[10050] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file JumpCenterpoint.cc |
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| 31 | @brief Implementation of the JumpCenterpoint class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "JumpCenterpoint.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/XMLPort.h" |
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| 38 | |
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| 39 | #include "Jump.h" |
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| 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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| 43 | RegisterClass(JumpCenterpoint); |
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| 44 | |
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| 45 | /** |
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| 46 | @brief |
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| 47 | Constructor. Registers and initializes the object and checks whether the gametype is actually Jump. |
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| 48 | */ |
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| 49 | JumpCenterpoint::JumpCenterpoint(Context* context) : StaticEntity(context) |
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| 50 | { |
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| 51 | RegisterObject(JumpCenterpoint); |
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| 52 | |
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| 53 | // Variablen hier veraendern nuetzt nichts! Diese Variablen koennen in Level-File initialisiert werden. |
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| 54 | width_ = 200; |
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| 55 | height_ = 120; |
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| 56 | sectionLength_ = 120; |
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| 57 | |
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| 58 | this->checkGametype(); |
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| 59 | } |
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| 60 | |
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| 61 | /** |
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| 62 | @brief |
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| 63 | Method to create a JumpCenterpoint through XML. |
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| 64 | */ |
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| 65 | void JumpCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 66 | { |
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| 67 | SUPER(JumpCenterpoint, XMLPort, xmlelement, mode); |
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| 68 | |
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| 69 | XMLPortParam(JumpCenterpoint, "dimension", setFieldDimension, getFieldDimension, xmlelement, mode); |
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| 70 | XMLPortParam(JumpCenterpoint, "sectionLength", setSectionLength, getSectionLength, xmlelement, mode); |
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| 71 | XMLPortParam(JumpCenterpoint, "platformLength", setPlatformLength, getPlatformLength, xmlelement, mode); |
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| 72 | XMLPortParam(JumpCenterpoint, "platformStaticTemplate", setPlatformStaticTemplate, getPlatformStaticTemplate, xmlelement, mode); |
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| 73 | XMLPortParam(JumpCenterpoint, "platformHMoveTemplate", setPlatformHMoveTemplate, getPlatformHMoveTemplate, xmlelement, mode); |
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| 74 | XMLPortParam(JumpCenterpoint, "platformVMoveTemplate", setPlatformVMoveTemplate, getPlatformVMoveTemplate, xmlelement, mode); |
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| 75 | XMLPortParam(JumpCenterpoint, "platformDisappearTemplate", setPlatformDisappearTemplate, getPlatformDisappearTemplate, xmlelement, mode); |
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| 76 | XMLPortParam(JumpCenterpoint, "platformTimerTemplate", setPlatformTimerTemplate, getPlatformTimerTemplate, xmlelement, mode); |
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| 77 | XMLPortParam(JumpCenterpoint, "platformFakeTemplate", setPlatformFakeTemplate, getPlatformFakeTemplate, xmlelement, mode); |
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| 78 | XMLPortParam(JumpCenterpoint, "figureTemplate", setFigureTemplate, getFigureTemplate, xmlelement, mode); |
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| 79 | XMLPortParam(JumpCenterpoint, "projectileTemplate", setProjectileTemplate, getProjectileTemplate, xmlelement, mode); |
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| 80 | XMLPortParam(JumpCenterpoint, "enemy1Template", setEnemy1Template, getEnemy1Template, xmlelement, mode); |
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| 81 | } |
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| 82 | |
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| 83 | /** |
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| 84 | @brief |
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| 85 | Is called when the gametype has changed. |
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| 86 | */ |
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| 87 | void JumpCenterpoint::changedGametype() |
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| 88 | { |
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| 89 | SUPER(JumpCenterpoint, changedGametype); |
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| 90 | |
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| 91 | // Check, whether it's still Jump. |
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| 92 | this->checkGametype(); |
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| 93 | } |
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| 94 | |
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| 95 | /** |
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| 96 | @brief |
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| 97 | Checks whether the gametype is Jump and if it is, sets its centerpoint. |
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| 98 | */ |
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| 99 | void JumpCenterpoint::checkGametype() |
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| 100 | { |
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| 101 | if (this->getGametype() != NULL && this->getGametype()->isA(Class(Jump))) |
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| 102 | { |
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| 103 | Jump* jumpGametype = orxonox_cast<Jump*>(this->getGametype().get()); |
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| 104 | jumpGametype->setCenterpoint(this); |
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| 105 | } |
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| 106 | } |
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| 107 | } |
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