1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file JumpFigure.h |
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31 | @brief Declaration of the JumpFigure class. |
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32 | @ingroup Jump |
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33 | */ |
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34 | |
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35 | #ifndef _JumpFigure_H__ |
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36 | #define _JumpFigure_H__ |
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37 | |
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38 | #include "jump/JumpPrereqs.h" |
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39 | |
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40 | #include "worldentities/ControllableEntity.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | |
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45 | /** |
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46 | @brief |
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47 | The JumpFigure class manages the bats for @ref orxonox::Jump "Jump", which are the elements controlled by the players. |
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48 | |
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49 | It is responsible for the movement (controlled by the players) of the bat. |
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50 | |
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51 | @author |
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52 | Fabian 'x3n' Landau |
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53 | |
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54 | @ingroup Jump |
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55 | */ |
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56 | class _JumpExport JumpFigure : public ControllableEntity |
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57 | { |
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58 | public: |
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59 | JumpFigure(Context* context); //!< Constructor. Registers and initializes the object. |
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60 | virtual ~JumpFigure() {} |
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61 | |
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62 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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63 | |
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64 | virtual void tick(float dt); |
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65 | |
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66 | virtual void moveFrontBack(const Vector2& value); //!< Overloaded the function to steer the bat up and down. |
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67 | virtual void moveRightLeft(const Vector2& value); //!< Overloaded the function to steer the bat up and down. |
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68 | |
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69 | virtual void rotateYaw(const Vector2& value); |
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70 | virtual void rotatePitch(const Vector2& value); |
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71 | virtual void rotateRoll(const Vector2& value); |
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72 | |
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73 | void fire(unsigned int firemode); |
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74 | virtual void fired(unsigned int firemode); |
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75 | |
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76 | virtual void JumpFromPlatform(JumpPlatform* platform); |
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77 | virtual void JumpFromSpring(JumpSpring* spring); |
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78 | virtual void CollisionWithEnemy(JumpEnemy* enemy); |
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79 | virtual bool StartRocket(JumpRocket* rocket); |
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80 | virtual void StopRocket(JumpRocket* rocket); |
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81 | virtual bool StartPropeller(JumpPropeller* propeller); |
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82 | virtual void StopPropeller(JumpPropeller* propeller); |
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83 | virtual bool StartBoots(JumpBoots* boots); |
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84 | virtual void StopBoots(JumpBoots* boots); |
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85 | virtual bool StartShield(JumpShield* shield); |
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86 | virtual void StopShield(JumpShield* shield); |
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87 | |
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88 | virtual void InitializeAnimation(Context* context); |
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89 | |
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90 | void setFieldDimension(float width, float height) |
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91 | { fieldWidth_ = width; fieldHeight_ = height; } |
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92 | |
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93 | void setFieldDimension(const Vector2& dimension) |
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94 | { setFieldDimension(dimension.x, dimension.y); } |
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95 | |
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96 | Vector2 getFieldDimension() const |
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97 | { return Vector2(fieldWidth_, fieldHeight_); } |
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98 | |
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99 | void setMouseFactor(const float mouseFactor) |
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100 | { mouseFactor_ = mouseFactor; } |
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101 | |
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102 | const float getMouseFactor() const |
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103 | { return mouseFactor_; } |
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104 | |
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105 | void setModelLeftHand(const std::string& modelLeftHand) |
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106 | { modelLeftHand_ = modelLeftHand; } |
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107 | |
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108 | const std::string& getModelLeftHand() const |
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109 | { return modelLeftHand_; } |
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110 | |
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111 | void setModelRightHand(const std::string& modelRightHand) |
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112 | { modelRightHand_ = modelRightHand; } |
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113 | |
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114 | const std::string& getModelRightHand() const |
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115 | { return modelRightHand_; } |
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116 | |
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117 | void setRocketPos(const float rocketPos) |
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118 | { rocketPos_ = rocketPos; } |
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119 | |
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120 | const float getRocketPos() const |
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121 | { return rocketPos_; } |
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122 | |
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123 | void setPropellerPos(const float propellerPos) |
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124 | { propellerPos_ = propellerPos; } |
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125 | |
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126 | const float getPropellerPos() const |
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127 | { return propellerPos_; } |
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128 | |
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129 | void setBootsPos(const float bootsPos) |
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130 | { bootsPos_ = bootsPos; } |
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131 | |
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132 | const float getBootsPos() const |
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133 | { return bootsPos_; } |
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134 | |
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135 | void setJumpSpeed(const float jumpSpeed) |
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136 | { jumpSpeed_ = jumpSpeed; } |
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137 | |
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138 | const float getJumpSpeed() const |
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139 | { return jumpSpeed_; } |
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140 | |
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141 | void setRocketSpeed(const float rocketSpeed) |
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142 | { rocketSpeed_ = rocketSpeed; } |
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143 | |
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144 | const float getRocketSpeed() const |
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145 | { return rocketSpeed_; } |
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146 | |
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147 | void setPropellerSpeed(const float propellerSpeed) |
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148 | { propellerSpeed_ = propellerSpeed; } |
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149 | |
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150 | const float getPropellerSpeed() const |
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151 | { return propellerSpeed_; } |
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152 | |
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153 | void setHandMinAngle(const float handMinAngle) |
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154 | { handMinAngle_ = handMinAngle; } |
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155 | |
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156 | const float getHandMinAngle() const |
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157 | { return handMinAngle_; } |
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158 | |
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159 | void setHandMaxAngle(const float handMaxAngle) |
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160 | { handMaxAngle_ = handMaxAngle; } |
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161 | |
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162 | const float getHandMaxAngle() const |
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163 | { return handMaxAngle_; } |
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164 | |
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165 | void setHandSpeed(const float handSpeed) |
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166 | { handSpeed_ = handSpeed; } |
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167 | |
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168 | const float getHandSpeed() const |
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169 | { return handSpeed_; } |
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170 | |
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171 | bool fireSignal; |
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172 | bool dead_; |
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173 | |
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174 | private: |
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175 | std::string modelLeftHand_; |
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176 | std::string modelRightHand_; |
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177 | |
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178 | Model* leftHand_; |
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179 | Model* rightHand_; |
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180 | |
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181 | float fieldWidth_; |
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182 | float fieldHeight_; |
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183 | float timeSinceLastFire; |
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184 | |
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185 | bool moveUpPressed; |
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186 | bool moveDownPressed; |
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187 | bool moveLeftPressed; |
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188 | bool moveRightPressed; |
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189 | bool firePressed; |
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190 | |
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191 | float gravityAcceleration; |
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192 | float mouseFactor_; |
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193 | |
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194 | float jumpSpeed_; |
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195 | float handSpeed_; |
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196 | float handMaxAngle_; |
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197 | float handMinAngle_; |
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198 | float rocketPos_; |
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199 | float propellerPos_; |
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200 | float bootsPos_; |
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201 | float maxFireRate; |
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202 | |
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203 | float horizontalSpeed; |
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204 | |
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205 | float handAngle_; |
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206 | bool animateHands_; |
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207 | bool turnUp_; |
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208 | |
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209 | bool rocketActive_; |
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210 | bool propellerActive_; |
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211 | bool bootsActive_; |
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212 | bool shieldActive_; |
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213 | float rocketSpeed_; |
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214 | float propellerSpeed_; |
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215 | }; |
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216 | } |
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217 | |
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218 | #endif /* _JumpFigure_H__ */ |
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