[10050] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file JumpCenterpoint.h |
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| 31 | @brief Declaration of the JumpCenterpoint class. |
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| 32 | @ingroup Jump |
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| 33 | */ |
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| 34 | |
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| 35 | #ifndef _JumpCenterpoint_H__ |
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| 36 | #define _JumpCenterpoint_H__ |
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| 37 | |
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| 38 | #include "jump/JumpPrereqs.h" |
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| 39 | |
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| 40 | #include <string> |
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| 41 | |
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| 42 | #include <util/Math.h> |
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| 43 | |
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| 44 | #include "worldentities/StaticEntity.h" |
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| 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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| 48 | |
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| 49 | /** |
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| 50 | @brief |
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| 51 | The JumpCenterpoint implements the playing field @ref orxonox::Jump "Jump" takes place in and allows for many parameters of the minigame to be set. |
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| 52 | The playing field resides in the x,z-plane, with the x-axis being the horizontal axis and the z-axis being the vertical axis. |
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| 53 | |
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| 54 | Various parameters can be set: |
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| 55 | - The <b>dimension</b> is a vector, that defines the width and height of the playing field. The default is <em>(200, 120)</em>. |
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| 56 | - The <b>balltemplate</b> is a template that is applied to the @ref orxonox::JumpPlatform "JumpPlatform", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example. |
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| 57 | - The <b>battemplate</b> is a template that is applied to the @ref orxonox::JumpPlatform "JumpFigure", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example. |
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| 58 | - The <b>ballspeed</b> is the speed with which the @ref orxonox::JumpPlatform "JumpPlatform" moves. The default is <em>100</em>. |
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| 59 | - The <b>ballaccfactor</b> is the acceleration factor for the @ref orxonox::JumpPlatform "JumpPlatform". The default is <em>1.0</em>. |
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| 60 | - The <b>batspeed</b> is the speed with which the @ref orxonox::JumpFigure "JumpFigures" move. The default is <em>60</em>. |
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| 61 | - The <b>batlength</b> is the length of the @ref orxonox::JumpFigure "JumpFigures" as the percentage of the height of the playing field. The default is <em>0.25</em>. |
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| 62 | |
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| 63 | An example in XML of the JumpCenterpoint would be: |
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| 64 | |
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| 65 | First the needed templates: |
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| 66 | The template for the @ref orxonox::JumpPlatform "JumpPlatform". |
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| 67 | @code |
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| 68 | <Template name="jumpball"> |
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| 69 | <JumpPlatform> |
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| 70 | <attached> |
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| 71 | <Model mesh="sphere.mesh" scale="2" /> |
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| 72 | <ParticleSpawner name="hiteffect" position="0,0,0" source="Orxonox/sparks2" lifetime="0.01" autostart="0" mainstate="spawn" /> |
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| 73 | </attached> |
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| 74 | <eventlisteners> |
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| 75 | <EventTarget target="hiteffect" /> |
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| 76 | </eventlisteners> |
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| 77 | </JumpPlatform> |
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| 78 | </Template> |
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| 79 | @endcode |
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| 80 | As can be seen, a sphere is attached as the @ref orxonox::Model "Model" for the @ref orxonox::JumpPlatform "JumpPlatform", and also an @ref orxonox::EventListener "EventListener" that triggers a @ref orxonox::ParticleSpawner "ParticleSpawner", whenever the ball hits the boundaries is attached. |
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| 81 | |
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| 82 | Additionally the template for the @ref orxonox::JumpFigure "JumpFigure". |
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| 83 | @code |
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| 84 | <Template name="jumpbatcameras" defaults="0"> |
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| 85 | <JumpFigure> |
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| 86 | <camerapositions> |
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| 87 | <CameraPosition position="0,200,0" pitch="-90" absolute="true" /> |
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| 88 | </camerapositions> |
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| 89 | </JumpFigure> |
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| 90 | </Template> |
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| 91 | |
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| 92 | <Template name="jumpbat"> |
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| 93 | <JumpFigure camerapositiontemplate=jumpbatcameras> |
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| 94 | <attached> |
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| 95 | <Model position="0,0,3" mesh="cube.mesh" scale3D="14,2,2" /> |
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| 96 | </attached> |
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| 97 | </JumpFigure> |
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| 98 | </Template> |
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| 99 | @endcode |
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| 100 | As can be seen, there are actually two templates. The first template is needed to set the camera for the @ref orxonox::JumpFigure "JumpFigure". The second template ist the actual template for the @ref orxonox::JumpFigure "JumpFigure", the template for the camera position is added and a @ref orxonox::Model "Model" for the @ref orxonox::JumpFigure "JumpFigure" is attached. |
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[10074] | 101 | propellerTemplate_ |
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[10050] | 102 | Finally the JumpCenterpoint is created. |
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| 103 | @code |
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| 104 | <JumpCenterpoint name="jumpcenter" dimension="200,120" balltemplate="jumpball" battemplate="jumpbat" ballspeed="200" ballaccfactor="1.0" batspeed="130" batlength="0.25"> |
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| 105 | <attached> |
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| 106 | <Model position="0,0,60" mesh="cube.mesh" scale3D="105,1,1" /> |
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| 107 | <Model position="0,0,-60" mesh="cube.mesh" scale3D="105,1,1" /> |
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| 108 | </attached> |
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| 109 | </JumpCenterpoint> |
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| 110 | @endcode |
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| 111 | All parameters are specified. And also two @ref orxonox::Model "Models" (for the upper and lower boundary) are attached. |
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| 112 | |
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| 113 | For a more elaborate example, have a look at the <code>jump.oxw</code> level file. |
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| 114 | |
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| 115 | @author |
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| 116 | Fabian 'x3n' Landau |
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| 117 | |
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| 118 | @ingroup Jump |
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| 119 | */ |
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| 120 | class _JumpExport JumpCenterpoint : public StaticEntity |
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| 121 | { |
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| 122 | public: |
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| 123 | JumpCenterpoint(Context* context); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually Jump. |
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| 124 | virtual ~JumpCenterpoint() {} |
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| 125 | |
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| 126 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method to create a JumpCenterpoint through XML. |
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| 127 | |
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| 128 | virtual void changedGametype(); //!< Is called when the gametype has changed. |
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| 129 | |
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| 130 | |
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| 131 | void setPlatformStaticTemplate(const std::string& balltemplate) |
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| 132 | { this->platformStaticTemplate_ = balltemplate; } |
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| 133 | |
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| 134 | const std::string& getPlatformStaticTemplate() const |
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| 135 | { return this->platformStaticTemplate_; } |
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| 136 | |
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| 137 | void setPlatformHMoveTemplate(const std::string& balltemplate) |
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| 138 | { this->platformHMoveTemplate_ = balltemplate; } |
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| 139 | |
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| 140 | const std::string& getPlatformHMoveTemplate() const |
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| 141 | { return this->platformHMoveTemplate_; } |
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| 142 | |
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| 143 | void setPlatformVMoveTemplate(const std::string& balltemplate) |
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| 144 | { this->platformVMoveTemplate_ = balltemplate; } |
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| 145 | |
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| 146 | const std::string& getPlatformVMoveTemplate() const |
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| 147 | { return this->platformVMoveTemplate_; } |
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| 148 | |
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| 149 | void setPlatformDisappearTemplate(const std::string& balltemplate) |
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| 150 | { this->platformDisappearTemplate_ = balltemplate; } |
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| 151 | |
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| 152 | const std::string& getPlatformDisappearTemplate() const |
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| 153 | { return this->platformDisappearTemplate_; } |
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| 154 | |
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| 155 | void setPlatformTimerTemplate(const std::string& balltemplate) |
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| 156 | { this->platformTimerTemplate_ = balltemplate; } |
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| 157 | |
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| 158 | const std::string& getPlatformTimerTemplate() const |
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| 159 | { return this->platformTimerTemplate_; } |
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| 160 | |
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| 161 | void setPlatformFakeTemplate(const std::string& balltemplate) |
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| 162 | { this->platformFakeTemplate_ = balltemplate; } |
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| 163 | |
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| 164 | const std::string& getPlatformFakeTemplate() const |
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| 165 | { return this->platformFakeTemplate_; } |
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| 166 | |
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| 167 | void setProjectileTemplate(const std::string& newTemplate) |
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| 168 | { this->projectileTemplate_ = newTemplate; } |
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| 169 | |
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| 170 | const std::string& getProjectileTemplate() const |
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| 171 | { return this->projectileTemplate_; } |
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| 172 | |
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[10074] | 173 | void setSpringTemplate(const std::string& newTemplate) |
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| 174 | { this->springTemplate_ = newTemplate; } |
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| 175 | |
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| 176 | const std::string& getSpringTemplate() const |
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| 177 | { return this->springTemplate_; } |
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| 178 | |
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| 179 | void setRocketTemplate(const std::string& newTemplate) |
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| 180 | { this->rocketTemplate_ = newTemplate; } |
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| 181 | |
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| 182 | const std::string& getRocketTemplate() const |
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| 183 | { return this->rocketTemplate_; } |
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| 184 | |
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| 185 | void setPropellerTemplate(const std::string& newTemplate) |
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| 186 | { this->propellerTemplate_ = newTemplate; } |
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| 187 | |
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| 188 | const std::string& getPropellerTemplate() const |
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| 189 | { return this->propellerTemplate_; } |
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| 190 | |
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| 191 | void setBootsTemplate(const std::string& newTemplate) |
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| 192 | { this->bootsTemplate_ = newTemplate; } |
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| 193 | |
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| 194 | const std::string& getBootsTemplate() const |
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| 195 | { return this->bootsTemplate_; } |
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| 196 | |
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| 197 | void setShieldTemplate(const std::string& newTemplate) |
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| 198 | { this->shieldTemplate_ = newTemplate; } |
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| 199 | |
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| 200 | const std::string& getShieldTemplate() const |
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| 201 | { return this->shieldTemplate_; } |
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| 202 | |
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[10050] | 203 | void setFigureTemplate(const std::string& newTemplate) |
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| 204 | { this->figureTemplate_ = newTemplate; } |
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| 205 | |
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| 206 | const std::string& getFigureTemplate() const |
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| 207 | { return this->figureTemplate_; } |
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| 208 | |
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| 209 | void setEnemy1Template(const std::string& newTemplate) |
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| 210 | { this->enemy1Template_ = newTemplate; } |
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| 211 | |
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| 212 | const std::string& getEnemy1Template() const |
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| 213 | { return this->enemy1Template_; } |
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| 214 | |
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[10074] | 215 | void setEnemy2Template(const std::string& newTemplate) |
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| 216 | { this->enemy2Template_ = newTemplate; } |
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[10050] | 217 | |
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[10074] | 218 | const std::string& getEnemy2Template() const |
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| 219 | { return this->enemy2Template_; } |
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| 220 | |
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| 221 | void setEnemy3Template(const std::string& newTemplate) |
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| 222 | { this->enemy3Template_ = newTemplate; } |
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| 223 | |
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| 224 | const std::string& getEnemy3Template() const |
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| 225 | { return this->enemy3Template_; } |
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| 226 | |
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| 227 | void setEnemy4Template(const std::string& newTemplate) |
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| 228 | { this->enemy4Template_ = newTemplate; } |
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| 229 | |
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| 230 | const std::string& getEnemy4Template() const |
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| 231 | { return this->enemy4Template_; } |
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| 232 | |
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| 233 | |
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[10050] | 234 | /** |
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| 235 | @brief Set the dimensions of the playing field. |
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| 236 | @param dimension A vector with the width of the playing field as first component and the height as second. |
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| 237 | */ |
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| 238 | void setFieldDimension(const Vector2& dimension) |
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| 239 | { this->width_ = dimension.x; this->height_ = dimension.y; } |
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| 240 | /** |
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| 241 | @brief Get the dimensions of the playing field. |
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| 242 | @return Returns a vector with the width of the playing field as first component and the height as second. |
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| 243 | */ |
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| 244 | Vector2 getFieldDimension() const |
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| 245 | { return Vector2(this->width_, this->height_); } |
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| 246 | |
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| 247 | /** |
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| 248 | @brief Set the dimensions of the playing field. |
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| 249 | @param dimension A vector with the width of the playing field as first component and the height as second. |
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| 250 | */ |
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| 251 | void setSectionLength(const float sectionLength) |
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| 252 | { this->sectionLength_ = sectionLength; } |
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| 253 | /** |
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| 254 | @brief Get the dimensions of the playing field. |
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| 255 | @return Returns a vector with the width of the playing field as first component and the height as second. |
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| 256 | */ |
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| 257 | float getSectionLength() const |
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| 258 | { return sectionLength_; } |
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| 259 | |
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[10074] | 260 | void setPlatformSpeed(const float platformSpeed) |
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| 261 | { this->platformSpeed_ = platformSpeed; } |
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[10050] | 262 | |
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[10074] | 263 | float getPlatformSpeed() const |
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| 264 | { return platformSpeed_; } |
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| 265 | |
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| 266 | void setCameraOffset(const float cameraOffset) |
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| 267 | { this->cameraOffset_ = cameraOffset; } |
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| 268 | |
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| 269 | float getCameraOffset() const |
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| 270 | { return cameraOffset_; } |
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| 271 | |
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| 272 | |
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[10050] | 273 | private: |
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| 274 | void checkGametype(); //!< Checks whether the gametype is Jump and if it is, sets its centerpoint. |
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| 275 | |
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| 276 | std::string platformStaticTemplate_; //!< The template for the ball. |
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| 277 | std::string platformHMoveTemplate_; //!< The template for the ball. |
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| 278 | std::string platformVMoveTemplate_; //!< The template for the ball. |
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| 279 | std::string platformDisappearTemplate_; //!< The template for the ball. |
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| 280 | std::string platformTimerTemplate_; //!< The template for the ball. |
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| 281 | std::string platformFakeTemplate_; //!< The template for the ball. |
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| 282 | std::string projectileTemplate_; //!< The template for the ball. |
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[10074] | 283 | std::string springTemplate_; //!< The template for the ball. |
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| 284 | std::string rocketTemplate_; //!< The template for the ball. |
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| 285 | std::string propellerTemplate_; //!< The template for the ball. |
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| 286 | std::string bootsTemplate_; //!< The template for the ball. |
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| 287 | std::string shieldTemplate_; //!< The template for the ball. |
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[10050] | 288 | std::string figureTemplate_; //!< The template for the bats. |
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| 289 | std::string enemy1Template_; //!< The template for the bats. |
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[10074] | 290 | std::string enemy2Template_; //!< The template for the bats. |
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| 291 | std::string enemy3Template_; //!< The template for the bats. |
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| 292 | std::string enemy4Template_; //!< The template for the bats. |
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[10050] | 293 | |
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| 294 | float width_; //!< The height of the playing field. |
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| 295 | float height_; //!< The width of the playing field. |
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| 296 | float sectionLength_; //!< Height of one section |
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[10074] | 297 | float platformSpeed_; //!< Height of one section |
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| 298 | float cameraOffset_; //!< Height of one section |
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[10050] | 299 | }; |
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| 300 | } |
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| 301 | |
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| 302 | #endif /* _JumpCenterpoint_H__ */ |
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