |
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78 | //void toggleShowLevel(){bShowLevel = !bShowLevel;} |
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79 | WeakPtr<JumpShip> getPlayer(); |
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80 | WeakPtr<JumpCenterPoint> center_; |
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81 | WeakPtr<JumpShip> player; |
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82 | |
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83 | /*Timer enemySpawnTimer; |
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84 | Timer comboTimer; |
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85 | Timer showLevelTimer; |
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86 | //Context* context; <-- War schon auskommentiert!!! |
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87 | int level; |
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88 | int point; |
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89 | bool b_combo;*/ |
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90 | }; |
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91 | } |
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92 | |
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93 | #endif /* _Jump_H__ */ |
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