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source: code/branches/pickupsFS14/src/modules/jump/JumpPlatformDisappear.cc @ 10256

Last change on this file since 10256 was 10111, checked in by fvultier, 10 years ago
File size: 2.1 KB
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[10050]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[10111]23 *      Fabien Vultier
[10050]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpPlatformDisappear.cc
[10111]31    @brief This platform disappears after contact with the figure.
[10050]32*/
33
34#include "JumpPlatformDisappear.h"
35
36#include "core/CoreIncludes.h"
37#include "core/GameMode.h"
38
39#include "gametypes/Gametype.h"
40
41#include "JumpFigure.h"
42
43#include "sound/WorldSound.h"
44#include "core/XMLPort.h"
45
46namespace orxonox
47{
48    RegisterClass(JumpPlatformDisappear);
49
50    JumpPlatformDisappear::JumpPlatformDisappear(Context* context) : JumpPlatform(context)
51    {
52        RegisterObject(JumpPlatformDisappear);
53
54        setProperties(true);
55    }
56
57    JumpPlatformDisappear::~JumpPlatformDisappear()
58    {
59
60    }
61
62    void JumpPlatformDisappear::XMLPort(Element& xmlelement, XMLPort::Mode mode)
63    {
64        SUPER(JumpPlatformDisappear, XMLPort, xmlelement, mode);
65    }
66
67    void JumpPlatformDisappear::tick(float dt)
68    {
69        SUPER(JumpPlatformDisappear, tick, dt);
70    }
71
72    void JumpPlatformDisappear::setProperties(bool active)
73    {
74        active_ = active;
75    }
76
77    bool JumpPlatformDisappear::isActive()
78    {
79        return active_;
80    }
81
82    void JumpPlatformDisappear::touchFigure()
83    {
84        if (isActive())
85        {
[10074]86                figure_->JumpFromPlatform(this);
[10050]87                active_ = false;
88        }
89    }
90}
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