/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Florian Zinggeler * Co-authors: * ... * */ /** @file JumpCenterPoint.h @brief Declaration of the JumpCenterPoint class. @ingroup Jump */ #ifndef _JumpCenterPoint_H__ #define _JumpCenterPoint_H__ #include "jump/JumpPrereqs.h" #include "worldentities/StaticEntity.h" namespace orxonox { class _JumpExport JumpCenterPoint : public StaticEntity { public: JumpCenterPoint(Context* context); //checks whether the gametype is actually Jump. virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual void changedGametype(); //!< Is called when the gametype has changed. private: void checkGametype(); }; } #endif /* _JumpCenterPoint_H__ */