[10017] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[10040] | 23 | * Fabian 'x3n' Landau |
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[10017] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[10040] | 29 | /** |
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| 30 | @file JumpPlatform.cc |
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| 31 | @brief Implementation of the JumpPlatform class. |
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| 32 | */ |
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| 33 | |
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[10017] | 34 | #include "JumpPlatform.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/GameMode.h" |
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[10041] | 38 | #include "graphics/Model.h" |
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[10040] | 39 | #include "gametypes/Gametype.h" |
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| 40 | |
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| 41 | #include "JumpFigure.h" |
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| 42 | |
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| 43 | #include "sound/WorldSound.h" |
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| 44 | #include "core/XMLPort.h" |
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| 45 | |
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[10017] | 46 | namespace orxonox |
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| 47 | { |
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| 48 | RegisterClass(JumpPlatform); |
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| 49 | |
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[10040] | 50 | const float JumpPlatform::MAX_REL_Z_VELOCITY = 1.5; |
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| 51 | |
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| 52 | /** |
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| 53 | @brief |
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| 54 | Constructor. Registers and initializes the object. |
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| 55 | */ |
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| 56 | JumpPlatform::JumpPlatform(Context* context) : MovableEntity(context) |
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[10017] | 57 | { |
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| 58 | RegisterObject(JumpPlatform); |
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| 59 | |
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[10040] | 60 | this->figure_ = 0; |
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[10017] | 61 | |
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[10040] | 62 | //initialize sound |
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| 63 | if (GameMode::isMaster()) |
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| 64 | { |
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| 65 | this->defScoreSound_ = new WorldSound(this->getContext()); |
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| 66 | this->defScoreSound_->setVolume(1.0f); |
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| 67 | this->defBatSound_ = new WorldSound(this->getContext()); |
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| 68 | this->defBatSound_->setVolume(0.4f); |
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| 69 | this->defBoundarySound_ = new WorldSound(this->getContext()); |
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| 70 | this->defBoundarySound_->setVolume(0.5f); |
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| 71 | } |
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| 72 | else |
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| 73 | { |
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| 74 | this->defScoreSound_ = 0; |
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| 75 | this->defBatSound_ = 0; |
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| 76 | this->defBoundarySound_ = 0; |
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| 77 | } |
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[10017] | 78 | |
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[10040] | 79 | this->setPosition(Vector3(0,0,0)); |
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| 80 | this->setVelocity(Vector3(0,0,0)); |
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| 81 | this->setAcceleration(Vector3(0,0,0)); |
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[10032] | 82 | } |
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[10017] | 83 | |
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[10040] | 84 | /** |
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| 85 | @brief |
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| 86 | Destructor. |
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| 87 | */ |
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| 88 | JumpPlatform::~JumpPlatform() |
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| 89 | { |
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[10041] | 90 | /*if (this->isInitialized()) |
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[10040] | 91 | { |
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| 92 | if (this->bDeleteBats_) |
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| 93 | delete this->figure_; |
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| 94 | |
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| 95 | delete[] this->batID_; |
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[10041] | 96 | }*/ |
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[10040] | 97 | } |
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| 98 | |
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| 99 | //xml port for loading sounds |
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| 100 | void JumpPlatform::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 101 | { |
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| 102 | SUPER(JumpPlatform, XMLPort, xmlelement, mode); |
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| 103 | XMLPortParam(JumpPlatform, "defScoreSound", setDefScoreSound, getDefScoreSound, xmlelement, mode); |
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| 104 | XMLPortParam(JumpPlatform, "defBatSound", setDefBatSound, getDefBatSound, xmlelement, mode); |
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| 105 | XMLPortParam(JumpPlatform, "defBoundarySound", setDefBoundarySound, getDefBoundarySound, xmlelement, mode); |
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| 106 | } |
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| 107 | |
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| 108 | /** |
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| 109 | @brief |
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| 110 | Is called every tick. |
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| 111 | Handles the movement of the ball and its interaction with the boundaries and bats. |
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| 112 | @param dt |
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| 113 | The time since the last tick. |
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| 114 | */ |
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[10032] | 115 | void JumpPlatform::tick(float dt) |
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| 116 | { |
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[10040] | 117 | SUPER(JumpPlatform, tick, dt); |
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[10017] | 118 | |
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[10040] | 119 | Vector3 platformPosition = this->getPosition(); |
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[10017] | 120 | |
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[10040] | 121 | if (figure_ != NULL) |
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| 122 | { |
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| 123 | Vector3 figurePosition = figure_->getPosition(); |
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| 124 | Vector3 figureVelocity = figure_->getVelocity(); |
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[10017] | 125 | |
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[10040] | 126 | if(figureVelocity.z < 0 && figurePosition.x > platformPosition.x-10 && figurePosition.x < platformPosition.x+10 && figurePosition.z > platformPosition.z-4 && figurePosition.z < platformPosition.z+4) |
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| 127 | { |
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[10050] | 128 | touchFigure(); |
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[10040] | 129 | } |
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| 130 | } |
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| 131 | |
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| 132 | |
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| 133 | |
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[10041] | 134 | |
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| 135 | |
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[10040] | 136 | /* |
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| 137 | // If the ball has gone over the top or bottom boundary of the playing field (i.e. the ball has hit the top or bottom delimiters). |
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| 138 | if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) |
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| 139 | { |
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| 140 | defBoundarySound_->play(); //play boundary sound |
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| 141 | // Its velocity in z-direction is inverted (i.e. it bounces off). |
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| 142 | velocity.z = -velocity.z; |
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| 143 | // And its position is set as to not overstep the boundary it has just crossed. |
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| 144 | if (position.z > this->fieldHeight_ / 2) |
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| 145 | position.z = this->fieldHeight_ / 2; |
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| 146 | if (position.z < -this->fieldHeight_ / 2) |
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| 147 | position.z = -this->fieldHeight_ / 2; |
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| 148 | |
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| 149 | this->fireEvent(); |
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| 150 | } |
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| 151 | |
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| 152 | // If the ball has crossed the left or right boundary of the playing field (i.e. a player has just scored, if the bat isn't there to parry). |
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| 153 | if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) |
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| 154 | { |
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| 155 | float distance = 0; |
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| 156 | |
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| 157 | if (this->bat_ != NULL) // If there are bats. |
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| 158 | { |
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| 159 | // If the right boundary has been crossed. |
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| 160 | if (position.x > this->fieldWidth_ / 2 && this->bat_[1] != NULL) |
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| 161 | { |
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| 162 | // Calculate the distance (in z-direction) between the ball and the center of the bat, weighted by half of the effective length of the bat (with additional 10%) |
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| 163 | distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); |
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| 164 | if (fabs(distance) <= 1) // If the bat is there to parry. |
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| 165 | { |
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| 166 | defBatSound_->play(); //play bat sound |
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| 167 | // Set the ball to be exactly at the boundary. |
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| 168 | position.x = this->fieldWidth_ / 2; |
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| 169 | // Invert its velocity in x-direction (i.e. it bounces off). |
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| 170 | velocity.x = -velocity.x; |
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| 171 | // Adjust the velocity in the z-direction, depending on where the ball hit the bat. |
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| 172 | velocity.z = distance * distance * sgn(distance) * JumpPlatform::MAX_REL_Z_VELOCITY * this->speed_; |
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| 173 | acceleration = this->bat_[1]->getVelocity() * this->accelerationFactor_ * -1; |
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| 174 | |
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| 175 | this->fireEvent(); |
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| 176 | } |
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| 177 | // If the left player scores. |
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| 178 | else if (GameMode::isMaster() && position.x > this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) |
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| 179 | { |
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| 180 | defScoreSound_->play();//play score sound |
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| 181 | if (this->getGametype() && this->bat_[0]) |
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| 182 | { |
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| 183 | this->getGametype()->playerScored(this->bat_[0]->getPlayer()); |
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| 184 | return; |
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| 185 | } |
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| 186 | } |
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| 187 | } |
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| 188 | // If the left boundary has been crossed. |
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| 189 | else if (position.x < -this->fieldWidth_ / 2 && this->bat_[0] != NULL) |
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| 190 | { |
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| 191 | // Calculate the distance (in z-direction) between the ball and the center of the bat, weighted by half of the effective length of the bat (with additional 10%) |
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| 192 | distance = (position.z - this->figure_->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); |
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| 193 | if (fabs(distance) <= 1) // If the bat is there to parry. |
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| 194 | { |
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| 195 | defBatSound_->play(); //play bat sound |
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| 196 | // Set the ball to be exactly at the boundary. |
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| 197 | position.x = -this->fieldWidth_ / 2; |
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| 198 | // Invert its velocity in x-direction (i.e. it bounces off). |
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| 199 | velocity.x = -velocity.x; |
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| 200 | // Adjust the velocity in the z-direction, depending on where the ball hit the bat. |
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| 201 | velocity.z = distance * distance * sgn(distance) * JumpPlatform::MAX_REL_Z_VELOCITY * this->speed_; |
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| 202 | acceleration = this->bat_[0]->getVelocity() * this->accelerationFactor_ * -1; |
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| 203 | |
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| 204 | this->fireEvent(); |
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| 205 | } |
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| 206 | // If the right player scores. |
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| 207 | else if (GameMode::isMaster() && position.x < -this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) |
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| 208 | { |
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| 209 | defScoreSound_->play();//play score sound |
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| 210 | if (this->getGametype() && this->bat_[1]) |
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| 211 | { |
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| 212 | this->getGametype()->playerScored(this->bat_[1]->getPlayer()); |
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| 213 | return; |
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| 214 | } |
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| 215 | } |
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| 216 | } |
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| 217 | } |
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| 218 | } |
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| 219 | */ |
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[10032] | 220 | } |
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[10017] | 221 | |
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[10040] | 222 | /** |
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| 223 | @brief |
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| 224 | Set the bats for the ball. |
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| 225 | @param bats |
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| 226 | An array (of size 2) of weak pointers, to be set as the new bats. |
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| 227 | */ |
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| 228 | void JumpPlatform::setFigure(WeakPtr<JumpFigure> newFigure) |
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| 229 | { |
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[10050] | 230 | figure_ = newFigure; |
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| 231 | } |
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[10017] | 232 | |
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[10050] | 233 | void JumpPlatform::accelerateFigure() |
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| 234 | { |
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| 235 | figure_->JumpFromPlatform(this); |
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[10040] | 236 | } |
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| 237 | |
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[10050] | 238 | void JumpPlatform::touchFigure() |
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[10040] | 239 | { |
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| 240 | |
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| 241 | } |
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| 242 | |
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| 243 | void JumpPlatform::setDefScoreSound(const std::string &jumpSound) |
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| 244 | { |
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| 245 | if( defScoreSound_ ) |
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| 246 | defScoreSound_->setSource(jumpSound); |
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| 247 | else |
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| 248 | assert(0); // This should never happen, because soundpointer is only available on master |
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| 249 | } |
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| 250 | |
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| 251 | const std::string& JumpPlatform::getDefScoreSound() |
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| 252 | { |
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| 253 | if( defScoreSound_ ) |
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| 254 | return defScoreSound_->getSource(); |
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| 255 | else |
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| 256 | assert(0); |
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| 257 | return BLANKSTRING; |
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| 258 | } |
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| 259 | |
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| 260 | void JumpPlatform::setDefBatSound(const std::string &jumpSound) |
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| 261 | { |
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| 262 | if( defBatSound_ ) |
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| 263 | defBatSound_->setSource(jumpSound); |
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| 264 | else |
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| 265 | assert(0); // This should never happen, because soundpointer is only available on master |
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| 266 | } |
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| 267 | |
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| 268 | const std::string& JumpPlatform::getDefBatSound() |
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| 269 | { |
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| 270 | if( defBatSound_ ) |
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| 271 | return defBatSound_->getSource(); |
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| 272 | else |
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| 273 | assert(0); |
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| 274 | return BLANKSTRING; |
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| 275 | } |
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| 276 | |
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| 277 | void JumpPlatform::setDefBoundarySound(const std::string &jumpSound) |
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| 278 | { |
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| 279 | if( defBoundarySound_ ) |
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| 280 | defBoundarySound_->setSource(jumpSound); |
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| 281 | else |
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| 282 | assert(0); // This should never happen, because soundpointer is only available on master |
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| 283 | } |
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| 284 | |
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| 285 | const std::string& JumpPlatform::getDefBoundarySound() |
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| 286 | { |
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| 287 | if( defBoundarySound_ ) |
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| 288 | return defBoundarySound_->getSource(); |
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| 289 | else |
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| 290 | assert(0); |
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| 291 | return BLANKSTRING; |
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| 292 | } |
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[10017] | 293 | } |
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