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source: code/branches/pickupsFS14/src/modules/jump/JumpPlatformHMove.cc @ 10066

Last change on this file since 10066 was 10050, checked in by fvultier, 11 years ago

Added a whole bunch of code

File size: 3.1 KB
RevLine 
[10050]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpPlatformHMove.cc
31    @brief Implementation of the JumpPlatform class.
32*/
33
34#include "JumpPlatformHMove.h"
35
36#include "core/CoreIncludes.h"
37#include "core/GameMode.h"
38
39#include "gametypes/Gametype.h"
40
41#include "JumpFigure.h"
42
43#include "sound/WorldSound.h"
44#include "core/XMLPort.h"
45
46#include "graphics/Backlight.h"
47
48namespace orxonox
49{
50    RegisterClass(JumpPlatformHMove);
51
52    /**
53    @brief
54        Constructor. Registers and initializes the object.
55    */
56    JumpPlatformHMove::JumpPlatformHMove(Context* context) : JumpPlatform(context)
57    {
58        RegisterObject(JumpPlatformHMove);
59
60        setProperties(-100,100,5);
61    }
62
63    /**
64    @brief
65        Destructor.
66    */
67    JumpPlatformHMove::~JumpPlatformHMove()
68    {
69
70    }
71
72    //xml port for loading sounds
73    void JumpPlatformHMove::XMLPort(Element& xmlelement, XMLPort::Mode mode)
74    {
75        SUPER(JumpPlatformHMove, XMLPort, xmlelement, mode);
76    }
77
78    /**
79    @brief
80        Is called every tick.
81        Handles the movement of the ball and its interaction with the boundaries and bats.
82    @param dt
83        The time since the last tick.
84    */
85    void JumpPlatformHMove::tick(float dt)
86    {
87        SUPER(JumpPlatformHMove, tick, dt);
88
89        // Get the current position, velocity and acceleration of the ball.
90        Vector3 position = this->getPosition();
91        Vector3 velocity = this->getVelocity();
92
93        if ((position.x < leftBoundary_ && velocity.x < 0) || (position.x > rightBoundary_ && velocity.x > 0))
94
95        {
96                //orxout() << "refelected platformHMove at " << position.x << endl;
97                velocity.x = -velocity.x;
98        }
99
100        // Set the position, velocity and acceleration of the ball, if they have changed.
101        if (velocity != this->getVelocity())
102            this->setVelocity(velocity);
103        if (position != this->getPosition())
104            this->setPosition(position);
105    }
106
107    void JumpPlatformHMove::setProperties(float leftBoundary, float rightBoundary, float speed)
108    {
109        leftBoundary_ = leftBoundary;
110        rightBoundary_ = rightBoundary;
111
112        this->setVelocity(Vector3(speed,0,0));
113
114    }
115
116    void JumpPlatformHMove::touchFigure()
117    {
118        accelerateFigure();
119    }
120}
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