[10074] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[10111] | 23 | * Fabien Vultier |
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[10074] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file JumpBoots.cc |
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[10111] | 31 | @brief These boots give the figure a speed bonus when it jumpes. |
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[10074] | 32 | */ |
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| 33 | |
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| 34 | #include "JumpBoots.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/GameMode.h" |
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| 38 | #include "graphics/Model.h" |
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| 39 | #include "gametypes/Gametype.h" |
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| 40 | |
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| 41 | #include "JumpFigure.h" |
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| 42 | |
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| 43 | #include "sound/WorldSound.h" |
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| 44 | #include "core/XMLPort.h" |
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| 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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| 48 | RegisterClass(JumpBoots); |
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| 49 | |
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| 50 | JumpBoots::JumpBoots(Context* context) : JumpItem(context) |
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| 51 | { |
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| 52 | RegisterObject(JumpBoots); |
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| 53 | |
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| 54 | fuel_ = 3.0; |
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[10111] | 55 | attachedToFigure_ = false; |
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[10074] | 56 | |
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| 57 | setPosition(Vector3(0,0,0)); |
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| 58 | setVelocity(Vector3(0,0,0)); |
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| 59 | setAcceleration(Vector3(0,0,0)); |
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| 60 | setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); |
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| 61 | } |
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| 62 | |
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| 63 | JumpBoots::~JumpBoots() |
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| 64 | { |
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| 65 | |
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| 66 | } |
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| 67 | |
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| 68 | void JumpBoots::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 69 | { |
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| 70 | SUPER(JumpBoots, XMLPort, xmlelement, mode); |
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| 71 | } |
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| 72 | |
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| 73 | void JumpBoots::tick(float dt) |
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| 74 | { |
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| 75 | SUPER(JumpBoots, tick, dt); |
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| 76 | |
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| 77 | Vector3 rocketPosition = getWorldPosition(); |
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| 78 | |
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| 79 | if (attachedToFigure_ == false && figure_ != NULL) |
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| 80 | { |
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| 81 | Vector3 figurePosition = figure_->getWorldPosition(); |
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| 82 | |
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| 83 | if(figurePosition.x > rocketPosition.x-width_ && figurePosition.x < rocketPosition.x+width_ && figurePosition.z > rocketPosition.z-height_ && figurePosition.z < rocketPosition.z+height_) |
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| 84 | { |
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| 85 | touchFigure(); |
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| 86 | } |
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| 87 | } |
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| 88 | else if (attachedToFigure_ == true) |
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| 89 | { |
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| 90 | fuel_ -= dt; |
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| 91 | if (fuel_ < 0.0) |
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| 92 | { |
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| 93 | figure_->StopBoots(this); |
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| 94 | } |
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| 95 | } |
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| 96 | } |
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| 97 | |
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| 98 | void JumpBoots::touchFigure() |
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| 99 | { |
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| 100 | JumpItem::touchFigure(); |
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| 101 | |
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| 102 | attachedToFigure_ = figure_->StartBoots(this); |
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| 103 | } |
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| 104 | } |
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