[10050] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[10111] | 23 | * Fabien Vultier |
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[10050] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file JumpFigure.cc |
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[10111] | 31 | @brief This class represents your figure when you play the minigame. Here the movement of the figure, activating items, ... are handled. |
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[10050] | 32 | */ |
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| 33 | |
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| 34 | #include "JumpFigure.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/XMLPort.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | RegisterClass(JumpFigure); |
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| 42 | |
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| 43 | JumpFigure::JumpFigure(Context* context) : ControllableEntity(context) |
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| 44 | { |
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| 45 | RegisterObject(JumpFigure); |
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| 46 | |
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[10111] | 47 | // initialize variables |
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[10074] | 48 | leftHand_ = NULL; |
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| 49 | rightHand_ = NULL; |
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| 50 | fieldHeight_ = 0; |
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| 51 | fieldWidth_ = 0; |
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| 52 | jumpSpeed_ = 0.0; |
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| 53 | handSpeed_ = 0.0; |
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| 54 | handMaxAngle_ = 0.0; |
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| 55 | handMinAngle_ = 0.0; |
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| 56 | rocketPos_ = 0.0; |
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| 57 | propellerPos_ = 0.0; |
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| 58 | bootsPos_ = 0.0; |
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[10111] | 59 | moveUpPressed_ = false; |
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| 60 | moveDownPressed_ = false; |
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| 61 | moveLeftPressed_ = false; |
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| 62 | moveDownPressed_ = false; |
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| 63 | firePressed_ = false; |
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| 64 | fireSignal_ = false; |
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| 65 | timeSinceLastFire_ = 0.0; |
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| 66 | gravityAcceleration_ = 8.0; |
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[10050] | 67 | mouseFactor_ = 75.0; |
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[10111] | 68 | maxFireRate_ = 0.3; |
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[10074] | 69 | handAngle_ = 0.0; |
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| 70 | animateHands_ = false; |
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| 71 | turnUp_ = false; |
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| 72 | rocketActive_ = false; |
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| 73 | propellerActive_ = false; |
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| 74 | bootsActive_ = false; |
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| 75 | shieldActive_ = false; |
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| 76 | rocketSpeed_ = 0.0; |
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| 77 | propellerSpeed_ = 0.0; |
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| 78 | dead_ = false; |
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[10050] | 79 | } |
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| 80 | |
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| 81 | void JumpFigure::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 82 | { |
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| 83 | SUPER(JumpFigure, XMLPort, xmlelement, mode); |
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| 84 | XMLPortParam(JumpFigure, "mouseFactor", setMouseFactor, getMouseFactor, xmlelement, mode); |
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[10074] | 85 | XMLPortParam(JumpFigure, "modelLefthand", setModelLeftHand, getModelLeftHand, xmlelement, mode); |
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| 86 | XMLPortParam(JumpFigure, "modelRighthand", setModelRightHand, getModelRightHand, xmlelement, mode); |
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| 87 | XMLPortParam(JumpFigure, "rocketPos", setRocketPos, getRocketPos, xmlelement, mode); |
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| 88 | XMLPortParam(JumpFigure, "propellerPos", setPropellerPos, getPropellerPos, xmlelement, mode); |
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| 89 | XMLPortParam(JumpFigure, "bootsPos", setBootsPos, getBootsPos, xmlelement, mode); |
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| 90 | XMLPortParam(JumpFigure, "jumpSpeed", setJumpSpeed, getJumpSpeed, xmlelement, mode); |
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| 91 | XMLPortParam(JumpFigure, "rocketSpeed", setRocketSpeed, getRocketSpeed, xmlelement, mode); |
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| 92 | XMLPortParam(JumpFigure, "propellerSpeed", setPropellerSpeed, getPropellerSpeed, xmlelement, mode); |
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| 93 | XMLPortParam(JumpFigure, "handMinAngle", setHandMinAngle, getHandMinAngle, xmlelement, mode); |
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| 94 | XMLPortParam(JumpFigure, "handMaxAngle", setHandMaxAngle, getHandMaxAngle, xmlelement, mode); |
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| 95 | XMLPortParam(JumpFigure, "handSpeed", setHandSpeed, getHandSpeed, xmlelement, mode); |
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[10050] | 96 | } |
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| 97 | |
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| 98 | void JumpFigure::tick(float dt) |
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| 99 | { |
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| 100 | SUPER(JumpFigure, tick, dt); |
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| 101 | |
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[10074] | 102 | if (hasLocalController()) |
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[10050] | 103 | { |
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[10111] | 104 | timeSinceLastFire_ += dt; |
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[10050] | 105 | |
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[10074] | 106 | // Move up/down |
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| 107 | Vector3 velocity = getVelocity(); |
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| 108 | if (rocketActive_ == true) |
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| 109 | { |
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| 110 | velocity.z = rocketSpeed_; |
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| 111 | } |
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| 112 | else if (propellerActive_ == true) |
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| 113 | { |
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| 114 | velocity.z = propellerSpeed_; |
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| 115 | } |
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| 116 | else |
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| 117 | { |
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[10111] | 118 | velocity.z -= gravityAcceleration_; |
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[10074] | 119 | } |
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[10050] | 120 | |
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[10074] | 121 | // Animate Hands |
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| 122 | if (animateHands_ == true) |
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| 123 | { |
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| 124 | if (turnUp_ == true) |
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| 125 | { |
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| 126 | handAngle_ += handSpeed_ * dt; |
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| 127 | } |
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| 128 | else |
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| 129 | { |
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| 130 | handAngle_ -= handSpeed_ * dt; |
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| 131 | } |
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| 132 | if (handAngle_ > handMaxAngle_) |
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| 133 | { |
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| 134 | turnUp_ = false; |
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| 135 | } |
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| 136 | if (handAngle_ <= handMinAngle_) |
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| 137 | { |
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| 138 | animateHands_ = false; |
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| 139 | } |
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[10050] | 140 | |
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[10074] | 141 | if (leftHand_ != NULL) |
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| 142 | { |
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| 143 | leftHand_->setOrientation(Vector3(0.0, 1.0, 0.0), Degree(-handAngle_)); |
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| 144 | } |
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| 145 | if (rightHand_ != NULL) |
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| 146 | { |
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| 147 | rightHand_->setOrientation(Vector3(0.0, 1.0, 0.0), Degree(handAngle_)); |
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| 148 | } |
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| 149 | } |
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[10050] | 150 | |
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[10074] | 151 | // Move left/right |
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| 152 | if (dead_ == false) |
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[10050] | 153 | { |
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[10111] | 154 | velocity.x = -mouseFactor_*horizontalSpeed_; |
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[10050] | 155 | } |
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[10074] | 156 | else |
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[10050] | 157 | { |
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[10074] | 158 | velocity.x = 0.0; |
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| 159 | } |
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[10050] | 160 | |
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[10074] | 161 | // Cheats |
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[10111] | 162 | /*if (moveUpPressed_ == true) |
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[10050] | 163 | { |
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[10111] | 164 | velocity.z = 400.0f; |
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| 165 | moveUpPressed_ = false; |
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[10074] | 166 | dead_ = false; |
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[10050] | 167 | } |
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[10111] | 168 | if (moveDownPressed_ == true) |
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[10050] | 169 | { |
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[10111] | 170 | moveDownPressed_ = false; |
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| 171 | }*/ |
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[10050] | 172 | |
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| 173 | setVelocity(velocity); |
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| 174 | |
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[10074] | 175 | |
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[10111] | 176 | if (firePressed_ && timeSinceLastFire_ >= maxFireRate_) |
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[10050] | 177 | { |
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[10111] | 178 | firePressed_ = false; |
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| 179 | timeSinceLastFire_ = 0.0; |
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| 180 | fireSignal_ = true; |
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[10050] | 181 | } |
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| 182 | } |
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| 183 | |
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[10074] | 184 | // Move through the left and right screen boundaries |
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| 185 | Vector3 position = getPosition(); |
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[10050] | 186 | if (position.x < -fieldWidth_*1.1) |
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| 187 | { |
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| 188 | position.x = fieldWidth_*1.1; |
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| 189 | } |
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| 190 | else if (position.x > fieldWidth_*1.1) |
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| 191 | { |
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| 192 | position.x = -fieldWidth_*1.1; |
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| 193 | } |
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[10074] | 194 | setPosition(position); |
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[10050] | 195 | |
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[10074] | 196 | // Reset key variables |
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[10111] | 197 | moveUpPressed_ = false; |
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| 198 | moveDownPressed_ = false; |
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| 199 | moveLeftPressed_ = false; |
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| 200 | moveDownPressed_ = false; |
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| 201 | firePressed_ = false; |
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[10050] | 202 | } |
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| 203 | |
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| 204 | void JumpFigure::JumpFromPlatform(JumpPlatform* platform) |
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| 205 | { |
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[10074] | 206 | if (dead_ == false) |
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| 207 | { |
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| 208 | Vector3 velocity = getVelocity(); |
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| 209 | velocity.z = (bootsActive_ ? 1.2*jumpSpeed_ : jumpSpeed_); |
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| 210 | setVelocity(velocity); |
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| 211 | |
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| 212 | animateHands_ = true; |
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| 213 | handAngle_ = 0.0; |
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| 214 | turnUp_ = true; |
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| 215 | } |
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[10050] | 216 | } |
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| 217 | |
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[10074] | 218 | void JumpFigure::JumpFromSpring(JumpSpring* spring) |
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| 219 | { |
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| 220 | if (dead_ == false) |
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| 221 | { |
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| 222 | Vector3 velocity = getVelocity(); |
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| 223 | velocity.z = 1.2*jumpSpeed_; |
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| 224 | setVelocity(velocity); |
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| 225 | } |
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| 226 | } |
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[10050] | 227 | |
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[10074] | 228 | void JumpFigure::CollisionWithEnemy(JumpEnemy* enemy) |
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| 229 | { |
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| 230 | if (rocketActive_ == false && propellerActive_ == false && shieldActive_ == false) |
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| 231 | { |
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| 232 | dead_ = true; |
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| 233 | } |
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| 234 | } |
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| 235 | |
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| 236 | bool JumpFigure::StartRocket(JumpRocket* rocket) |
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| 237 | { |
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| 238 | if (rocketActive_ == false && propellerActive_ == false && bootsActive_ == false) |
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| 239 | { |
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| 240 | attach(rocket); |
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| 241 | rocket->setPosition(0.0, rocketPos_, 0.0); |
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| 242 | rocket->setVelocity(0.0, 0.0, 0.0); |
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| 243 | rocketActive_ = true; |
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| 244 | |
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| 245 | return true; |
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| 246 | } |
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| 247 | |
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| 248 | return false; |
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| 249 | } |
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| 250 | |
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| 251 | void JumpFigure::StopRocket(JumpRocket* rocket) |
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| 252 | { |
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| 253 | rocket->setPosition(0.0, 0.0, -1000.0); |
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| 254 | rocket->setVelocity(0.0, 0.0, 0.0); |
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| 255 | detach(rocket); |
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| 256 | rocket->destroy(); |
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| 257 | rocketActive_ = false; |
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| 258 | } |
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| 259 | |
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| 260 | bool JumpFigure::StartPropeller(JumpPropeller* propeller) |
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| 261 | { |
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| 262 | if (rocketActive_ == false && propellerActive_ == false && bootsActive_ == false) |
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| 263 | { |
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| 264 | attach(propeller); |
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| 265 | propeller->setPosition(0.0, 0.0, propellerPos_); |
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| 266 | propeller->setVelocity(0.0, 0.0, 0.0); |
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| 267 | propellerActive_ = true; |
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| 268 | |
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| 269 | return true; |
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| 270 | } |
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| 271 | |
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| 272 | return false; |
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| 273 | } |
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| 274 | |
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| 275 | void JumpFigure::StopPropeller(JumpPropeller* propeller) |
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| 276 | { |
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| 277 | propeller->setPosition(0.0, 0.0, -1000.0); |
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| 278 | propeller->setVelocity(0.0, 0.0, 0.0); |
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| 279 | detach(propeller); |
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| 280 | propeller->destroy(); |
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| 281 | propellerActive_ = false; |
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| 282 | } |
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| 283 | |
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| 284 | bool JumpFigure::StartBoots(JumpBoots* boots) |
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| 285 | { |
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| 286 | if (rocketActive_ == false && propellerActive_ == false && bootsActive_ == false) |
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| 287 | { |
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| 288 | attach(boots); |
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| 289 | boots->setPosition(0.0, 0.0, bootsPos_); |
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| 290 | boots->setVelocity(0.0, 0.0, 0.0); |
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| 291 | bootsActive_ = true; |
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| 292 | |
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| 293 | return true; |
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| 294 | } |
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| 295 | |
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| 296 | return false; |
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| 297 | } |
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| 298 | |
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| 299 | void JumpFigure::StopBoots(JumpBoots* boots) |
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| 300 | { |
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| 301 | boots->setPosition(0.0, 0.0, -1000.0); |
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| 302 | boots->setVelocity(0.0, 0.0, 0.0); |
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| 303 | detach(boots); |
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| 304 | boots->destroy(); |
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| 305 | bootsActive_ = false; |
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| 306 | } |
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| 307 | |
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| 308 | bool JumpFigure::StartShield(JumpShield* shield) |
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| 309 | { |
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| 310 | if (shieldActive_ == false) |
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| 311 | { |
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| 312 | attach(shield); |
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| 313 | shield->setPosition(0.0, 0.0, propellerPos_); |
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| 314 | shield->setVelocity(0.0, 0.0, 0.0); |
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| 315 | shieldActive_ = true; |
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| 316 | |
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| 317 | return true; |
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| 318 | } |
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| 319 | |
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| 320 | return false; |
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| 321 | } |
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| 322 | |
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| 323 | void JumpFigure::StopShield(JumpShield* shield) |
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| 324 | { |
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| 325 | shield->setPosition(0.0, 0.0, -1000.0); |
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| 326 | shield->setVelocity(0.0, 0.0, 0.0); |
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| 327 | detach(shield); |
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| 328 | shield->destroy(); |
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| 329 | shieldActive_ = false; |
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| 330 | } |
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| 331 | |
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| 332 | void JumpFigure::InitializeAnimation(Context* context) |
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| 333 | { |
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| 334 | leftHand_ = new Model(context); |
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| 335 | rightHand_ = new Model(context); |
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| 336 | |
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| 337 | leftHand_->addTemplate(modelLeftHand_); |
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| 338 | rightHand_->addTemplate(modelRightHand_); |
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| 339 | |
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| 340 | attach(leftHand_); |
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| 341 | attach(rightHand_); |
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| 342 | } |
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| 343 | |
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[10050] | 344 | void JumpFigure::moveFrontBack(const Vector2& value) |
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| 345 | { |
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| 346 | if (value.x > 0) |
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| 347 | { |
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[10111] | 348 | moveUpPressed_ = true; |
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| 349 | moveDownPressed_ = false; |
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[10050] | 350 | } |
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| 351 | else |
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| 352 | { |
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[10111] | 353 | moveUpPressed_ = false; |
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| 354 | moveDownPressed_ = true; |
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[10050] | 355 | } |
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| 356 | } |
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| 357 | |
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| 358 | void JumpFigure::moveRightLeft(const Vector2& value) |
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| 359 | { |
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| 360 | if (value.x > 0) |
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| 361 | { |
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[10111] | 362 | moveLeftPressed_ = false; |
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| 363 | moveRightPressed_ = true; |
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[10050] | 364 | } |
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| 365 | else |
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| 366 | { |
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[10111] | 367 | moveLeftPressed_ = true; |
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| 368 | moveRightPressed_ = false; |
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[10050] | 369 | } |
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| 370 | } |
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| 371 | |
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| 372 | void JumpFigure::rotateYaw(const Vector2& value) |
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| 373 | { |
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[10111] | 374 | horizontalSpeed_ = value.x; |
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[10050] | 375 | } |
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| 376 | |
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| 377 | void JumpFigure::rotatePitch(const Vector2& value) |
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| 378 | { |
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| 379 | |
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| 380 | |
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| 381 | } |
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| 382 | |
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| 383 | void JumpFigure::rotateRoll(const Vector2& value) |
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| 384 | { |
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| 385 | |
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| 386 | |
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| 387 | } |
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| 388 | |
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[10074] | 389 | void JumpFigure::fire(unsigned int firemode) |
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| 390 | { |
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[10111] | 391 | |
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[10074] | 392 | } |
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| 393 | |
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[10050] | 394 | void JumpFigure::fired(unsigned int firemode) |
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| 395 | { |
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[10111] | 396 | firePressed_ = true; |
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[10050] | 397 | } |
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| 398 | } |
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