1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file JumpBoots.cc |
---|
31 | @brief Implementation of the JumpBoots class. |
---|
32 | */ |
---|
33 | |
---|
34 | #include "JumpBoots.h" |
---|
35 | |
---|
36 | #include "core/CoreIncludes.h" |
---|
37 | #include "core/GameMode.h" |
---|
38 | #include "graphics/Model.h" |
---|
39 | #include "gametypes/Gametype.h" |
---|
40 | |
---|
41 | #include "JumpFigure.h" |
---|
42 | |
---|
43 | #include "sound/WorldSound.h" |
---|
44 | #include "core/XMLPort.h" |
---|
45 | |
---|
46 | namespace orxonox |
---|
47 | { |
---|
48 | RegisterClass(JumpBoots); |
---|
49 | |
---|
50 | /** |
---|
51 | @brief |
---|
52 | Constructor. Registers and initializes the object. |
---|
53 | */ |
---|
54 | JumpBoots::JumpBoots(Context* context) : JumpItem(context) |
---|
55 | { |
---|
56 | RegisterObject(JumpBoots); |
---|
57 | |
---|
58 | fuel_ = 3.0; |
---|
59 | |
---|
60 | setPosition(Vector3(0,0,0)); |
---|
61 | setVelocity(Vector3(0,0,0)); |
---|
62 | setAcceleration(Vector3(0,0,0)); |
---|
63 | setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); |
---|
64 | } |
---|
65 | |
---|
66 | /** |
---|
67 | @brief |
---|
68 | Destructor. |
---|
69 | */ |
---|
70 | JumpBoots::~JumpBoots() |
---|
71 | { |
---|
72 | |
---|
73 | } |
---|
74 | |
---|
75 | //xml port for loading sounds |
---|
76 | void JumpBoots::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
77 | { |
---|
78 | SUPER(JumpBoots, XMLPort, xmlelement, mode); |
---|
79 | } |
---|
80 | |
---|
81 | /** |
---|
82 | @brief |
---|
83 | Is called every tick. |
---|
84 | Handles the movement of the ball and its interaction with the boundaries and bats. |
---|
85 | @param dt |
---|
86 | The time since the last tick. |
---|
87 | */ |
---|
88 | void JumpBoots::tick(float dt) |
---|
89 | { |
---|
90 | SUPER(JumpBoots, tick, dt); |
---|
91 | |
---|
92 | Vector3 rocketPosition = getWorldPosition(); |
---|
93 | |
---|
94 | if (attachedToFigure_ == false && figure_ != NULL) |
---|
95 | { |
---|
96 | Vector3 figurePosition = figure_->getWorldPosition(); |
---|
97 | |
---|
98 | if(figurePosition.x > rocketPosition.x-width_ && figurePosition.x < rocketPosition.x+width_ && figurePosition.z > rocketPosition.z-height_ && figurePosition.z < rocketPosition.z+height_) |
---|
99 | { |
---|
100 | touchFigure(); |
---|
101 | } |
---|
102 | } |
---|
103 | else if (attachedToFigure_ == true) |
---|
104 | { |
---|
105 | fuel_ -= dt; |
---|
106 | if (fuel_ < 0.0) |
---|
107 | { |
---|
108 | figure_->StopBoots(this); |
---|
109 | } |
---|
110 | } |
---|
111 | } |
---|
112 | |
---|
113 | void JumpBoots::touchFigure() |
---|
114 | { |
---|
115 | JumpItem::touchFigure(); |
---|
116 | |
---|
117 | attachedToFigure_ = figure_->StartBoots(this); |
---|
118 | if (attachedToFigure_) |
---|
119 | { |
---|
120 | //Starte Feuer-Animation |
---|
121 | } |
---|
122 | } |
---|
123 | } |
---|