1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file JumpFigure.h |
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31 | @brief Declaration of the JumpFigure class. |
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32 | @ingroup Jump |
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33 | */ |
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34 | |
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35 | #ifndef _JumpFigure_H__ |
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36 | #define _JumpFigure_H__ |
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37 | |
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38 | #include "jump/JumpPrereqs.h" |
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39 | |
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40 | #include "worldentities/ControllableEntity.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | |
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45 | /** |
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46 | @brief |
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47 | The JumpFigure class manages the bats for @ref orxonox::Jump "Jump", which are the elements controlled by the players. |
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48 | |
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49 | It is responsible for the movement (controlled by the players) of the bat. |
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50 | |
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51 | @author |
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52 | Fabian 'x3n' Landau |
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53 | |
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54 | @ingroup Jump |
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55 | */ |
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56 | class _JumpExport JumpFigure : public ControllableEntity |
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57 | { |
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58 | public: |
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59 | JumpFigure(Context* context); //!< Constructor. Registers and initializes the object. |
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60 | virtual ~JumpFigure() {} |
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61 | |
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62 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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63 | |
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64 | virtual void tick(float dt); |
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65 | |
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66 | virtual void moveFrontBack(const Vector2& value); //!< Overloaded the function to steer the bat up and down. |
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67 | virtual void moveRightLeft(const Vector2& value); //!< Overloaded the function to steer the bat up and down. |
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68 | |
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69 | virtual void rotateYaw(const Vector2& value); |
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70 | virtual void rotatePitch(const Vector2& value); |
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71 | virtual void rotateRoll(const Vector2& value); |
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72 | |
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73 | virtual void fired(unsigned int firemode); |
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74 | |
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75 | virtual void JumpFromPlatform(JumpPlatform* platform); |
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76 | |
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77 | /** |
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78 | @brief Set the height of the playing field. |
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79 | @param height The height of the playing field. |
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80 | */ |
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81 | void setFieldDimension(float width, float height) |
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82 | { this->fieldWidth_ = width; this->fieldHeight_ = height; } |
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83 | |
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84 | void setFieldDimension(const Vector2& dimension) |
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85 | { this->setFieldDimension(dimension.x, dimension.y); } |
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86 | |
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87 | void setMouseFactor(const float mouseFactor) |
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88 | { this->mouseFactor_ = mouseFactor; } |
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89 | |
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90 | const float getMouseFactor() const |
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91 | { return this->mouseFactor_; } |
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92 | |
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93 | /** |
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94 | @brief Get the height of the playing field. |
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95 | @return Returns the height of the playing field. |
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96 | */ |
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97 | Vector2 getFieldDimension() const |
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98 | { return Vector2(this->fieldWidth_, this->fieldHeight_); } |
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99 | |
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100 | /** |
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101 | @brief Set the length of the bat. |
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102 | @param length The length of the bat (in z-direction) as percentage of the height of the playing field. |
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103 | */ |
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104 | void setLength(float length) |
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105 | { this->length_ = length; } |
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106 | /** |
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107 | @brief Get the length of the bat. |
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108 | @return Returns the length of the bat (in z-direction) as percentage of the height of the playing field. |
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109 | */ |
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110 | float getLength() const |
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111 | { return this->length_; } |
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112 | |
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113 | bool fireSignal; |
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114 | private: |
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115 | float movement_; //!< The amount (and direction), in z-direction, of movement of the bat. |
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116 | bool bMoveLocal_; //!< Helper to know whether the movement is caused by moveFrontBack() or moveRightLeft(). |
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117 | float length_; //!< The length of the bat (in z-direction) as percentage of the height of the playing field. |
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118 | float fieldWidth_; //!< The height of the playing field. |
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119 | float fieldHeight_; |
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120 | bool bSteadiedPosition_; //!< Helper boolean, to keep track of when to steady the position, to ensure network synchronicity. |
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121 | float timeSinceLastFire; |
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122 | |
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123 | bool moveUpPressed; |
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124 | bool moveDownPressed; |
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125 | bool moveLeftPressed; |
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126 | bool moveRightPressed; |
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127 | bool firePressed; |
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128 | |
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129 | float gravityAcceleration; |
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130 | float mouseFactor_; |
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131 | float maxFireRate; |
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132 | |
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133 | float horizontalSpeed; |
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134 | }; |
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135 | } |
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136 | |
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137 | #endif /* _JumpFigure_H__ */ |
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