1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file JumpFigure.cc |
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31 | @brief Implementation of the JumpFigure class. |
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32 | */ |
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33 | |
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34 | #include "JumpFigure.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/XMLPort.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | RegisterClass(JumpFigure); |
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42 | |
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43 | /** |
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44 | @brief |
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45 | Constructor. Registers and initializes the object. |
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46 | */ |
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47 | JumpFigure::JumpFigure(Context* context) : ControllableEntity(context) |
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48 | { |
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49 | RegisterObject(JumpFigure); |
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50 | |
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51 | leftHand_ = NULL; |
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52 | rightHand_ = NULL; |
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53 | |
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54 | fieldHeight_ = 0; |
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55 | fieldWidth_ = 0; |
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56 | |
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57 | jumpSpeed_ = 0.0; |
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58 | handSpeed_ = 0.0; |
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59 | handMaxAngle_ = 0.0; |
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60 | handMinAngle_ = 0.0; |
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61 | rocketPos_ = 0.0; |
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62 | propellerPos_ = 0.0; |
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63 | bootsPos_ = 0.0; |
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64 | |
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65 | moveUpPressed = false; |
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66 | moveDownPressed = false; |
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67 | moveLeftPressed = false; |
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68 | moveDownPressed = false; |
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69 | firePressed = false; |
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70 | fireSignal = false; |
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71 | timeSinceLastFire = 0.0; |
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72 | |
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73 | gravityAcceleration = 8.0; |
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74 | mouseFactor_ = 75.0; |
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75 | maxFireRate = 0.3; |
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76 | |
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77 | handAngle_ = 0.0; |
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78 | animateHands_ = false; |
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79 | turnUp_ = false; |
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80 | |
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81 | rocketActive_ = false; |
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82 | propellerActive_ = false; |
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83 | bootsActive_ = false; |
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84 | shieldActive_ = false; |
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85 | rocketSpeed_ = 0.0; |
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86 | propellerSpeed_ = 0.0; |
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87 | |
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88 | dead_ = false; |
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89 | } |
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90 | |
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91 | /** |
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92 | @brief |
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93 | Method to create a JumpCenterpoint through XML. |
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94 | */ |
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95 | void JumpFigure::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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96 | { |
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97 | SUPER(JumpFigure, XMLPort, xmlelement, mode); |
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98 | XMLPortParam(JumpFigure, "mouseFactor", setMouseFactor, getMouseFactor, xmlelement, mode); |
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99 | XMLPortParam(JumpFigure, "modelLefthand", setModelLeftHand, getModelLeftHand, xmlelement, mode); |
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100 | XMLPortParam(JumpFigure, "modelRighthand", setModelRightHand, getModelRightHand, xmlelement, mode); |
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101 | XMLPortParam(JumpFigure, "rocketPos", setRocketPos, getRocketPos, xmlelement, mode); |
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102 | XMLPortParam(JumpFigure, "propellerPos", setPropellerPos, getPropellerPos, xmlelement, mode); |
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103 | XMLPortParam(JumpFigure, "bootsPos", setBootsPos, getBootsPos, xmlelement, mode); |
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104 | XMLPortParam(JumpFigure, "jumpSpeed", setJumpSpeed, getJumpSpeed, xmlelement, mode); |
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105 | XMLPortParam(JumpFigure, "rocketSpeed", setRocketSpeed, getRocketSpeed, xmlelement, mode); |
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106 | XMLPortParam(JumpFigure, "propellerSpeed", setPropellerSpeed, getPropellerSpeed, xmlelement, mode); |
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107 | XMLPortParam(JumpFigure, "handMinAngle", setHandMinAngle, getHandMinAngle, xmlelement, mode); |
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108 | XMLPortParam(JumpFigure, "handMaxAngle", setHandMaxAngle, getHandMaxAngle, xmlelement, mode); |
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109 | XMLPortParam(JumpFigure, "handSpeed", setHandSpeed, getHandSpeed, xmlelement, mode); |
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110 | } |
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111 | |
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112 | /** |
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113 | @brief |
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114 | Is called each tick. |
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115 | Moves the bat. |
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116 | @param dt |
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117 | The time since last tick. |
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118 | */ |
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119 | void JumpFigure::tick(float dt) |
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120 | { |
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121 | SUPER(JumpFigure, tick, dt); |
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122 | |
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123 | // If the bat is controlled (but not over the network). |
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124 | if (hasLocalController()) |
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125 | { |
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126 | timeSinceLastFire += dt; |
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127 | |
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128 | // Move up/down |
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129 | Vector3 velocity = getVelocity(); |
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130 | if (rocketActive_ == true) |
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131 | { |
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132 | velocity.z = rocketSpeed_; |
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133 | } |
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134 | else if (propellerActive_ == true) |
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135 | { |
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136 | velocity.z = propellerSpeed_; |
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137 | } |
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138 | else |
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139 | { |
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140 | velocity.z -= gravityAcceleration; |
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141 | } |
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142 | |
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143 | // Animate Hands |
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144 | if (animateHands_ == true) |
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145 | { |
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146 | if (turnUp_ == true) |
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147 | { |
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148 | handAngle_ += handSpeed_ * dt; |
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149 | } |
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150 | else |
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151 | { |
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152 | handAngle_ -= handSpeed_ * dt; |
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153 | } |
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154 | if (handAngle_ > handMaxAngle_) |
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155 | { |
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156 | turnUp_ = false; |
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157 | } |
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158 | if (handAngle_ <= handMinAngle_) |
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159 | { |
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160 | animateHands_ = false; |
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161 | } |
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162 | |
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163 | if (leftHand_ != NULL) |
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164 | { |
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165 | leftHand_->setOrientation(Vector3(0.0, 1.0, 0.0), Degree(-handAngle_)); |
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166 | } |
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167 | if (rightHand_ != NULL) |
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168 | { |
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169 | rightHand_->setOrientation(Vector3(0.0, 1.0, 0.0), Degree(handAngle_)); |
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170 | } |
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171 | } |
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172 | |
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173 | // Move left/right |
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174 | if (dead_ == false) |
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175 | { |
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176 | velocity.x = -mouseFactor_*horizontalSpeed; |
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177 | } |
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178 | else |
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179 | { |
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180 | velocity.x = 0.0; |
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181 | } |
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182 | |
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183 | // Cheats |
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184 | if (moveUpPressed == true) |
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185 | { |
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186 | velocity.z = 200.0f; |
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187 | moveUpPressed = false; |
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188 | dead_ = false; |
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189 | } |
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190 | if (moveDownPressed == true) |
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191 | { |
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192 | moveDownPressed = false; |
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193 | } |
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194 | |
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195 | setVelocity(velocity); |
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196 | |
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197 | |
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198 | if (firePressed && timeSinceLastFire >= maxFireRate) |
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199 | { |
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200 | firePressed = false; |
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201 | timeSinceLastFire = 0.0; |
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202 | fireSignal = true; |
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203 | //orxout() << "fired signal set" << endl; |
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204 | } |
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205 | } |
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206 | |
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207 | // Move through the left and right screen boundaries |
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208 | Vector3 position = getPosition(); |
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209 | if (position.x < -fieldWidth_*1.1) |
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210 | { |
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211 | position.x = fieldWidth_*1.1; |
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212 | } |
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213 | else if (position.x > fieldWidth_*1.1) |
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214 | { |
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215 | position.x = -fieldWidth_*1.1; |
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216 | } |
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217 | setPosition(position); |
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218 | |
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219 | // Reset key variables |
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220 | moveUpPressed = false; |
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221 | moveDownPressed = false; |
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222 | moveLeftPressed = false; |
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223 | moveDownPressed = false; |
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224 | firePressed = false; |
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225 | } |
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226 | |
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227 | void JumpFigure::JumpFromPlatform(JumpPlatform* platform) |
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228 | { |
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229 | if (dead_ == false) |
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230 | { |
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231 | Vector3 velocity = getVelocity(); |
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232 | velocity.z = (bootsActive_ ? 1.2*jumpSpeed_ : jumpSpeed_); |
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233 | setVelocity(velocity); |
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234 | |
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235 | animateHands_ = true; |
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236 | handAngle_ = 0.0; |
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237 | turnUp_ = true; |
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238 | } |
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239 | } |
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240 | |
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241 | void JumpFigure::JumpFromSpring(JumpSpring* spring) |
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242 | { |
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243 | if (dead_ == false) |
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244 | { |
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245 | Vector3 velocity = getVelocity(); |
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246 | velocity.z = 1.2*jumpSpeed_; |
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247 | setVelocity(velocity); |
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248 | } |
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249 | } |
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250 | |
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251 | void JumpFigure::CollisionWithEnemy(JumpEnemy* enemy) |
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252 | { |
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253 | if (rocketActive_ == false && propellerActive_ == false && shieldActive_ == false) |
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254 | { |
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255 | dead_ = true; |
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256 | } |
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257 | } |
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258 | |
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259 | bool JumpFigure::StartRocket(JumpRocket* rocket) |
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260 | { |
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261 | if (rocketActive_ == false && propellerActive_ == false && bootsActive_ == false) |
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262 | { |
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263 | attach(rocket); |
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264 | rocket->setPosition(0.0, rocketPos_, 0.0); |
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265 | rocket->setVelocity(0.0, 0.0, 0.0); |
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266 | rocketActive_ = true; |
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267 | |
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268 | return true; |
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269 | } |
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270 | |
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271 | return false; |
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272 | } |
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273 | |
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274 | void JumpFigure::StopRocket(JumpRocket* rocket) |
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275 | { |
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276 | rocket->setPosition(0.0, 0.0, -1000.0); |
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277 | rocket->setVelocity(0.0, 0.0, 0.0); |
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278 | detach(rocket); |
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279 | rocket->destroy(); |
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280 | rocketActive_ = false; |
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281 | } |
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282 | |
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283 | bool JumpFigure::StartPropeller(JumpPropeller* propeller) |
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284 | { |
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285 | if (rocketActive_ == false && propellerActive_ == false && bootsActive_ == false) |
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286 | { |
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287 | attach(propeller); |
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288 | propeller->setPosition(0.0, 0.0, propellerPos_); |
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289 | propeller->setVelocity(0.0, 0.0, 0.0); |
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290 | propellerActive_ = true; |
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291 | |
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292 | return true; |
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293 | } |
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294 | |
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295 | return false; |
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296 | } |
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297 | |
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298 | void JumpFigure::StopPropeller(JumpPropeller* propeller) |
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299 | { |
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300 | propeller->setPosition(0.0, 0.0, -1000.0); |
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301 | propeller->setVelocity(0.0, 0.0, 0.0); |
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302 | detach(propeller); |
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303 | propeller->destroy(); |
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304 | propellerActive_ = false; |
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305 | } |
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306 | |
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307 | bool JumpFigure::StartBoots(JumpBoots* boots) |
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308 | { |
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309 | if (rocketActive_ == false && propellerActive_ == false && bootsActive_ == false) |
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310 | { |
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311 | attach(boots); |
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312 | boots->setPosition(0.0, 0.0, bootsPos_); |
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313 | boots->setVelocity(0.0, 0.0, 0.0); |
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314 | bootsActive_ = true; |
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315 | |
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316 | return true; |
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317 | } |
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318 | |
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319 | return false; |
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320 | } |
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321 | |
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322 | void JumpFigure::StopBoots(JumpBoots* boots) |
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323 | { |
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324 | boots->setPosition(0.0, 0.0, -1000.0); |
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325 | boots->setVelocity(0.0, 0.0, 0.0); |
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326 | detach(boots); |
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327 | boots->destroy(); |
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328 | bootsActive_ = false; |
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329 | } |
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330 | |
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331 | bool JumpFigure::StartShield(JumpShield* shield) |
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332 | { |
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333 | if (shieldActive_ == false) |
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334 | { |
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335 | attach(shield); |
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336 | shield->setPosition(0.0, 0.0, propellerPos_); |
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337 | shield->setVelocity(0.0, 0.0, 0.0); |
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338 | shieldActive_ = true; |
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339 | |
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340 | return true; |
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341 | } |
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342 | |
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343 | return false; |
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344 | } |
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345 | |
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346 | void JumpFigure::StopShield(JumpShield* shield) |
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347 | { |
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348 | shield->setPosition(0.0, 0.0, -1000.0); |
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349 | shield->setVelocity(0.0, 0.0, 0.0); |
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350 | detach(shield); |
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351 | shield->destroy(); |
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352 | shieldActive_ = false; |
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353 | } |
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354 | |
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355 | void JumpFigure::InitializeAnimation(Context* context) |
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356 | { |
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357 | leftHand_ = new Model(context); |
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358 | rightHand_ = new Model(context); |
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359 | |
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360 | leftHand_->addTemplate(modelLeftHand_); |
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361 | rightHand_->addTemplate(modelRightHand_); |
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362 | |
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363 | attach(leftHand_); |
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364 | attach(rightHand_); |
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365 | } |
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366 | |
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367 | /** |
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368 | @briefhandPosition_ |
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369 | Overloaded the function to steer the bat up and down. |
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370 | @param value |
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371 | A vector whose first component is the inverse direction in which we want to steer the bat. |
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372 | */ |
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373 | void JumpFigure::moveFrontBack(const Vector2& value) |
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374 | { |
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375 | if (value.x > 0) |
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376 | { |
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377 | //orxout() << "up pressed" << endl; |
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378 | moveUpPressed = true; |
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379 | moveDownPressed = false; |
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380 | } |
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381 | else |
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382 | { |
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383 | //orxout() << "down pressed" << endl; |
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384 | moveUpPressed = false; |
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385 | moveDownPressed = true; |
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386 | } |
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387 | } |
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388 | |
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389 | /** |
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390 | @brief |
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391 | Overloaded the function to steer the bat up and down. |
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392 | @param value |
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393 | A vector whose first component is the direction in which we wnat to steer the bat. |
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394 | */ |
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395 | void JumpFigure::moveRightLeft(const Vector2& value) |
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396 | { |
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397 | if (value.x > 0) |
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398 | { |
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399 | moveLeftPressed = false; |
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400 | moveRightPressed = true; |
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401 | } |
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402 | else |
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403 | { |
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404 | moveLeftPressed = true; |
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405 | moveRightPressed = false; |
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406 | } |
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407 | } |
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408 | |
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409 | void JumpFigure::rotateYaw(const Vector2& value) |
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410 | { |
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411 | horizontalSpeed = value.x; |
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412 | } |
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413 | |
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414 | void JumpFigure::rotatePitch(const Vector2& value) |
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415 | { |
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416 | |
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417 | |
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418 | } |
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419 | |
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420 | void JumpFigure::rotateRoll(const Vector2& value) |
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421 | { |
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422 | |
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423 | |
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424 | } |
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425 | |
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426 | void JumpFigure::fire(unsigned int firemode) |
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427 | { |
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428 | //SUPER(JumpFigure, fire, firemode); |
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429 | } |
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430 | |
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431 | void JumpFigure::fired(unsigned int firemode) |
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432 | { |
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433 | //SUPER(JumpFigure, fired, firemode); |
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434 | firePressed = true; |
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435 | } |
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436 | } |
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