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source: code/branches/pickupsFS14/src/modules/jump/JumpCenterPoint.cc @ 10035

Last change on this file since 10035 was 10017, checked in by fvultier, 11 years ago

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[10005]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpCenterPoint.cc
31    @brief Implementation of the JumpCenterPoint class.
32*/
33
34#include "JumpCenterPoint.h"
35
36#include "core/CoreIncludes.h"
37
38#include "Jump.h"
39
40namespace orxonox
41{
42    RegisterClass(JumpCenterPoint);
43
44    JumpCenterPoint::JumpCenterPoint(Context* context) : StaticEntity(context)
45    {
46        RegisterObject(JumpCenterPoint);
47
48        this->checkGametype();
49    }
50
51    void JumpCenterPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
52    {
53        SUPER(JumpCenterPoint, XMLPort, xmlelement, mode);
54    }
55
56    void JumpCenterPoint::changedGametype()
57    {
58        SUPER(JumpCenterPoint, changedGametype);
59
60        // Check, whether it's still Jump.
61        this->checkGametype();
62    }
63
64    void JumpCenterPoint::checkGametype()
65    {
66        if (this->getGametype() != NULL && this->getGametype()->isA(Class(Jump)))
67        {
68            Jump* jumpGametype = orxonox_cast<Jump*>(this->getGametype().get());
69            jumpGametype->setCenterpoint(this);
70        }
71    }
[10017]72
73
[10005]74}
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