[10050] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file JumpFigure.h |
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| 31 | @brief Declaration of the JumpFigure class. |
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| 32 | @ingroup Jump |
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| 33 | */ |
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| 34 | |
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| 35 | #ifndef _JumpFigure_H__ |
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| 36 | #define _JumpFigure_H__ |
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| 37 | |
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| 38 | #include "jump/JumpPrereqs.h" |
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| 39 | |
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| 40 | #include "worldentities/ControllableEntity.h" |
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| 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| 44 | |
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| 45 | /** |
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| 46 | @brief |
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| 47 | The JumpFigure class manages the bats for @ref orxonox::Jump "Jump", which are the elements controlled by the players. |
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| 48 | |
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| 49 | It is responsible for the movement (controlled by the players) of the bat. |
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| 50 | |
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| 51 | @author |
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| 52 | Fabian 'x3n' Landau |
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| 53 | |
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| 54 | @ingroup Jump |
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| 55 | */ |
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| 56 | class _JumpExport JumpFigure : public ControllableEntity |
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| 57 | { |
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| 58 | public: |
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| 59 | JumpFigure(Context* context); //!< Constructor. Registers and initializes the object. |
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| 60 | virtual ~JumpFigure() {} |
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| 61 | |
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| 62 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 63 | |
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| 64 | virtual void tick(float dt); |
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| 65 | |
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| 66 | virtual void moveFrontBack(const Vector2& value); //!< Overloaded the function to steer the bat up and down. |
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| 67 | virtual void moveRightLeft(const Vector2& value); //!< Overloaded the function to steer the bat up and down. |
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| 68 | |
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| 69 | virtual void rotateYaw(const Vector2& value); |
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| 70 | virtual void rotatePitch(const Vector2& value); |
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| 71 | virtual void rotateRoll(const Vector2& value); |
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| 72 | |
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| 73 | virtual void fired(unsigned int firemode); |
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| 74 | |
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| 75 | virtual void JumpFromPlatform(JumpPlatform* platform); |
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| 76 | |
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| 77 | /** |
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| 78 | @brief Set the height of the playing field. |
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| 79 | @param height The height of the playing field. |
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| 80 | */ |
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| 81 | void setFieldDimension(float width, float height) |
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| 82 | { this->fieldWidth_ = width; this->fieldHeight_ = height; } |
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| 83 | |
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| 84 | void setFieldDimension(const Vector2& dimension) |
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| 85 | { this->setFieldDimension(dimension.x, dimension.y); } |
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| 86 | |
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| 87 | void setMouseFactor(const float mouseFactor) |
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| 88 | { this->mouseFactor_ = mouseFactor; } |
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| 89 | |
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| 90 | const float getMouseFactor() const |
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| 91 | { return this->mouseFactor_; } |
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| 92 | |
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| 93 | /** |
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| 94 | @brief Get the height of the playing field. |
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| 95 | @return Returns the height of the playing field. |
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| 96 | */ |
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| 97 | Vector2 getFieldDimension() const |
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| 98 | { return Vector2(this->fieldWidth_, this->fieldHeight_); } |
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| 99 | |
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| 100 | /** |
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| 101 | @brief Set the length of the bat. |
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| 102 | @param length The length of the bat (in z-direction) as percentage of the height of the playing field. |
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| 103 | */ |
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| 104 | void setLength(float length) |
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| 105 | { this->length_ = length; } |
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| 106 | /** |
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| 107 | @brief Get the length of the bat. |
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| 108 | @return Returns the length of the bat (in z-direction) as percentage of the height of the playing field. |
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| 109 | */ |
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| 110 | float getLength() const |
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| 111 | { return this->length_; } |
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| 112 | |
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| 113 | bool fireSignal; |
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| 114 | private: |
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| 115 | float movement_; //!< The amount (and direction), in z-direction, of movement of the bat. |
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| 116 | bool bMoveLocal_; //!< Helper to know whether the movement is caused by moveFrontBack() or moveRightLeft(). |
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| 117 | float length_; //!< The length of the bat (in z-direction) as percentage of the height of the playing field. |
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| 118 | float fieldWidth_; //!< The height of the playing field. |
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| 119 | float fieldHeight_; |
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| 120 | bool bSteadiedPosition_; //!< Helper boolean, to keep track of when to steady the position, to ensure network synchronicity. |
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| 121 | float timeSinceLastFire; |
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| 122 | |
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| 123 | bool moveUpPressed; |
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| 124 | bool moveDownPressed; |
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| 125 | bool moveLeftPressed; |
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| 126 | bool moveRightPressed; |
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| 127 | bool firePressed; |
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| 128 | |
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| 129 | float gravityAcceleration; |
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| 130 | float mouseFactor_; |
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| 131 | float maxFireRate; |
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| 132 | |
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| 133 | float horizontalSpeed; |
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| 134 | }; |
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| 135 | } |
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| 136 | |
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| 137 | #endif /* _JumpFigure_H__ */ |
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