[10050] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[10111] | 23 | * Fabien Vultier |
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[10050] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _JumpCenterpoint_H__ |
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| 30 | #define _JumpCenterpoint_H__ |
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| 31 | |
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| 32 | #include "jump/JumpPrereqs.h" |
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| 33 | |
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| 34 | #include <string> |
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| 35 | |
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| 36 | #include <util/Math.h> |
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| 37 | |
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| 38 | #include "worldentities/StaticEntity.h" |
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| 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| 42 | |
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| 43 | /** |
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| 44 | @brief |
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| 45 | The JumpCenterpoint implements the playing field @ref orxonox::Jump "Jump" takes place in and allows for many parameters of the minigame to be set. |
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| 46 | The playing field resides in the x,z-plane, with the x-axis being the horizontal axis and the z-axis being the vertical axis. |
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| 47 | |
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| 48 | Various parameters can be set: |
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| 49 | - The <b>dimension</b> is a vector, that defines the width and height of the playing field. The default is <em>(200, 120)</em>. |
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| 50 | - The <b>balltemplate</b> is a template that is applied to the @ref orxonox::JumpPlatform "JumpPlatform", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example. |
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| 51 | - The <b>battemplate</b> is a template that is applied to the @ref orxonox::JumpPlatform "JumpFigure", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example. |
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| 52 | - The <b>ballspeed</b> is the speed with which the @ref orxonox::JumpPlatform "JumpPlatform" moves. The default is <em>100</em>. |
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| 53 | - The <b>ballaccfactor</b> is the acceleration factor for the @ref orxonox::JumpPlatform "JumpPlatform". The default is <em>1.0</em>. |
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| 54 | - The <b>batspeed</b> is the speed with which the @ref orxonox::JumpFigure "JumpFigures" move. The default is <em>60</em>. |
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| 55 | - The <b>batlength</b> is the length of the @ref orxonox::JumpFigure "JumpFigures" as the percentage of the height of the playing field. The default is <em>0.25</em>. |
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| 56 | |
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| 57 | An example in XML of the JumpCenterpoint would be: |
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| 58 | |
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| 59 | First the needed templates: |
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| 60 | The template for the @ref orxonox::JumpPlatform "JumpPlatform". |
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| 61 | @code |
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| 62 | <Template name="jumpball"> |
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| 63 | <JumpPlatform> |
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| 64 | <attached> |
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| 65 | <Model mesh="sphere.mesh" scale="2" /> |
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| 66 | <ParticleSpawner name="hiteffect" position="0,0,0" source="Orxonox/sparks2" lifetime="0.01" autostart="0" mainstate="spawn" /> |
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| 67 | </attached> |
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| 68 | <eventlisteners> |
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| 69 | <EventTarget target="hiteffect" /> |
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| 70 | </eventlisteners> |
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| 71 | </JumpPlatform> |
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| 72 | </Template> |
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| 73 | @endcode |
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| 74 | As can be seen, a sphere is attached as the @ref orxonox::Model "Model" for the @ref orxonox::JumpPlatform "JumpPlatform", and also an @ref orxonox::EventListener "EventListener" that triggers a @ref orxonox::ParticleSpawner "ParticleSpawner", whenever the ball hits the boundaries is attached. |
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| 75 | |
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| 76 | Additionally the template for the @ref orxonox::JumpFigure "JumpFigure". |
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| 77 | @code |
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| 78 | <Template name="jumpbatcameras" defaults="0"> |
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| 79 | <JumpFigure> |
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| 80 | <camerapositions> |
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| 81 | <CameraPosition position="0,200,0" pitch="-90" absolute="true" /> |
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| 82 | </camerapositions> |
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| 83 | </JumpFigure> |
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| 84 | </Template> |
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| 85 | |
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| 86 | <Template name="jumpbat"> |
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| 87 | <JumpFigure camerapositiontemplate=jumpbatcameras> |
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| 88 | <attached> |
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| 89 | <Model position="0,0,3" mesh="cube.mesh" scale3D="14,2,2" /> |
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| 90 | </attached> |
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| 91 | </JumpFigure> |
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| 92 | </Template> |
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| 93 | @endcode |
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| 94 | As can be seen, there are actually two templates. The first template is needed to set the camera for the @ref orxonox::JumpFigure "JumpFigure". The second template ist the actual template for the @ref orxonox::JumpFigure "JumpFigure", the template for the camera position is added and a @ref orxonox::Model "Model" for the @ref orxonox::JumpFigure "JumpFigure" is attached. |
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[10074] | 95 | propellerTemplate_ |
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[10050] | 96 | Finally the JumpCenterpoint is created. |
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| 97 | @code |
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| 98 | <JumpCenterpoint name="jumpcenter" dimension="200,120" balltemplate="jumpball" battemplate="jumpbat" ballspeed="200" ballaccfactor="1.0" batspeed="130" batlength="0.25"> |
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| 99 | <attached> |
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| 100 | <Model position="0,0,60" mesh="cube.mesh" scale3D="105,1,1" /> |
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| 101 | <Model position="0,0,-60" mesh="cube.mesh" scale3D="105,1,1" /> |
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| 102 | </attached> |
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| 103 | </JumpCenterpoint> |
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| 104 | @endcode |
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| 105 | All parameters are specified. And also two @ref orxonox::Model "Models" (for the upper and lower boundary) are attached. |
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| 106 | |
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| 107 | For a more elaborate example, have a look at the <code>jump.oxw</code> level file. |
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[10111] | 108 | |
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[10050] | 109 | */ |
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| 110 | class _JumpExport JumpCenterpoint : public StaticEntity |
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| 111 | { |
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| 112 | public: |
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| 113 | JumpCenterpoint(Context* context); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually Jump. |
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| 114 | virtual ~JumpCenterpoint() {} |
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| 115 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method to create a JumpCenterpoint through XML. |
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[10111] | 116 | virtual void changedGametype(); |
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[10050] | 117 | void setPlatformStaticTemplate(const std::string& balltemplate) |
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| 118 | { this->platformStaticTemplate_ = balltemplate; } |
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| 119 | const std::string& getPlatformStaticTemplate() const |
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| 120 | { return this->platformStaticTemplate_; } |
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| 121 | void setPlatformHMoveTemplate(const std::string& balltemplate) |
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| 122 | { this->platformHMoveTemplate_ = balltemplate; } |
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| 123 | const std::string& getPlatformHMoveTemplate() const |
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| 124 | { return this->platformHMoveTemplate_; } |
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| 125 | void setPlatformVMoveTemplate(const std::string& balltemplate) |
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| 126 | { this->platformVMoveTemplate_ = balltemplate; } |
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| 127 | const std::string& getPlatformVMoveTemplate() const |
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| 128 | { return this->platformVMoveTemplate_; } |
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| 129 | void setPlatformDisappearTemplate(const std::string& balltemplate) |
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| 130 | { this->platformDisappearTemplate_ = balltemplate; } |
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| 131 | const std::string& getPlatformDisappearTemplate() const |
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| 132 | { return this->platformDisappearTemplate_; } |
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| 133 | void setPlatformTimerTemplate(const std::string& balltemplate) |
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| 134 | { this->platformTimerTemplate_ = balltemplate; } |
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| 135 | const std::string& getPlatformTimerTemplate() const |
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| 136 | { return this->platformTimerTemplate_; } |
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| 137 | void setPlatformFakeTemplate(const std::string& balltemplate) |
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| 138 | { this->platformFakeTemplate_ = balltemplate; } |
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| 139 | const std::string& getPlatformFakeTemplate() const |
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| 140 | { return this->platformFakeTemplate_; } |
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| 141 | void setProjectileTemplate(const std::string& newTemplate) |
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| 142 | { this->projectileTemplate_ = newTemplate; } |
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| 143 | const std::string& getProjectileTemplate() const |
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| 144 | { return this->projectileTemplate_; } |
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[10074] | 145 | void setSpringTemplate(const std::string& newTemplate) |
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| 146 | { this->springTemplate_ = newTemplate; } |
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| 147 | const std::string& getSpringTemplate() const |
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| 148 | { return this->springTemplate_; } |
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| 149 | void setRocketTemplate(const std::string& newTemplate) |
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| 150 | { this->rocketTemplate_ = newTemplate; } |
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| 151 | const std::string& getRocketTemplate() const |
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| 152 | { return this->rocketTemplate_; } |
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| 153 | void setPropellerTemplate(const std::string& newTemplate) |
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| 154 | { this->propellerTemplate_ = newTemplate; } |
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| 155 | const std::string& getPropellerTemplate() const |
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| 156 | { return this->propellerTemplate_; } |
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| 157 | void setBootsTemplate(const std::string& newTemplate) |
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| 158 | { this->bootsTemplate_ = newTemplate; } |
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| 159 | const std::string& getBootsTemplate() const |
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| 160 | { return this->bootsTemplate_; } |
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| 161 | void setShieldTemplate(const std::string& newTemplate) |
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| 162 | { this->shieldTemplate_ = newTemplate; } |
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| 163 | const std::string& getShieldTemplate() const |
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| 164 | { return this->shieldTemplate_; } |
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[10050] | 165 | void setFigureTemplate(const std::string& newTemplate) |
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| 166 | { this->figureTemplate_ = newTemplate; } |
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| 167 | const std::string& getFigureTemplate() const |
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| 168 | { return this->figureTemplate_; } |
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| 169 | void setEnemy1Template(const std::string& newTemplate) |
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| 170 | { this->enemy1Template_ = newTemplate; } |
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| 171 | const std::string& getEnemy1Template() const |
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| 172 | { return this->enemy1Template_; } |
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[10074] | 173 | void setEnemy2Template(const std::string& newTemplate) |
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| 174 | { this->enemy2Template_ = newTemplate; } |
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| 175 | const std::string& getEnemy2Template() const |
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| 176 | { return this->enemy2Template_; } |
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| 177 | void setEnemy3Template(const std::string& newTemplate) |
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| 178 | { this->enemy3Template_ = newTemplate; } |
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| 179 | const std::string& getEnemy3Template() const |
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| 180 | { return this->enemy3Template_; } |
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| 181 | void setEnemy4Template(const std::string& newTemplate) |
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| 182 | { this->enemy4Template_ = newTemplate; } |
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| 183 | const std::string& getEnemy4Template() const |
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| 184 | { return this->enemy4Template_; } |
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[10050] | 185 | void setFieldDimension(const Vector2& dimension) |
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| 186 | { this->width_ = dimension.x; this->height_ = dimension.y; } |
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| 187 | Vector2 getFieldDimension() const |
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| 188 | { return Vector2(this->width_, this->height_); } |
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| 189 | void setSectionLength(const float sectionLength) |
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| 190 | { this->sectionLength_ = sectionLength; } |
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| 191 | float getSectionLength() const |
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| 192 | { return sectionLength_; } |
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[10074] | 193 | void setPlatformSpeed(const float platformSpeed) |
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| 194 | { this->platformSpeed_ = platformSpeed; } |
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| 195 | float getPlatformSpeed() const |
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| 196 | { return platformSpeed_; } |
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| 197 | void setCameraOffset(const float cameraOffset) |
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| 198 | { this->cameraOffset_ = cameraOffset; } |
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| 199 | float getCameraOffset() const |
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| 200 | { return cameraOffset_; } |
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[10050] | 201 | private: |
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[10111] | 202 | void checkGametype(); |
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| 203 | std::string platformStaticTemplate_; |
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| 204 | std::string platformHMoveTemplate_; |
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| 205 | std::string platformVMoveTemplate_; |
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| 206 | std::string platformDisappearTemplate_; |
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| 207 | std::string platformTimerTemplate_; |
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| 208 | std::string platformFakeTemplate_; |
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| 209 | std::string projectileTemplate_; |
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| 210 | std::string springTemplate_; |
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| 211 | std::string rocketTemplate_; |
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| 212 | std::string propellerTemplate_; |
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| 213 | std::string bootsTemplate_; |
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| 214 | std::string shieldTemplate_; |
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| 215 | std::string figureTemplate_; |
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| 216 | std::string enemy1Template_; |
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| 217 | std::string enemy2Template_; |
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| 218 | std::string enemy3Template_; |
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| 219 | std::string enemy4Template_; |
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| 220 | float width_; |
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| 221 | float height_; |
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| 222 | float sectionLength_; |
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| 223 | float platformSpeed_; |
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| 224 | float cameraOffset_; |
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[10050] | 225 | }; |
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| 226 | } |
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| 227 | |
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| 228 | #endif /* _JumpCenterpoint_H__ */ |
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