/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Florian Zinggeler * Co-authors: * ... * */ /** @file JumpCenterPoint.cc @brief Implementation of the JumpCenterPoint class. */ #include "JumpCenterPoint.h" #include "core/CoreIncludes.h" #include "Jump.h" namespace orxonox { RegisterClass(JumpCenterPoint); JumpCenterPoint::JumpCenterPoint(Context* context) : StaticEntity(context) { RegisterObject(JumpCenterPoint); this->checkGametype(); } void JumpCenterPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(JumpCenterPoint, XMLPort, xmlelement, mode); } void JumpCenterPoint::changedGametype() { SUPER(JumpCenterPoint, changedGametype); // Check, whether it's still Jump. this->checkGametype(); } void JumpCenterPoint::checkGametype() { if (this->getGametype() != NULL && this->getGametype()->isA(Class(Jump))) { Jump* jumpGametype = orxonox_cast(this->getGametype().get()); jumpGametype->setCenterpoint(this); } } }